mirror of https://github.com/bkaradzic/bgfx
2400 lines
86 KiB
C
2400 lines
86 KiB
C
/*
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Blendish - Blender 2.5 UI based theming functions for NanoVG
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Copyright (c) 2014 Leonard Ritter <leonard.ritter@duangle.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef BLENDISH_H
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#define BLENDISH_H
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#ifndef NANOVG_H
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#error "nanovg.h must be included first."
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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Revision 6 (2014-09-21)
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Summary
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-------
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Blendish is a small collection of drawing functions for NanoVG, designed to
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replicate the look of the Blender 2.5+ User Interface. You can use these
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functions to theme your UI library. Several metric constants for faithful
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reproduction are also included.
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Blendish supports the original Blender icon sheet; As the licensing of Blenders
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icons is unclear, they are not included in Blendishes repository, but a SVG
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template, "icons_template.svg" is provided, which you can use to build your own
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icon sheet.
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To use icons, you must first load the icon sheet using one of the
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nvgCreateImage*() functions and then pass the image handle to bndSetIconImage();
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otherwise, no icons will be drawn. See bndSetIconImage() for more information.
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Blendish will not render text until a suitable UI font has been passed to
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bndSetFont() has been called. See bndSetFont() for more information.
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Drawbacks
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---------
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There is no support for varying dpi resolutions yet. The library is hardcoded
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to the equivalent of 72 dpi in the Blender system settings.
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Support for label truncation is missing. Text rendering breaks when widgets are
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too short to contain their labels.
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Usage
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-----
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To use this header file in implementation mode, define BLENDISH_IMPLEMENTATION
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before including blendish.h, otherwise the file will be in header-only mode.
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*/
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// you can override this from the outside to pick
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// the export level you need
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#ifndef BND_EXPORT
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#define BND_EXPORT
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#endif
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// if that typedef is provided elsewhere, you may define
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// BLENDISH_NO_NVG_TYPEDEFS before including the header.
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#ifndef BLENDISH_NO_NVG_TYPEDEFS
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typedef struct NVGcontext NVGcontext;
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typedef struct NVGcolor NVGcolor;
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typedef struct NVGglyphPosition NVGglyphPosition;
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#endif
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// describes the theme used to draw a single widget or widget box;
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// these values correspond to the same values that can be retrieved from
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// the Theme panel in the Blender preferences
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typedef struct BNDwidgetTheme {
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// color of widget box outline
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NVGcolor outlineColor;
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// color of widget item (meaning changes depending on class)
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NVGcolor itemColor;
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// fill color of widget box
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NVGcolor innerColor;
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// fill color of widget box when active
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NVGcolor innerSelectedColor;
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// color of text label
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NVGcolor textColor;
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// color of text label when active
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NVGcolor textSelectedColor;
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// delta modifier for upper part of gradient (-100 to 100)
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int shadeTop;
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// delta modifier for lower part of gradient (-100 to 100)
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int shadeDown;
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} BNDwidgetTheme;
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// describes the theme used to draw nodes
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typedef struct BNDnodeTheme {
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// inner color of selected node (and downarrow)
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NVGcolor nodeSelectedColor;
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// outline of wires
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NVGcolor wiresColor;
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// color of text label when active
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NVGcolor textSelectedColor;
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// inner color of active node (and dragged wire)
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NVGcolor activeNodeColor;
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// color of selected wire
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NVGcolor wireSelectColor;
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// color of background of node
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NVGcolor nodeBackdropColor;
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// how much a noodle curves (0 to 10)
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int noodleCurving;
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} BNDnodeTheme;
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// describes the theme used to draw widgets
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typedef struct BNDtheme {
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// the background color of panels and windows
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NVGcolor backgroundColor;
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// theme for labels
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BNDwidgetTheme regularTheme;
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// theme for tool buttons
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BNDwidgetTheme toolTheme;
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// theme for radio buttons
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BNDwidgetTheme radioTheme;
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// theme for text fields
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BNDwidgetTheme textFieldTheme;
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// theme for option buttons (checkboxes)
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BNDwidgetTheme optionTheme;
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// theme for choice buttons (comboboxes)
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// Blender calls them "menu buttons"
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BNDwidgetTheme choiceTheme;
