bgfx/examples/38-bloom/fs_albedo_output.sc

21 lines
535 B
Python

$input v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0
/*
* Copyright 2018 Eric Arnebäck. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
uniform vec4 u_color;
void main()
{
// the albedo-buffer of the g-buffer.
gl_FragData[0] = u_color;
// for convenience, we also output the same color, to the first texture of the texture chain used for bloom.
// this color will now be bloomed, in the following passes.
gl_FragData[1] = u_color;
}