bgfx/examples/39-assao/cs_assao_non_smart_apply.sc

30 lines
915 B
Scala

/*
* Copyright 2018 Attila Kocsis. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "bgfx_compute.sh"
#include "uniforms.sh"
IMAGE2D_WO(s_target, r8, 0);
SAMPLER2DARRAY(s_finalSSAO, 1);
// edge-ignorant blur & apply (for the lowest quality level 0)
NUM_THREADS(8, 8, 1)
void main()
{
uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
if (all(lessThan(dtID.xy, u_rect.zw) ) )
{
vec2 inUV = (dtID.xy+vec2(0.5,0.5)) * u_viewportPixelSize;
float a = texture2DArrayLod(s_finalSSAO, vec3( inUV.xy, 0 ), 0.0 ).x;
float b = texture2DArrayLod(s_finalSSAO, vec3( inUV.xy, 1 ), 0.0 ).x;
float c = texture2DArrayLod(s_finalSSAO, vec3( inUV.xy, 2 ), 0.0 ).x;
float d = texture2DArrayLod(s_finalSSAO, vec3( inUV.xy, 3 ), 0.0 ).x;
float avg = (a+b+c+d) * 0.25;
avg = pow(avg,1.0/2.2);
imageStore(s_target, ivec2(dtID.xy), avg.xxxx);
}
}