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$input a_position, a_texcoord0, a_color0
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$output v_color0, v_texcoord0
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#include "../common.sh"
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void main()
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{
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vec4 pos = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0) );
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gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
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v_texcoord0 = a_texcoord0;
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v_color0 = a_color0;
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}
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