mirror of https://github.com/bkaradzic/bgfx
30 lines
698 B
Scala
30 lines
698 B
Scala
$input v_texcoord0
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/*
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* Copyright 2021 elven cache. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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#include "parameters.sh"
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SAMPLER2D(s_color, 0);
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SAMPLER2D(s_blurredColor, 1);
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void main()
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{
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vec2 texCoord = v_texcoord0.xy;
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vec4 color = texture2D(s_color, texCoord);
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vec4 dofColorSize = texture2D(s_blurredColor, texCoord);
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vec3 dofColor = dofColorSize.xyz;
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float sampleSize = dofColorSize.w;
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float m = saturate(sampleSize-1.0);
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color.xyz = mix(color.xyz, dofColor, m);
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// this pass is writing directly out to backbuffer, convert from linear to gamma
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color.xyz = toGamma(color.xyz);
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gl_FragColor = color;
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}
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