bgfx/examples/21-deferred/fs_deferred_debug_ta.sc

18 lines
335 B
Scala

$input v_texcoord0
/*
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
SAMPLER2DARRAY(s_texColor, 0);
uniform vec4 u_layer;
void main()
{
gl_FragColor = texture2DArray(s_texColor, vec3(v_texcoord0, u_layer.x) );
}