bgfx/examples/08-update/fs_update_3d.sc
2015-03-16 16:48:46 -07:00

18 lines
369 B
Scala

$input v_texcoord0
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
SAMPLER3D(u_texColor, 0);
uniform float u_time;
void main()
{
vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time)*0.5+0.5);
gl_FragColor = vec4_splat(texture3D(u_texColor, uvw).x);
}