bgfx/examples/43-denoise/fs_denoise_apply_lighting.sc

26 lines
521 B
Scala

$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
#include "parameters.sh"
SAMPLER2D(s_color, 0);
SAMPLER2D(s_albedo, 1);
void main()
{
vec2 texCoord = v_texcoord0;
vec3 lightColor = texture2D(s_color, texCoord).xyz;
vec3 albedo = texture2D(s_albedo, texCoord).xyz;
albedo = toLinear(albedo);
vec3 color = lightColor * albedo;
color = toGamma(color);
gl_FragColor = vec4(color, 1.0);
}