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// theme for number fields
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BNDwidgetTheme numberFieldTheme;
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// theme for slider controls
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BNDwidgetTheme sliderTheme;
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// theme for scrollbars
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BNDwidgetTheme scrollBarTheme;
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// theme for tooltips
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BNDwidgetTheme tooltipTheme;
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// theme for menu backgrounds
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BNDwidgetTheme menuTheme;
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// theme for menu items
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BNDwidgetTheme menuItemTheme;
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// theme for nodes
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BNDnodeTheme nodeTheme;
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} BNDtheme;
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// how text on a control is aligned
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typedef enum BNDtextAlignment {
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BND_LEFT = 0,
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BND_CENTER,
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} BNDtextAlignment;
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// states altering the styling of a widget
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typedef enum BNDwidgetState {
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// not interacting
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BND_DEFAULT = 0,
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// the mouse is hovering over the control
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BND_HOVER,
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// the widget is activated (pressed) or in an active state (toggled)
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BND_ACTIVE
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} BNDwidgetState;
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// flags indicating which corners are sharp (for grouping widgets)
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typedef enum BNDcornerFlags {
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// all corners are round
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BND_CORNER_NONE = 0,
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// sharp top left corner
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BND_CORNER_TOP_LEFT = 1,
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// sharp top right corner
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BND_CORNER_TOP_RIGHT = 2,
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// sharp bottom right corner
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BND_CORNER_DOWN_RIGHT = 4,
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// sharp bottom left corner
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BND_CORNER_DOWN_LEFT = 8,
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// all corners are sharp;
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// you can invert a set of flags using ^= BND_CORNER_ALL
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BND_CORNER_ALL = 0xF,
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// top border is sharp
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BND_CORNER_TOP = 3,
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// bottom border is sharp
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BND_CORNER_DOWN = 0xC,
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// left border is sharp
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BND_CORNER_LEFT = 9,
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// right border is sharp
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BND_CORNER_RIGHT = 6
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} BNDcornerFlags;
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// build an icon ID from two coordinates into the icon sheet, where
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// (0,0) designates the upper-leftmost icon, (1,0) the one right next to it,
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// and so on.
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#define BND_ICONID(x,y) ((x)|((y)<<8))
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// alpha of disabled widget groups
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// can be used in conjunction with nvgGlobalAlpha()
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#define BND_DISABLED_ALPHA 0.5
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enum {
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// default widget height
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BND_WIDGET_HEIGHT = 21,
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// default toolbutton width (if icon only)
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BND_TOOL_WIDTH = 20,
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// default radius of node ports
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BND_NODE_PORT_RADIUS = 5,
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// top margin of node content
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BND_NODE_MARGIN_TOP = 25,
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// bottom margin of node content
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BND_NODE_MARGIN_DOWN = 5,
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// left and right margin of node content
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BND_NODE_MARGIN_SIDE = 10,
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// height of node title bar
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BND_NODE_TITLE_HEIGHT = 20,
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// width of node title arrow click area
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BND_NODE_ARROW_AREA_WIDTH = 20,
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// size of splitter corner click area
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BND_SPLITTER_AREA_SIZE = 12,
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// width of vertical scrollbar
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BND_SCROLLBAR_WIDTH = 13,
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// height of horizontal scrollbar
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BND_SCROLLBAR_HEIGHT = 14,
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// default vertical spacing
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BND_VSPACING = 1,
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// default vertical spacing between groups
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BND_VSPACING_GROUP = 8,
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// default horizontal spacing
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BND_HSPACING = 8,
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};
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typedef enum BNDicon {
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BND_ICON_NONE = BND_ICONID(0,29),
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BND_ICON_QUESTION = BND_ICONID(1,29),
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BND_ICON_ERROR = BND_ICONID(2,29),
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BND_ICON_CANCEL = BND_ICONID(3,29),
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BND_ICON_TRIA_RIGHT = BND_ICONID(4,29),
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BND_ICON_TRIA_DOWN = BND_ICONID(5,29),
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BND_ICON_TRIA_LEFT = BND_ICONID(6,29),
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BND_ICON_TRIA_UP = BND_ICONID(7,29),
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BND_ICON_ARROW_LEFTRIGHT = BND_ICONID(8,29),
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BND_ICON_PLUS = BND_ICONID(9,29),
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BND_ICON_DISCLOSURE_TRI_DOWN = BND_ICONID(10,29),
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BND_ICON_DISCLOSURE_TRI_RIGHT = BND_ICONID(11,29),
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BND_ICON_RADIOBUT_OFF = BND_ICONID(12,29),
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BND_ICON_RADIOBUT_ON = BND_ICONID(13,29),
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BND_ICON_MENU_PANEL = BND_ICONID(14,29),
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BND_ICON_BLENDER = BND_ICONID(15,29),
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BND_ICON_GRIP = BND_ICONID(16,29),
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BND_ICON_DOT = BND_ICONID(17,29),
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BND_ICON_COLLAPSEMENU = BND_ICONID(18,29),
