mirror of https://github.com/bkaradzic/bgfx
26 lines
568 B
Scala
26 lines
568 B
Scala
$input v_texcoord0
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/*
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* Copyright 2021 elven cache. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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#include "parameters.sh"
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#include "bokeh_dof.sh"
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SAMPLER2D(s_color, 0);
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SAMPLER2D(s_depth, 1);
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void main()
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{
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vec2 texCoord = v_texcoord0.xy;
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vec3 outColor = DepthOfField(s_color, s_depth, texCoord, u_focusPoint, u_focusScale).xyz;
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// this pass is writing directly out to backbuffer, convert from linear to gamma
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outColor = toGamma(outColor);
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gl_FragColor = vec4(outColor, 1.0);
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}
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