bgfx/premake/shader-embeded.mk
2013-04-22 23:33:32 -07:00

53 lines
1.6 KiB
Makefile

#
# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
# License: http://www.opensource.org/licenses/BSD-2-Clause
#
ifndef VERBOSE
SILENT = @
endif
THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
SHADERC="$(THISDIR)../tools/bin/shaderc"
VS_SOURCES=$(wildcard vs_*.sc)
FS_SOURCES=$(wildcard fs_*.sc)
VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
BIN = $(VS_BIN) $(FS_BIN)
SHADER_TMP = $(TEMP)/tmp
vs_%.bin.h : vs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
@cat $(SHADER_TMP) > $(@)
$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
@cat $(SHADER_TMP) >> $(@)
$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
@cat $(SHADER_TMP) >> $(@)
fs_%.bin.h : fs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
@cat $(SHADER_TMP) > $(@)
$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
@cat $(SHADER_TMP) >> $(@)
$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
@cat $(SHADER_TMP) >> $(@)
.PHONY: all
all: $(BIN)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
.PHONY: rebuild
rebuild: clean all