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BND_ICON_X = BND_ICONID(19,29),
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BND_ICON_GO_LEFT = BND_ICONID(21,29),
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BND_ICON_PLUG = BND_ICONID(22,29),
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BND_ICON_UI = BND_ICONID(23,29),
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BND_ICON_NODE = BND_ICONID(24,29),
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BND_ICON_NODE_SEL = BND_ICONID(25,29),
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BND_ICON_FULLSCREEN = BND_ICONID(0,28),
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BND_ICON_SPLITSCREEN = BND_ICONID(1,28),
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BND_ICON_RIGHTARROW_THIN = BND_ICONID(2,28),
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BND_ICON_BORDERMOVE = BND_ICONID(3,28),
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BND_ICON_VIEWZOOM = BND_ICONID(4,28),
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BND_ICON_ZOOMIN = BND_ICONID(5,28),
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BND_ICON_ZOOMOUT = BND_ICONID(6,28),
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BND_ICON_PANEL_CLOSE = BND_ICONID(7,28),
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BND_ICON_COPY_ID = BND_ICONID(8,28),
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BND_ICON_EYEDROPPER = BND_ICONID(9,28),
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BND_ICON_LINK_AREA = BND_ICONID(10,28),
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BND_ICON_AUTO = BND_ICONID(11,28),
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BND_ICON_CHECKBOX_DEHLT = BND_ICONID(12,28),
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BND_ICON_CHECKBOX_HLT = BND_ICONID(13,28),
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BND_ICON_UNLOCKED = BND_ICONID(14,28),
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BND_ICON_LOCKED = BND_ICONID(15,28),
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BND_ICON_UNPINNED = BND_ICONID(16,28),
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BND_ICON_PINNED = BND_ICONID(17,28),
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BND_ICON_SCREEN_BACK = BND_ICONID(18,28),
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BND_ICON_RIGHTARROW = BND_ICONID(19,28),
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BND_ICON_DOWNARROW_HLT = BND_ICONID(20,28),
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BND_ICON_DOTSUP = BND_ICONID(21,28),
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BND_ICON_DOTSDOWN = BND_ICONID(22,28),
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BND_ICON_LINK = BND_ICONID(23,28),
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BND_ICON_INLINK = BND_ICONID(24,28),
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BND_ICON_PLUGIN = BND_ICONID(25,28),
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BND_ICON_HELP = BND_ICONID(0,27),
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BND_ICON_GHOST_ENABLED = BND_ICONID(1,27),
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BND_ICON_COLOR = BND_ICONID(2,27),
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BND_ICON_LINKED = BND_ICONID(3,27),
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BND_ICON_UNLINKED = BND_ICONID(4,27),
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BND_ICON_HAND = BND_ICONID(5,27),
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BND_ICON_ZOOM_ALL = BND_ICONID(6,27),
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BND_ICON_ZOOM_SELECTED = BND_ICONID(7,27),
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BND_ICON_ZOOM_PREVIOUS = BND_ICONID(8,27),
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BND_ICON_ZOOM_IN = BND_ICONID(9,27),
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BND_ICON_ZOOM_OUT = BND_ICONID(10,27),
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BND_ICON_RENDER_REGION = BND_ICONID(11,27),
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BND_ICON_BORDER_RECT = BND_ICONID(12,27),
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BND_ICON_BORDER_LASSO = BND_ICONID(13,27),
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BND_ICON_FREEZE = BND_ICONID(14,27),
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BND_ICON_STYLUS_PRESSURE = BND_ICONID(15,27),
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BND_ICON_GHOST_DISABLED = BND_ICONID(16,27),
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BND_ICON_NEW = BND_ICONID(17,27),
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BND_ICON_FILE_TICK = BND_ICONID(18,27),
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BND_ICON_QUIT = BND_ICONID(19,27),
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BND_ICON_URL = BND_ICONID(20,27),
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BND_ICON_RECOVER_LAST = BND_ICONID(21,27),
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BND_ICON_FULLSCREEN_ENTER = BND_ICONID(23,27),
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BND_ICON_FULLSCREEN_EXIT = BND_ICONID(24,27),
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BND_ICON_BLANK1 = BND_ICONID(25,27),
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BND_ICON_LAMP = BND_ICONID(0,26),
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BND_ICON_MATERIAL = BND_ICONID(1,26),
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BND_ICON_TEXTURE = BND_ICONID(2,26),
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BND_ICON_ANIM = BND_ICONID(3,26),
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BND_ICON_WORLD = BND_ICONID(4,26),
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BND_ICON_SCENE = BND_ICONID(5,26),
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BND_ICON_EDIT = BND_ICONID(6,26),
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BND_ICON_GAME = BND_ICONID(7,26),
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BND_ICON_RADIO = BND_ICONID(8,26),
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BND_ICON_SCRIPT = BND_ICONID(9,26),
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BND_ICON_PARTICLES = BND_ICONID(10,26),
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BND_ICON_PHYSICS = BND_ICONID(11,26),
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BND_ICON_SPEAKER = BND_ICONID(12,26),
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BND_ICON_TEXTURE_SHADED = BND_ICONID(13,26),
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BND_ICON_VIEW3D = BND_ICONID(0,25),
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BND_ICON_IPO = BND_ICONID(1,25),
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BND_ICON_OOPS = BND_ICONID(2,25),
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BND_ICON_BUTS = BND_ICONID(3,25),
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BND_ICON_FILESEL = BND_ICONID(4,25),
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BND_ICON_IMAGE_COL = BND_ICONID(5,25),
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BND_ICON_INFO = BND_ICONID(6,25),
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BND_ICON_SEQUENCE = BND_ICONID(7,25),
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BND_ICON_TEXT = BND_ICONID(8,25),
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BND_ICON_IMASEL = BND_ICONID(9,25),
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BND_ICON_SOUND = BND_ICONID(10,25),
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BND_ICON_ACTION = BND_ICONID(11,25),
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BND_ICON_NLA = BND_ICONID(12,25),
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BND_ICON_SCRIPTWIN = BND_ICONID(13,25),
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BND_ICON_TIME = BND_ICONID(14,25),
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BND_ICON_NODETREE = BND_ICONID(15,25),
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BND_ICON_LOGIC = BND_ICONID(16,25),
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BND_ICON_CONSOLE = BND_ICONID(17,25),
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BND_ICON_PREFERENCES = BND_ICONID(18,25),
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BND_ICON_CLIP = BND_ICONID(19,25),
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BND_ICON_ASSET_MANAGER = BND_ICONID(20,25),
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BND_ICON_OBJECT_DATAMODE = BND_ICONID(0,24),
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BND_ICON_EDITMODE_HLT = BND_ICONID(1,24),
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BND_ICON_FACESEL_HLT = BND_ICONID(2,24),
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BND_ICON_VPAINT_HLT = BND_ICONID(3,24),
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BND_ICON_TPAINT_HLT = BND_ICONID(4,24),
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BND_ICON_WPAINT_HLT = BND_ICONID(5,24),
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BND_ICON_SCULPTMODE_HLT = BND_ICONID(6,24),
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BND_ICON_POSE_HLT = BND_ICONID(7,24),
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BND_ICON_PARTICLEMODE = BND_ICONID(8,24),
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BND_ICON_LIGHTPAINT = BND_ICONID(9,24),
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BND_ICON_SCENE_DATA = BND_ICONID(0,23),
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BND_ICON_RENDERLAYERS = BND_ICONID(1,23),
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BND_ICON_WORLD_DATA = BND_ICONID(2,23),
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BND_ICON_OBJECT_DATA = BND_ICONID(3,23),
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BND_ICON_MESH_DATA = BND_ICONID(4,23),
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BND_ICON_CURVE_DATA = BND_ICONID(5,23),
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BND_ICON_META_DATA = BND_ICONID(6,23),
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BND_ICON_LATTICE_DATA = BND_ICONID(7,23),
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BND_ICON_LAMP_DATA = BND_ICONID(8,23),
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BND_ICON_MATERIAL_DATA = BND_ICONID(9,23),
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BND_ICON_TEXTURE_DATA = BND_ICONID(10,23),
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BND_ICON_ANIM_DATA = BND_ICONID(11,23),
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BND_ICON_CAMERA_DATA = BND_ICONID(12,23),
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BND_ICON_PARTICLE_DATA = BND_ICONID(13,23),
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BND_ICON_LIBRARY_DATA_DIRECT = BND_ICONID(14,23),
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BND_ICON_GROUP = BND_ICONID(15,23),
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BND_ICON_ARMATURE_DATA = BND_ICONID(16,23),
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BND_ICON_POSE_DATA = BND_ICONID(17,23),
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BND_ICON_BONE_DATA = BND_ICONID(18,23),
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BND_ICON_CONSTRAINT = BND_ICONID(19,23),
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BND_ICON_SHAPEKEY_DATA = BND_ICONID(20,23),
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BND_ICON_CONSTRAINT_BONE = BND_ICONID(21,23),
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BND_ICON_CAMERA_STEREO = BND_ICONID(22,23),
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BND_ICON_PACKAGE = BND_ICONID(23,23),
|
|
BND_ICON_UGLYPACKAGE = BND_ICONID(24,23),
|
|
|
|
BND_ICON_BRUSH_DATA = BND_ICONID(0,22),
|
|
BND_ICON_IMAGE_DATA = BND_ICONID(1,22),
|
|
BND_ICON_FILE = BND_ICONID(2,22),
|
|
BND_ICON_FCURVE = BND_ICONID(3,22),
|
|
BND_ICON_FONT_DATA = BND_ICONID(4,22),
|
|
BND_ICON_RENDER_RESULT = BND_ICONID(5,22),
|
|
BND_ICON_SURFACE_DATA = BND_ICONID(6,22),
|
|
BND_ICON_EMPTY_DATA = BND_ICONID(7,22),
|
|
BND_ICON_SETTINGS = BND_ICONID(8,22),
|
|
BND_ICON_RENDER_ANIMATION = BND_ICONID(9,22),
|
|
BND_ICON_RENDER_STILL = BND_ICONID(10,22),
|
|
BND_ICON_BOIDS = BND_ICONID(12,22),
|
|
BND_ICON_STRANDS = BND_ICONID(13,22),
|
|
BND_ICON_LIBRARY_DATA_INDIRECT = BND_ICONID(14,22),
|
|
BND_ICON_GREASEPENCIL = BND_ICONID(15,22),
|
|
BND_ICON_LINE_DATA = BND_ICONID(16,22),
|
|
BND_ICON_GROUP_BONE = BND_ICONID(18,22),
|
|
BND_ICON_GROUP_VERTEX = BND_ICONID(19,22),
|
|
BND_ICON_GROUP_VCOL = BND_ICONID(20,22),
|
|
BND_ICON_GROUP_UVS = BND_ICONID(21,22),
|
|
BND_ICON_RNA = BND_ICONID(24,22),
|
|
BND_ICON_RNA_ADD = BND_ICONID(25,22),
|
|
|
|
BND_ICON_OUTLINER_OB_EMPTY = BND_ICONID(0,20),
|
|
BND_ICON_OUTLINER_OB_MESH = BND_ICONID(1,20),
|
|
BND_ICON_OUTLINER_OB_CURVE = BND_ICONID(2,20),
|
|
BND_ICON_OUTLINER_OB_LATTICE = BND_ICONID(3,20),
|
|
BND_ICON_OUTLINER_OB_META = BND_ICONID(4,20),
|
|
BND_ICON_OUTLINER_OB_LAMP = BND_ICONID(5,20),
|
|
BND_ICON_OUTLINER_OB_CAMERA = BND_ICONID(6,20),
|
|
BND_ICON_OUTLINER_OB_ARMATURE = BND_ICONID(7,20),
|
|
BND_ICON_OUTLINER_OB_FONT = BND_ICONID(8,20),
|
|
BND_ICON_OUTLINER_OB_SURFACE = BND_ICONID(9,20),
|
|
BND_ICON_OUTLINER_OB_SPEAKER = BND_ICONID(10,20),
|
|
BND_ICON_RESTRICT_VIEW_OFF = BND_ICONID(19,20),
|
|
BND_ICON_RESTRICT_VIEW_ON = BND_ICONID(20,20),
|
|
BND_ICON_RESTRICT_SELECT_OFF = BND_ICONID(21,20),
|
|
BND_ICON_RESTRICT_SELECT_ON = BND_ICONID(22,20),
|
|
BND_ICON_RESTRICT_RENDER_OFF = BND_ICONID(23,20),
|
|
BND_ICON_RESTRICT_RENDER_ON = BND_ICONID(24,20),
|
|
|
|
BND_ICON_OUTLINER_DATA_EMPTY = BND_ICONID(0,19),
|
|
BND_ICON_OUTLINER_DATA_MESH = BND_ICONID(1,19),
|
|
BND_ICON_OUTLINER_DATA_CURVE = BND_ICONID(2,19),
|
|
BND_ICON_OUTLINER_DATA_LATTICE = BND_ICONID(3,19),
|
|
BND_ICON_OUTLINER_DATA_META = BND_ICONID(4,19),
|
|
BND_ICON_OUTLINER_DATA_LAMP = BND_ICONID(5,19),
|
|
BND_ICON_OUTLINER_DATA_CAMERA = BND_ICONID(6,19),
|
|
BND_ICON_OUTLINER_DATA_ARMATURE = BND_ICONID(7,19),
|
|
BND_ICON_OUTLINER_DATA_FONT = BND_ICONID(8,19),
|
|
BND_ICON_OUTLINER_DATA_SURFACE = BND_ICONID(9,19),
|
|
BND_ICON_OUTLINER_DATA_SPEAKER = BND_ICONID(10,19),
|
|
BND_ICON_OUTLINER_DATA_POSE = BND_ICONID(11,19),
|
|
|
|
BND_ICON_MESH_PLANE = BND_ICONID(0,18),
|
|
BND_ICON_MESH_CUBE = BND_ICONID(1,18),
|
|
BND_ICON_MESH_CIRCLE = BND_ICONID(2,18),
|
|
BND_ICON_MESH_UVSPHERE = BND_ICONID(3,18),
|
|
BND_ICON_MESH_ICOSPHERE = BND_ICONID(4,18),
|
|
BND_ICON_MESH_GRID = BND_ICONID(5,18),
|
|
BND_ICON_MESH_MONKEY = BND_ICONID(6,18),
|
|
BND_ICON_MESH_CYLINDER = BND_ICONID(7,18),
|
|
BND_ICON_MESH_TORUS = BND_ICONID(8,18),
|
|
BND_ICON_MESH_CONE = BND_ICONID(9,18),
|
|
BND_ICON_LAMP_POINT = BND_ICONID(12,18),
|
|
BND_ICON_LAMP_SUN = BND_ICONID(13,18),
|
|
BND_ICON_LAMP_SPOT = BND_ICONID(14,18),
|
|
BND_ICON_LAMP_HEMI = BND_ICONID(15,18),
|
|
BND_ICON_LAMP_AREA = BND_ICONID(16,18),
|
|
BND_ICON_META_EMPTY = BND_ICONID(19,18),
|
|
BND_ICON_META_PLANE = BND_ICONID(20,18),
|
|
BND_ICON_META_CUBE = BND_ICONID(21,18),
|
|
BND_ICON_META_BALL = BND_ICONID(22,18),
|
|
BND_ICON_META_ELLIPSOID = BND_ICONID(23,18),
|
|
BND_ICON_META_CAPSULE = BND_ICONID(24,18),
|
|
|
|
BND_ICON_SURFACE_NCURVE = BND_ICONID(0,17),
|
|
BND_ICON_SURFACE_NCIRCLE = BND_ICONID(1,17),
|
|
BND_ICON_SURFACE_NSURFACE = BND_ICONID(2,17),
|
|
BND_ICON_SURFACE_NCYLINDER = BND_ICONID(3,17),
|
|
BND_ICON_SURFACE_NSPHERE = BND_ICONID(4,17),
|
|
BND_ICON_SURFACE_NTORUS = BND_ICONID(5,17),
|
|
BND_ICON_CURVE_BEZCURVE = BND_ICONID(9,17),
|
|
BND_ICON_CURVE_BEZCIRCLE = BND_ICONID(10,17),
|
|
BND_ICON_CURVE_NCURVE = BND_ICONID(11,17),
|
|
BND_ICON_CURVE_NCIRCLE = BND_ICONID(12,17),
|
|
BND_ICON_CURVE_PATH = BND_ICONID(13,17),
|
|
BND_ICON_COLOR_RED = BND_ICONID(19,17),
|
|
BND_ICON_COLOR_GREEN = BND_ICONID(20,17),
|
|
BND_ICON_COLOR_BLUE = BND_ICONID(21,17),
|
|
|
|
BND_ICON_FORCE_FORCE = BND_ICONID(0,16),
|
|
BND_ICON_FORCE_WIND = BND_ICONID(1,16),
|
|
BND_ICON_FORCE_VORTEX = BND_ICONID(2,16),
|
|
BND_ICON_FORCE_MAGNETIC = BND_ICONID(3,16),
|
|
BND_ICON_FORCE_HARMONIC = BND_ICONID(4,16),
|
|
BND_ICON_FORCE_CHARGE = BND_ICONID(5,16),
|
|
BND_ICON_FORCE_LENNARDJONES = BND_ICONID(6,16),
|
|
BND_ICON_FORCE_TEXTURE = BND_ICONID(7,16),
|
|
BND_ICON_FORCE_CURVE = BND_ICONID(8,16),
|
|
BND_ICON_FORCE_BOID = BND_ICONID(9,16),
|
|
BND_ICON_FORCE_TURBULENCE = BND_ICONID(10,16),
|
|
BND_ICON_FORCE_DRAG = BND_ICONID(11,16),
|
|
BND_ICON_FORCE_SMOKEFLOW = BND_ICONID(12,16),
|
|
|
|
BND_ICON_MODIFIER = BND_ICONID(0,12),
|
|
BND_ICON_MOD_WAVE = BND_ICONID(1,12),
|
|
BND_ICON_MOD_BUILD = BND_ICONID(2,12),
|
|
BND_ICON_MOD_DECIM = BND_ICONID(3,12),
|
|
BND_ICON_MOD_MIRROR = BND_ICONID(4,12),
|
|
BND_ICON_MOD_SOFT = BND_ICONID(5,12),
|
|
BND_ICON_MOD_SUBSURF = BND_ICONID(6,12),
|
|
BND_ICON_HOOK = BND_ICONID(7,12),
|
|
BND_ICON_MOD_PHYSICS = BND_ICONID(8,12),
|
|
BND_ICON_MOD_PARTICLES = BND_ICONID(9,12),
|
|
BND_ICON_MOD_BOOLEAN = BND_ICONID(10,12),
|
|
BND_ICON_MOD_EDGESPLIT = BND_ICONID(11,12),
|
|
BND_ICON_MOD_ARRAY = BND_ICONID(12,12),
|
|
BND_ICON_MOD_UVPROJECT = BND_ICONID(13,12),
|
|
BND_ICON_MOD_DISPLACE = BND_ICONID(14,12),
|
|
BND_ICON_MOD_CURVE = BND_ICONID(15,12),
|
|
BND_ICON_MOD_LATTICE = BND_ICONID(16,12),
|
|
BND_ICON_CONSTRAINT_DATA = BND_ICONID(17,12),
|
|
BND_ICON_MOD_ARMATURE = BND_ICONID(18,12),
|
|
BND_ICON_MOD_SHRINKWRAP = BND_ICONID(19,12),
|
|
BND_ICON_MOD_CAST = BND_ICONID(20,12),
|
|
BND_ICON_MOD_MESHDEFORM = BND_ICONID(21,12),
|
|
BND_ICON_MOD_BEVEL = BND_ICONID(22,12),
|
|
BND_ICON_MOD_SMOOTH = BND_ICONID(23,12),
|
|
BND_ICON_MOD_SIMPLEDEFORM = BND_ICONID(24,12),
|
|
BND_ICON_MOD_MASK = BND_ICONID(25,12),
|
|
|
|
BND_ICON_MOD_CLOTH = BND_ICONID(0,11),
|
|
BND_ICON_MOD_EXPLODE = BND_ICONID(1,11),
|
|
BND_ICON_MOD_FLUIDSIM = BND_ICONID(2,11),
|
|
BND_ICON_MOD_MULTIRES = BND_ICONID(3,11),
|
|
BND_ICON_MOD_SMOKE = BND_ICONID(4,11),
|
|
BND_ICON_MOD_SOLIDIFY = BND_ICONID(5,11),
|
|
BND_ICON_MOD_SCREW = BND_ICONID(6,11),
|
|
BND_ICON_MOD_VERTEX_WEIGHT = BND_ICONID(7,11),
|
|
BND_ICON_MOD_DYNAMICPAINT = BND_ICONID(8,11),
|
|
BND_ICON_MOD_REMESH = BND_ICONID(9,11),
|
|
BND_ICON_MOD_OCEAN = BND_ICONID(10,11),
|
|
BND_ICON_MOD_WARP = BND_ICONID(11,11),
|
|
BND_ICON_MOD_SKIN = BND_ICONID(12,11),
|
|
BND_ICON_MOD_TRIANGULATE = BND_ICONID(13,11),
|
|
BND_ICON_MOD_WIREFRAME = BND_ICONID(14,11),
|
|
|
|
BND_ICON_REC = BND_ICONID(0,10),
|
|
BND_ICON_PLAY = BND_ICONID(1,10),
|
|
BND_ICON_FF = BND_ICONID(2,10),
|
|
BND_ICON_REW = BND_ICONID(3,10),
|
|
BND_ICON_PAUSE = BND_ICONID(4,10),
|
|
BND_ICON_PREV_KEYFRAME = BND_ICONID(5,10),
|
|
BND_ICON_NEXT_KEYFRAME = BND_ICONID(6,10),
|
|
BND_ICON_PLAY_AUDIO = BND_ICONID(7,10),
|
|
BND_ICON_PLAY_REVERSE = BND_ICONID(8,10),
|
|
BND_ICON_PREVIEW_RANGE = BND_ICONID(9,10),
|
|
BND_ICON_ACTION_TWEAK = BND_ICONID(10,10),
|
|
BND_ICON_PMARKER_ACT = BND_ICONID(11,10),
|
|
BND_ICON_PMARKER_SEL = BND_ICONID(12,10),
|
|
BND_ICON_PMARKER = BND_ICONID(13,10),
|
|
BND_ICON_MARKER_HLT = BND_ICONID(14,10),
|
|
BND_ICON_MARKER = BND_ICONID(15,10),
|
|
BND_ICON_SPACE2 = BND_ICONID(16,10),
|
|
BND_ICON_SPACE3 = BND_ICONID(17,10),
|
|
BND_ICON_KEYINGSET = BND_ICONID(18,10),
|
|
BND_ICON_KEY_DEHLT = BND_ICONID(19,10),
|
|
BND_ICON_KEY_HLT = BND_ICONID(20,10),
|
|
BND_ICON_MUTE_IPO_OFF = BND_ICONID(21,10),
|
|
BND_ICON_MUTE_IPO_ON = BND_ICONID(22,10),
|
|
BND_ICON_VISIBLE_IPO_OFF = BND_ICONID(23,10),
|
|
BND_ICON_VISIBLE_IPO_ON = BND_ICONID(24,10),
|
|
BND_ICON_DRIVER = BND_ICONID(25,10),
|
|
|
|
BND_ICON_SOLO_OFF = BND_ICONID(0,9),
|
|
BND_ICON_SOLO_ON = BND_ICONID(1,9),
|
|
BND_ICON_FRAME_PREV = BND_ICONID(2,9),
|
|
BND_ICON_FRAME_NEXT = BND_ICONID(3,9),
|
|
BND_ICON_NLA_PUSHDOWN = BND_ICONID(4,9),
|
|
BND_ICON_IPO_CONSTANT = BND_ICONID(5,9),
|
|
BND_ICON_IPO_LINEAR = BND_ICONID(6,9),
|
|
BND_ICON_IPO_BEZIER = BND_ICONID(7,9),
|
|
BND_ICON_IPO_SINE = BND_ICONID(8,9),
|
|
BND_ICON_IPO_QUAD = BND_ICONID(9,9),
|
|
BND_ICON_IPO_CUBIC = BND_ICONID(10,9),
|
|
BND_ICON_IPO_QUART = BND_ICONID(11,9),
|
|
BND_ICON_IPO_QUINT = BND_ICONID(12,9),
|
|
BND_ICON_IPO_EXPO = BND_ICONID(13,9),
|
|
BND_ICON_IPO_CIRC = BND_ICONID(14,9),
|
|
BND_ICON_IPO_BOUNCE = BND_ICONID(15,9),
|
|
BND_ICON_IPO_ELASTIC = BND_ICONID(16,9),
|
|
BND_ICON_IPO_BACK = BND_ICONID(17,9),
|
|
BND_ICON_IPO_EASE_IN = BND_ICONID(18,9),
|
|
BND_ICON_IPO_EASE_OUT = BND_ICONID(19,9),
|
|
BND_ICON_IPO_EASE_IN_OUT = BND_ICONID(20,9),
|
|
|
|
BND_ICON_VERTEXSEL = BND_ICONID(0,8),
|
|
BND_ICON_EDGESEL = BND_ICONID(1,8),
|
|
BND_ICON_FACESEL = BND_ICONID(2,8),
|
|
BND_ICON_LOOPSEL = BND_ICONID(3,8),
|
|
BND_ICON_ROTATE = BND_ICONID(5,8),
|
|
BND_ICON_CURSOR = BND_ICONID(6,8),
|
|
BND_ICON_ROTATECOLLECTION = BND_ICONID(7,8),
|
|
BND_ICON_ROTATECENTER = BND_ICONID(8,8),
|
|
BND_ICON_ROTACTIVE = BND_ICONID(9,8),
|
|
BND_ICON_ALIGN = BND_ICONID(10,8),
|
|
BND_ICON_SMOOTHCURVE = BND_ICONID(12,8),
|
|
BND_ICON_SPHERECURVE = BND_ICONID(13,8),
|
|
BND_ICON_ROOTCURVE = BND_ICONID(14,8),
|
|
BND_ICON_SHARPCURVE = BND_ICONID(15,8),
|
|
BND_ICON_LINCURVE = BND_ICONID(16,8),
|
|
BND_ICON_NOCURVE = BND_ICONID(17,8),
|
|
BND_ICON_RNDCURVE = BND_ICONID(18,8),
|
|
BND_ICON_PROP_OFF = BND_ICONID(19,8),
|
|
BND_ICON_PROP_ON = BND_ICONID(20,8),
|
|
BND_ICON_PROP_CON = BND_ICONID(21,8),
|
|
BND_ICON_SCULPT_DYNTOPO = BND_ICONID(22,8),
|
|
BND_ICON_PARTICLE_POINT = BND_ICONID(23,8),
|
|
BND_ICON_PARTICLE_TIP = BND_ICONID(24,8),
|
|
BND_ICON_PARTICLE_PATH = BND_ICONID(25,8),
|
|
|
|
BND_ICON_MAN_TRANS = BND_ICONID(0,7),
|
|
BND_ICON_MAN_ROT = BND_ICONID(1,7),
|
|
BND_ICON_MAN_SCALE = BND_ICONID(2,7),
|
|
BND_ICON_MANIPUL = BND_ICONID(3,7),
|
|
BND_ICON_SNAP_OFF = BND_ICONID(4,7),
|
|
BND_ICON_SNAP_ON = BND_ICONID(5,7),
|
|
BND_ICON_SNAP_NORMAL = BND_ICONID(6,7),
|
|
BND_ICON_SNAP_INCREMENT = BND_ICONID(7,7),
|
|
BND_ICON_SNAP_VERTEX = BND_ICONID(8,7),
|
|
BND_ICON_SNAP_EDGE = BND_ICONID(9,7),
|
|
BND_ICON_SNAP_FACE = BND_ICONID(10,7),
|
|
BND_ICON_SNAP_VOLUME = BND_ICONID(11,7),
|
|
BND_ICON_STICKY_UVS_LOC = BND_ICONID(13,7),
|
|
BND_ICON_STICKY_UVS_DISABLE = BND_ICONID(14,7),
|
|
BND_ICON_STICKY_UVS_VERT = BND_ICONID(15,7),
|
|
BND_ICON_CLIPUV_DEHLT = BND_ICONID(16,7),
|
|
BND_ICON_CLIPUV_HLT = BND_ICONID(17,7),
|
|
BND_ICON_SNAP_PEEL_OBJECT = BND_ICONID(18,7),
|
|
BND_ICON_GRID = BND_ICONID(19,7),
|
|
|
|
BND_ICON_PASTEDOWN = BND_ICONID(0,6),
|
|
BND_ICON_COPYDOWN = BND_ICONID(1,6),
|
|
BND_ICON_PASTEFLIPUP = BND_ICONID(2,6),
|
|
BND_ICON_PASTEFLIPDOWN = BND_ICONID(3,6),
|
|
BND_ICON_SNAP_SURFACE = BND_ICONID(8,6),
|
|
BND_ICON_AUTOMERGE_ON = BND_ICONID(9,6),
|
|
BND_ICON_AUTOMERGE_OFF = BND_ICONID(10,6),
|
|
BND_ICON_RETOPO = BND_ICONID(11,6),
|
|
BND_ICON_UV_VERTEXSEL = BND_ICONID(12,6),
|
|
BND_ICON_UV_EDGESEL = BND_ICONID(13,6),
|
|
BND_ICON_UV_FACESEL = BND_ICONID(14,6),
|
|
BND_ICON_UV_ISLANDSEL = BND_ICONID(15,6),
|
|
BND_ICON_UV_SYNC_SELECT = BND_ICONID(16,6),
|
|
|
|
BND_ICON_BBOX = BND_ICONID(0,5),
|
|
BND_ICON_WIRE = BND_ICONID(1,5),
|
|
BND_ICON_SOLID = BND_ICONID(2,5),
|
|
BND_ICON_SMOOTH = BND_ICONID(3,5),
|
|
BND_ICON_POTATO = BND_ICONID(4,5),
|
|
BND_ICON_ORTHO = BND_ICONID(6,5),
|
|
BND_ICON_LOCKVIEW_OFF = BND_ICONID(9,5),
|
|
BND_ICON_LOCKVIEW_ON = BND_ICONID(10,5),
|
|
BND_ICON_AXIS_SIDE = BND_ICONID(12,5),
|
|
BND_ICON_AXIS_FRONT = BND_ICONID(13,5),
|
|
BND_ICON_AXIS_TOP = BND_ICONID(14,5),
|
|
BND_ICON_NDOF_DOM = BND_ICONID(15,5),
|
|
BND_ICON_NDOF_TURN = BND_ICONID(16,5),
|
|
BND_ICON_NDOF_FLY = BND_ICONID(17,5),
|
|
BND_ICON_NDOF_TRANS = BND_ICONID(18,5),
|
|
BND_ICON_LAYER_USED = BND_ICONID(19,5),
|
|
BND_ICON_LAYER_ACTIVE = BND_ICONID(20,5),
|
|
|
|
BND_ICON_SORTALPHA = BND_ICONID(0,3),
|
|
BND_ICON_SORTBYEXT = BND_ICONID(1,3),
|
|
BND_ICON_SORTTIME = BND_ICONID(2,3),
|
|
BND_ICON_SORTSIZE = BND_ICONID(3,3),
|
|
BND_ICON_LONGDISPLAY = BND_ICONID(4,3),
|
|
BND_ICON_SHORTDISPLAY = BND_ICONID(5,3),
|
|
BND_ICON_GHOST = BND_ICONID(6,3),
|
|
BND_ICON_IMGDISPLAY = BND_ICONID(7,3),
|
|
BND_ICON_SAVE_AS = BND_ICONID(8,3),
|
|
BND_ICON_SAVE_COPY = BND_ICONID(9,3),
|
|
BND_ICON_BOOKMARKS = BND_ICONID(10,3),
|
|
BND_ICON_FONTPREVIEW = BND_ICONID(11,3),
|
|
BND_ICON_FILTER = BND_ICONID(12,3),
|
|
BND_ICON_NEWFOLDER = BND_ICONID(13,3),
|
|
BND_ICON_OPEN_RECENT = BND_ICONID(14,3),
|
|
BND_ICON_FILE_PARENT = BND_ICONID(15,3),
|
|
BND_ICON_FILE_REFRESH = BND_ICONID(16,3),
|
|
BND_ICON_FILE_FOLDER = BND_ICONID(17,3),
|
|
BND_ICON_FILE_BLANK = BND_ICONID(18,3),
|
|
BND_ICON_FILE_BLEND = BND_ICONID(19,3),
|
|
BND_ICON_FILE_IMAGE = BND_ICONID(20,3),
|
|
BND_ICON_FILE_MOVIE = BND_ICONID(21,3),
|
|
BND_ICON_FILE_SCRIPT = BND_ICONID(22,3),
|
|
BND_ICON_FILE_SOUND = BND_ICONID(23,3),
|
|
BND_ICON_FILE_FONT = BND_ICONID(24,3),
|
|
BND_ICON_FILE_TEXT = BND_ICONID(25,3),
|
|
|
|
BND_ICON_RECOVER_AUTO = BND_ICONID(0,2),
|
|
BND_ICON_SAVE_PREFS = BND_ICONID(1,2),
|
|
BND_ICON_LINK_BLEND = BND_ICONID(2,2),
|
|
BND_ICON_APPEND_BLEND = BND_ICONID(3,2),
|
|
BND_ICON_IMPORT = BND_ICONID(4,2),
|
|
BND_ICON_EXPORT = BND_ICONID(5,2),
|
|
BND_ICON_EXTERNAL_DATA = BND_ICONID(6,2),
|
|
BND_ICON_LOAD_FACTORY = BND_ICONID(7,2),
|
|
BND_ICON_LOOP_BACK = BND_ICONID(13,2),
|
|
BND_ICON_LOOP_FORWARDS = BND_ICONID(14,2),
|
|
BND_ICON_BACK = BND_ICONID(15,2),
|
|
BND_ICON_FORWARD = BND_ICONID(16,2),
|
|
BND_ICON_FILE_BACKUP = BND_ICONID(24,2),
|
|
BND_ICON_DISK_DRIVE = BND_ICONID(25,2),
|
|
|
|
BND_ICON_MATPLANE = BND_ICONID(0,1),
|
|
BND_ICON_MATSPHERE = BND_ICONID(1,1),
|
|
BND_ICON_MATCUBE = BND_ICONID(2,1),
|
|
BND_ICON_MONKEY = BND_ICONID(3,1),
|
|
BND_ICON_HAIR = BND_ICONID(4,1),
|
|
BND_ICON_ALIASED = BND_ICONID(5,1),
|
|
BND_ICON_ANTIALIASED = BND_ICONID(6,1),
|
|
BND_ICON_MAT_SPHERE_SKY = BND_ICONID(7,1),
|
|
BND_ICON_WORDWRAP_OFF = BND_ICONID(12,1),
|
|
BND_ICON_WORDWRAP_ON = BND_ICONID(13,1),
|
|
BND_ICON_SYNTAX_OFF = BND_ICONID(14,1),
|
|
BND_ICON_SYNTAX_ON = BND_ICONID(15,1),
|
|
BND_ICON_LINENUMBERS_OFF = BND_ICONID(16,1),
|
|
BND_ICON_LINENUMBERS_ON = BND_ICONID(17,1),
|
|
BND_ICON_SCRIPTPLUGINS = BND_ICONID(18,1),
|
|
|
|
BND_ICON_SEQ_SEQUENCER = BND_ICONID(0,0),
|
|
BND_ICON_SEQ_PREVIEW = BND_ICONID(1,0),
|
|
BND_ICON_SEQ_LUMA_WAVEFORM = BND_ICONID(2,0),
|
|
BND_ICON_SEQ_CHROMA_SCOPE = BND_ICONID(3,0),
|
|
BND_ICON_SEQ_HISTOGRAM = BND_ICONID(4,0),
|
|
BND_ICON_SEQ_SPLITVIEW = BND_ICONID(5,0),
|
|
BND_ICON_IMAGE_RGB = BND_ICONID(9,0),
|
|
BND_ICON_IMAGE_RGB_ALPHA = BND_ICONID(10,0),
|
|
BND_ICON_IMAGE_ALPHA = BND_ICONID(11,0),
|
|
BND_ICON_IMAGE_ZDEPTH = BND_ICONID(12,0),
|
|
BND_ICON_IMAGEFILE = BND_ICONID(13,0),
|
|
} BNDicon;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// set the current theme all widgets will be drawn with.
|
|
// the default Blender 2.6 theme is set by default.
|
|
BND_EXPORT void bndSetTheme(BNDtheme theme);
|
|
|
|
// Returns the currently set theme
|
|
BND_EXPORT const BNDtheme *bndGetTheme();
|
|
|
|
// designates an image handle as returned by nvgCreateImage*() as the themes'
|
|
// icon sheet. The icon sheet format must be compatible to Blender 2.6's icon
|
|
// sheet; the order of icons does not matter.
|
|
// A valid icon sheet is e.g. shown at
|
|
// http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Add_an_icon
|
|
BND_EXPORT void bndSetIconImage(int image);
|
|
|
|
// designates an image handle as returned by nvgCreateFont*() as the themes'
|
|
// UI font. Blender's original UI font Droid Sans is perfectly suited and
|
|
// available here:
|
|
// https://svn.blender.org/svnroot/bf-blender/trunk/blender/release/datafiles/fonts/
|
|
BND_EXPORT void bndSetFont(int font);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// High Level Functions
|
|
// --------------------
|
|
// Use these functions to draw themed widgets with your NVGcontext.
|
|
|
|
// Draw a label with its lower left origin at (x,y) and size of (w,h).
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndLabel(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int iconid, const char *label);
|
|
|
|
// Draw a tool button with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndToolButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label);
|
|
|
|
// Draw a radio button with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndRadioButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label);
|
|
|
|
|
|
// Calculate the corresponding text position for given coordinates px/py
|
|
// in a text field.
|
|
// See bndTextField for more info.
|
|
BND_EXPORT int bndTextFieldTextPosition(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, const char *text, int px, int py);
|
|
|
|
// Draw a text field with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if text is not NULL, text will be printed to the widget
|
|
// cbegin must be >= 0 and <= strlen(text) and denotes the beginning of the caret
|
|
// cend must be >= cbegin and <= strlen(text) and denotes the end of the caret
|
|
// if cend < cbegin, then no caret will be drawn
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndTextField(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *text, int cbegin, int cend);
|
|
|
|
// Draw an option button with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndOptionButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
const char *label);
|
|
|
|
// Draw a choice button with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndChoiceButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label);
|
|
|
|
// Draw a color button with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndColorButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, NVGcolor color);
|
|
|
|
// Draw a number field with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// if label is not NULL, a label will be added to the widget
|
|
// if value is not NULL, a value will be added to the widget, along with
|
|
// a ":" separator
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndNumberField(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
const char *label, const char *value);
|
|
|
|
// Draw slider control with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags and state denotes
|
|
// the widgets current UI state.
|
|
// progress must be in the range 0..1 and controls the size of the slider bar
|
|
// if label is not NULL, a label will be added to the widget
|
|
// if value is not NULL, a value will be added to the widget, along with
|
|
// a ":" separator
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndSlider(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
float progress, const char *label, const char *value);
|
|
|
|
// Draw scrollbar with its lower left origin at (x,y) and size of (w,h),
|
|
// where state denotes the widgets current UI state.
|
|
// offset is in the range 0..1 and controls the position of the scroll handle
|
|
// size is in the range 0..1 and controls the size of the scroll handle
|
|
// horizontal widget looks best when height is BND_SCROLLBAR_HEIGHT,
|
|
// vertical looks best when width is BND_SCROLLBAR_WIDTH
|
|
BND_EXPORT void bndScrollBar(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
float offset, float size);
|
|
|
|
// Draw a menu background with its lower left origin at (x,y) and size of (w,h),
|
|
// where flags is one or multiple flags from BNDcornerFlags.
|
|
BND_EXPORT void bndMenuBackground(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags);
|
|
|
|
// Draw a menu label with its lower left origin at (x,y) and size of (w,h).
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndMenuLabel(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int iconid, const char *label);
|
|
|
|
// Draw a menu item with its lower left origin at (x,y) and size of (w,h),
|
|
// where state denotes the widgets current UI state.
|
|
// if iconid >= 0, an icon will be added to the widget
|
|
// if label is not NULL, a label will be added to the widget
|
|
// widget looks best when height is BND_WIDGET_HEIGHT
|
|
BND_EXPORT void bndMenuItem(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
int iconid, const char *label);
|
|
|
|
// Draw a tooltip background with its lower left origin at (x,y) and size of (w,h)
|
|
BND_EXPORT void bndTooltipBackground(NVGcontext *ctx, float x, float y, float w, float h);
|
|
|
|
// Draw a node port at the given position filled with the given color
|
|
BND_EXPORT void bndNodePort(NVGcontext *ctx, float x, float y, BNDwidgetState state,
|
|
NVGcolor color);
|
|
|
|
// Draw a node wire originating at (x0,y0) and floating to (x1,y1), with
|
|
// a colored gradient based on the states state0 and state1:
|
|
// BND_DEFAULT: default wire color
|
|
// BND_HOVER: selected wire color
|
|
// BND_ACTIVE: dragged wire color
|
|
BND_EXPORT void bndNodeWire(NVGcontext *ctx, float x0, float y0, float x1, float y1,
|
|
BNDwidgetState state0, BNDwidgetState state1);
|
|
|
|
// Draw a node wire originating at (x0,y0) and floating to (x1,y1), with
|
|
// a colored gradient based on the two colors color0 and color1
|
|
BND_EXPORT void bndColoredNodeWire(NVGcontext *ctx, float x0, float y0, float x1, float y1,
|
|
NVGcolor color0, NVGcolor color1);
|
|
|
|
// Draw a node background with its upper left origin at (x,y) and size of (w,h)
|
|
// where titleColor provides the base color for the title bar
|
|
BND_EXPORT void bndNodeBackground(NVGcontext *ctx, float x, float y, float w, float h,
|
|
BNDwidgetState state, int iconid, const char *label, NVGcolor titleColor);
|
|
|
|
// Draw a window with the upper right and lower left splitter widgets into
|
|
// the rectangle at origin (x,y) and size (w, h)
|
|
BND_EXPORT void bndSplitterWidgets(NVGcontext *ctx, float x, float y, float w, float h);
|
|
|
|
// Draw the join area overlay stencil into the rectangle
|
|
// at origin (x,y) and size (w,h)
|
|
// vertical is 0 or 1 and designates the arrow orientation,
|
|
// mirror is 0 or 1 and flips the arrow side
|
|
BND_EXPORT void bndJoinAreaOverlay(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int vertical, int mirror);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Estimator Functions
|
|
// -------------------
|
|
// Use these functions to estimate sizes for widgets with your NVGcontext.
|
|
|
|
// returns the ideal width for a label with given icon and text
|
|
BND_EXPORT float bndLabelWidth(NVGcontext *ctx, int iconid, const char *label);
|
|
|
|
// returns the height for a label with given icon, text and width; this
|
|
// function is primarily useful in conjunction with multiline labels and textboxes
|
|
BND_EXPORT float bndLabelHeight(NVGcontext *ctx, int iconid, const char *label,
|
|
float width);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Low Level Functions
|
|
// -------------------
|
|
// these are part of the implementation detail and can be used to theme
|
|
// new kinds of controls in a similar fashion.
|
|
|
|
// make color transparent using the default alpha value
|
|
BND_EXPORT NVGcolor bndTransparent(NVGcolor color);
|
|
|
|
// offset a color by a given integer delta in the range -100 to 100
|
|
BND_EXPORT NVGcolor bndOffsetColor(NVGcolor color, int delta);
|
|
|
|
// assigns radius r to the four entries of array radiuses depending on whether
|
|
// the corner is marked as sharp or not; see BNDcornerFlags for possible
|
|
// flag values.
|
|
BND_EXPORT void bndSelectCorners(float *radiuses, float r, int flags);
|
|
|
|
// computes the upper and lower gradient colors for the inner box from a widget
|
|
// theme and the widgets state. If flipActive is set and the state is
|
|
// BND_ACTIVE, the upper and lower colors will be swapped.
|
|
BND_EXPORT void bndInnerColors(NVGcolor *shade_top, NVGcolor *shade_down,
|
|
const BNDwidgetTheme *theme, BNDwidgetState state, int flipActive);
|
|
|
|
// computes the text color for a widget label from a widget theme and the
|
|
// widgets state.
|
|
BND_EXPORT NVGcolor bndTextColor(const BNDwidgetTheme *theme, BNDwidgetState state);
|
|
|
|
// computes the bounds of the scrollbar handle from the scrollbar size
|
|
// and the handles offset and size.
|
|
// offset is in the range 0..1 and defines the position of the scroll handle
|
|
// size is in the range 0..1 and defines the size of the scroll handle
|
|
BND_EXPORT void bndScrollHandleRect(float *x, float *y, float *w, float *h,
|
|
float offset, float size);
|
|
|
|
// Add a rounded box path at position (x,y) with size (w,h) and a separate
|
|
// radius for each corner listed in clockwise order, so that cr0 = top left,
|
|
// cr1 = top right, cr2 = bottom right, cr3 = bottom left;
|
|
// this is a low level drawing function: the path must be stroked or filled
|
|
// to become visible.
|
|
BND_EXPORT void bndRoundedBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3);
|
|
|
|
// Draw a flat panel without any decorations at position (x,y) with size (w,h)
|
|
// and fills it with backgroundColor
|
|
BND_EXPORT void bndBackground(NVGcontext *ctx, float x, float y, float w, float h);
|
|
|
|
// Draw a beveled border at position (x,y) with size (w,h) shaded with
|
|
// lighter and darker versions of backgroundColor
|
|
BND_EXPORT void bndBevel(NVGcontext *ctx, float x, float y, float w, float h);
|
|
|
|
// Draw a lower inset for a rounded box at position (x,y) with size (w,h)
|
|
// that gives the impression the surface has been pushed in.
|
|
// cr2 and cr3 contain the radiuses of the bottom right and bottom left
|
|
// corners of the rounded box.
|
|
BND_EXPORT void bndBevelInset(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr2, float cr3);
|
|
|
|
// Draw an icon with (x,y) as its upper left coordinate; the iconid selects
|
|
// the icon from the sheet; use the BND_ICONID macro to build icon IDs.
|
|
BND_EXPORT void bndIcon(NVGcontext *ctx, float x, float y, int iconid);
|
|
|
|
// Draw a drop shadow around the rounded box at (x,y) with size (w,h) and
|
|
// radius r, with feather as its maximum range in pixels.
|
|
// No shadow will be painted inside the rounded box.
|
|
BND_EXPORT void bndDropShadow(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float r, float feather, float alpha);
|
|
|
|
// Draw the inner part of a widget box, with a gradient from shade_top to
|
|
// shade_down. If h>w, the gradient will be horizontal instead of
|
|
// vertical.
|
|
BND_EXPORT void bndInnerBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3,
|
|
NVGcolor shade_top, NVGcolor shade_down);
|
|
|
|
// Draw the outline part of a widget box with the given color
|
|
BND_EXPORT void bndOutlineBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3, NVGcolor color);
|
|
|
|
// Draw an optional icon specified by <iconid> and an optional label with
|
|
// given alignment (BNDtextAlignment), fontsize and color within a widget box.
|
|
// if iconid is >= 0, an icon will be drawn and the labels remaining space
|
|
// will be adjusted.
|
|
// if label is not NULL, it will be drawn with the specified alignment, fontsize
|
|
// and color.
|
|
// if value is not NULL, label and value will be drawn with a ":" separator
|
|
// inbetween.
|
|
BND_EXPORT void bndIconLabelValue(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, int align, float fontsize, const char *label,
|
|
const char *value);
|
|
|
|
// Draw an optional icon specified by <iconid> and an optional label with
|
|
// given alignment (BNDtextAlignment), fontsize and color within a node title bar
|
|
// if iconid is >= 0, an icon will be drawn
|
|
// if label is not NULL, it will be drawn with the specified alignment, fontsize
|
|
// and color.
|
|
BND_EXPORT void bndNodeIconLabel(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, NVGcolor shadowColor, int align,
|
|
float fontsize, const char *label);
|
|
|
|
// Calculate the corresponding text position for given coordinates px/py
|
|
// in an iconLabel.
|
|
// See bndIconLabelCaret for more info.
|
|
BND_EXPORT int bndIconLabelTextPosition(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, float fontsize, const char *label, int px, int py);
|
|
|
|
// Draw an optional icon specified by <iconid>, an optional label and
|
|
// a caret with given fontsize and color within a widget box.
|
|
// if iconid is >= 0, an icon will be drawn and the labels remaining space
|
|
// will be adjusted.
|
|
// if label is not NULL, it will be drawn with the specified alignment, fontsize
|
|
// and color.
|
|
// cbegin must be >= 0 and <= strlen(text) and denotes the beginning of the caret
|
|
// cend must be >= cbegin and <= strlen(text) and denotes the end of the caret
|
|
// if cend < cbegin, then no caret will be drawn
|
|
BND_EXPORT void bndIconLabelCaret(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, float fontsize, const char *label,
|
|
NVGcolor caretcolor, int cbegin, int cend);
|
|
|
|
// Draw a checkmark for an option box with the given upper left coordinates
|
|
// (ox,oy) with the specified color.
|
|
BND_EXPORT void bndCheck(NVGcontext *ctx, float ox, float oy, NVGcolor color);
|
|
|
|
// Draw a horizontal arrow for a number field with its center at (x,y) and
|
|
// size s; if s is negative, the arrow points to the left.
|
|
BND_EXPORT void bndArrow(NVGcontext *ctx, float x, float y, float s, NVGcolor color);
|
|
|
|
// Draw an up/down arrow for a choice box with its center at (x,y) and size s
|
|
BND_EXPORT void bndUpDownArrow(NVGcontext *ctx, float x, float y, float s, NVGcolor color);
|
|
|
|
// Draw a node down-arrow with its tip at (x,y) and size s
|
|
BND_EXPORT void bndNodeArrowDown(NVGcontext *ctx, float x, float y, float s, NVGcolor color);
|
|
|
|
// return the color of a node wire based on state
|
|
// BND_HOVER indicates selected state,
|
|
// BND_ACTIVE indicates dragged state
|
|
BND_EXPORT NVGcolor bndNodeWireColor(const BNDnodeTheme *theme, BNDwidgetState state);
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#endif // BLENDISH_H
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef BLENDISH_IMPLEMENTATION
|
|
|
|
#include <memory.h>
|
|
#include <math.h>
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning (disable: 4996) // Switch off security warnings
|
|
#pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings
|
|
#pragma warning (disable: 4244)
|
|
#pragma warning (disable: 4305)
|
|
#pragma warning (disable: 4838) // warning C4838: conversion from 'double' to 'float' requires a narrowing conversion
|
|
#ifdef __cplusplus
|
|
#define BND_INLINE inline
|
|
#else
|
|
#define BND_INLINE
|
|
#endif
|
|
|
|
#include <float.h>
|
|
|
|
inline float bnd_fminf ( float a, float b )
|
|
{
|
|
return _isnan(a) ? b : ( _isnan(b) ? a : ((a < b) ? a : b));
|
|
}
|
|
|
|
inline float bnd_fmaxf ( float a, float b )
|
|
{
|
|
return _isnan(a) ? b : ( _isnan(b) ? a : ((a > b) ? a : b));
|
|
}
|
|
|
|
inline double bnd_fmin ( double a, double b )
|
|
{
|
|
return _isnan(a) ? b : ( _isnan(b) ? a : ((a < b) ? a : b));
|
|
}
|
|
|
|
inline double bnd_fmax ( double a, double b )
|
|
{
|
|
return _isnan(a) ? b : ( _isnan(b) ? a : ((a > b) ? a : b));
|
|
}
|
|
|
|
#else
|
|
#define BND_INLINE inline
|
|
#define bnd_fminf(a, b) fminf(a, b)
|
|
#define bnd_fmaxf(a, b) fmaxf(a, b)
|
|
#define bnd_fmin(a, b) fmin(a, b)
|
|
#define bnd_fmax(a, b) fmax(a, b)
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// default text size
|
|
#define BND_LABEL_FONT_SIZE 13
|
|
|
|
// default text padding in inner box
|
|
#define BND_PAD_LEFT 8
|
|
#define BND_PAD_RIGHT 8
|
|
|
|
// label: value separator string
|
|
#define BND_LABEL_SEPARATOR ": "
|
|
|
|
// alpha intensity of transparent items (0xa4)
|
|
#define BND_TRANSPARENT_ALPHA 0.643
|
|
|
|
// shade intensity of beveled panels
|
|
#define BND_BEVEL_SHADE 30
|
|
// shade intensity of beveled insets
|
|
#define BND_INSET_BEVEL_SHADE 30
|
|
// shade intensity of hovered inner boxes
|
|
#define BND_HOVER_SHADE 15
|
|
// shade intensity of splitter bevels
|
|
#define BND_SPLITTER_SHADE 100
|
|
|
|
// width of icon sheet
|
|
#define BND_ICON_SHEET_WIDTH 602
|
|
// height of icon sheet
|
|
#define BND_ICON_SHEET_HEIGHT 640
|
|
// gridsize of icon sheet in both dimensions
|
|
#define BND_ICON_SHEET_GRID 21
|
|
// offset of first icon tile relative to left border
|
|
#define BND_ICON_SHEET_OFFSET_X 5
|
|
// offset of first icon tile relative to top border
|
|
#define BND_ICON_SHEET_OFFSET_Y 10
|
|
// resolution of single icon
|
|
#define BND_ICON_SHEET_RES 16
|
|
|
|
// size of number field arrow
|
|
#define BND_NUMBER_ARROW_SIZE 4
|
|
|
|
// default text color
|
|
#define BND_COLOR_TEXT {{{ 0,0,0,1 }}}
|
|
// default highlighted text color
|
|
#define BND_COLOR_TEXT_SELECTED {{{ 1,1,1,1 }}}
|
|
|
|
// radius of tool button
|
|
#define BND_TOOL_RADIUS 4
|
|
|
|
// radius of option button
|
|
#define BND_OPTION_RADIUS 4
|
|
// width of option button checkbox
|
|
#define BND_OPTION_WIDTH 14
|
|
// height of option button checkbox
|
|
#define BND_OPTION_HEIGHT 15
|
|
|
|
// radius of text field
|
|
#define BND_TEXT_RADIUS 4
|
|
|
|
// radius of number button
|
|
#define BND_NUMBER_RADIUS 10
|
|
|
|
// radius of menu popup
|
|
#define BND_MENU_RADIUS 3
|
|
// feather of menu popup shadow
|
|
#define BND_SHADOW_FEATHER 12
|
|
// alpha of menu popup shadow
|
|
#define BND_SHADOW_ALPHA 0.5
|
|
|
|
// radius of scrollbar
|
|
#define BND_SCROLLBAR_RADIUS 7
|
|
// shade intensity of active scrollbar
|
|
#define BND_SCROLLBAR_ACTIVE_SHADE 15
|
|
|
|
// max glyphs for position testing
|
|
#define BND_MAX_GLYPHS 1024
|
|
|
|
// max rows for position testing
|
|
#define BND_MAX_ROWS 32
|
|
|
|
// text distance from bottom
|
|
#define BND_TEXT_PAD_DOWN 7
|
|
|
|
// stroke width of wire outline
|
|
#define BND_NODE_WIRE_OUTLINE_WIDTH 4
|
|
// stroke width of wire
|
|
#define BND_NODE_WIRE_WIDTH 2
|
|
// radius of node box
|
|
#define BND_NODE_RADIUS 8
|
|
// feather of node title text
|
|
#define BND_NODE_TITLE_FEATHER 1
|
|
// size of node title arrow
|
|
#define BND_NODE_ARROW_SIZE 9
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
BND_INLINE float bnd_clamp(float v, float mn, float mx) {
|
|
return (v > mx)?mx:(v < mn)?mn:v;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// the initial theme
|
|
static BNDtheme bnd_theme = {
|
|
// backgroundColor
|
|
{{{ 0.447, 0.447, 0.447, 1.0 }}},
|
|
// regularTheme
|
|
{
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_outline
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_item
|
|
{{{ 0.6,0.6,0.6,1 }}}, // color_inner
|
|
{{{ 0.392,0.392,0.392,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
0, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// toolTheme
|
|
{
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_outline
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_item
|
|
{{{ 0.6,0.6,0.6,1 }}}, // color_inner
|
|
{{{ 0.392,0.392,0.392,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
15, // shade_top
|
|
-15, // shade_down
|
|
},
|
|
// radioTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 1,1,1,1 }}}, // color_item
|
|
{{{ 0.275,0.275,0.275,1 }}}, // color_inner
|
|
{{{ 0.337,0.502,0.761,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT_SELECTED, // color_text
|
|
BND_COLOR_TEXT, // color_text_selected
|
|
15, // shade_top
|
|
-15, // shade_down
|
|
},
|
|
// textFieldTheme
|
|
{
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_outline
|
|
{{{ 0.353, 0.353, 0.353,1 }}}, // color_item
|
|
{{{ 0.6, 0.6, 0.6,1 }}}, // color_inner
|
|
{{{ 0.6, 0.6, 0.6,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
0, // shade_top
|
|
25, // shade_down
|
|
},
|
|
// optionTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 1,1,1,1 }}}, // color_item
|
|
{{{ 0.275,0.275,0.275,1 }}}, // color_inner
|
|
{{{ 0.275,0.275,0.275,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
15, // shade_top
|
|
-15, // shade_down
|
|
},
|
|
// choiceTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 1,1,1,1 }}}, // color_item
|
|
{{{ 0.275,0.275,0.275,1 }}}, // color_inner
|
|
{{{ 0.275,0.275,0.275,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT_SELECTED, // color_text
|
|
{{{ 0.8,0.8,0.8,1 }}}, // color_text_selected
|
|
15, // shade_top
|
|
-15, // shade_down
|
|
},
|
|
// numberFieldTheme
|
|
{
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_outline
|
|
{{{ 0.353, 0.353, 0.353,1 }}}, // color_item
|
|
{{{ 0.706, 0.706, 0.706,1 }}}, // color_inner
|
|
{{{ 0.6, 0.6, 0.6,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
-20, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// sliderTheme
|
|
{
|
|
{{{ 0.098,0.098,0.098,1 }}}, // color_outline
|
|
{{{ 0.502,0.502,0.502,1 }}}, // color_item
|
|
{{{ 0.706, 0.706, 0.706,1 }}}, // color_inner
|
|
{{{ 0.6, 0.6, 0.6,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
-20, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// scrollBarTheme
|
|
{
|
|
{{{ 0.196,0.196,0.196,1 }}}, // color_outline
|
|
{{{ 0.502,0.502,0.502,1 }}}, // color_item
|
|
{{{ 0.314, 0.314, 0.314,0.706 }}}, // color_inner
|
|
{{{ 0.392, 0.392, 0.392,0.706 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
5, // shade_top
|
|
-5, // shade_down
|
|
},
|
|
// tooltipTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 0.392,0.392,0.392,1 }}}, // color_item
|
|
{{{ 0.098, 0.098, 0.098, 0.902 }}}, // color_inner
|
|
{{{ 0.176, 0.176, 0.176, 0.902 }}}, // color_inner_selected
|
|
{{{ 0.627, 0.627, 0.627, 1 }}}, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
0, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// menuTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 0.392,0.392,0.392,1 }}}, // color_item
|
|
{{{ 0.098, 0.098, 0.098, 0.902 }}}, // color_inner
|
|
{{{ 0.176, 0.176, 0.176, 0.902 }}}, // color_inner_selected
|
|
{{{ 0.627, 0.627, 0.627, 1 }}}, // color_text
|
|
BND_COLOR_TEXT_SELECTED, // color_text_selected
|
|
0, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// menuItemTheme
|
|
{
|
|
{{{ 0,0,0,1 }}}, // color_outline
|
|
{{{ 0.675,0.675,0.675,0.502 }}}, // color_item
|
|
{{{ 0,0,0,0 }}}, // color_inner
|
|
{{{ 0.337,0.502,0.761,1 }}}, // color_inner_selected
|
|
BND_COLOR_TEXT_SELECTED, // color_text
|
|
BND_COLOR_TEXT, // color_text_selected
|
|
38, // shade_top
|
|
0, // shade_down
|
|
},
|
|
// nodeTheme
|
|
{
|
|
{{{ 0.945,0.345,0,1 }}}, // nodeSelectedColor
|
|
{{{ 0,0,0,1 }}}, // wiresColor
|
|
{{{ 0.498,0.439,0.439,1 }}}, // textSelectedColor
|
|
{{{ 1,0.667,0.251,1 }}}, // activeNodeColor
|
|
{{{ 1,1,1,1 }}}, // wireSelectColor
|
|
{{{ 0.608,0.608,0.608,0.627 }}}, // nodeBackdropColor
|
|
5, // noodleCurving
|
|
},
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void bndSetTheme(BNDtheme theme) {
|
|
bnd_theme = theme;
|
|
}
|
|
|
|
const BNDtheme *bndGetTheme() {
|
|
return &bnd_theme;
|
|
}
|
|
|
|
// the handle to the image containing the icon sheet
|
|
static int bnd_icon_image = -1;
|
|
|
|
void bndSetIconImage(int image) {
|
|
bnd_icon_image = image;
|
|
}
|
|
|
|
// the handle to the UI font
|
|
static int bnd_font = -1;
|
|
|
|
void bndSetFont(int font) {
|
|
bnd_font = font;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void bndLabel(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int iconid, const char *label) {
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bnd_theme.regularTheme.textColor, BND_LEFT,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
void bndToolButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_TOOL_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.toolTheme, state, 1);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.toolTheme.outlineColor));
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bndTextColor(&bnd_theme.toolTheme, state), BND_CENTER,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
void bndRadioButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_OPTION_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.radioTheme, state, 1);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.radioTheme.outlineColor));
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bndTextColor(&bnd_theme.radioTheme, state), BND_CENTER,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
int bndTextFieldTextPosition(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, const char *text, int px, int py) {
|
|
return bndIconLabelTextPosition(ctx, x, y, w, h,
|
|
iconid, BND_LABEL_FONT_SIZE, text, px, py);
|
|
}
|
|
|
|
void bndTextField(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *text, int cbegin, int cend) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_TEXT_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.textFieldTheme, state, 0);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.textFieldTheme.outlineColor));
|
|
if (state != BND_ACTIVE) {
|
|
cend = -1;
|
|
}
|
|
bndIconLabelCaret(ctx,x,y,w,h,iconid,
|
|
bndTextColor(&bnd_theme.textFieldTheme, state), BND_LABEL_FONT_SIZE,
|
|
text, bnd_theme.textFieldTheme.itemColor, cbegin, cend);
|
|
}
|
|
|
|
void bndOptionButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
const char *label) {
|
|
float ox, oy;
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
ox = x;
|
|
oy = y+h-BND_OPTION_HEIGHT-3;
|
|
|
|
bndBevelInset(ctx,ox,oy,
|
|
BND_OPTION_WIDTH,BND_OPTION_HEIGHT,
|
|
BND_OPTION_RADIUS,BND_OPTION_RADIUS);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.optionTheme, state, 1);
|
|
bndInnerBox(ctx,ox,oy,
|
|
BND_OPTION_WIDTH,BND_OPTION_HEIGHT,
|
|
BND_OPTION_RADIUS,BND_OPTION_RADIUS,BND_OPTION_RADIUS,BND_OPTION_RADIUS,
|
|
shade_top, shade_down);
|
|
bndOutlineBox(ctx,ox,oy,
|
|
BND_OPTION_WIDTH,BND_OPTION_HEIGHT,
|
|
BND_OPTION_RADIUS,BND_OPTION_RADIUS,BND_OPTION_RADIUS,BND_OPTION_RADIUS,
|
|
bndTransparent(bnd_theme.optionTheme.outlineColor));
|
|
if (state == BND_ACTIVE) {
|
|
bndCheck(ctx,ox,oy, bndTransparent(bnd_theme.optionTheme.itemColor));
|
|
}
|
|
bndIconLabelValue(ctx,x+12,y,w-12,h,-1,
|
|
bndTextColor(&bnd_theme.optionTheme, state), BND_LEFT,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
void bndChoiceButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
int iconid, const char *label) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_OPTION_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.choiceTheme, state, 1);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.choiceTheme.outlineColor));
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bndTextColor(&bnd_theme.choiceTheme, state), BND_LEFT,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
bndUpDownArrow(ctx,x+w-10,y+10,5,
|
|
bndTransparent(bnd_theme.choiceTheme.itemColor));
|
|
}
|
|
|
|
void bndColorButton(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, NVGcolor color) {
|
|
float cr[4];
|
|
bndSelectCorners(cr, BND_TOOL_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], color, color);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.toolTheme.outlineColor));
|
|
}
|
|
|
|
void bndNumberField(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
const char *label, const char *value) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_NUMBER_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.numberFieldTheme, state, 0);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.numberFieldTheme.outlineColor));
|
|
bndIconLabelValue(ctx,x,y,w,h,-1,
|
|
bndTextColor(&bnd_theme.numberFieldTheme, state), BND_CENTER,
|
|
BND_LABEL_FONT_SIZE, label, value);
|
|
bndArrow(ctx,x+8,y+10,-BND_NUMBER_ARROW_SIZE,
|
|
bndTransparent(bnd_theme.numberFieldTheme.itemColor));
|
|
bndArrow(ctx,x+w-8,y+10,BND_NUMBER_ARROW_SIZE,
|
|
bndTransparent(bnd_theme.numberFieldTheme.itemColor));
|
|
}
|
|
|
|
void bndSlider(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags, BNDwidgetState state,
|
|
float progress, const char *label, const char *value) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_NUMBER_RADIUS, flags);
|
|
bndBevelInset(ctx,x,y,w,h,cr[2],cr[3]);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.sliderTheme, state, 0);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
|
|
if (state == BND_ACTIVE) {
|
|
shade_top = bndOffsetColor(
|
|
bnd_theme.sliderTheme.itemColor, bnd_theme.sliderTheme.shadeTop);
|
|
shade_down = bndOffsetColor(
|
|
bnd_theme.sliderTheme.itemColor, bnd_theme.sliderTheme.shadeDown);
|
|
} else {
|
|
shade_top = bndOffsetColor(
|
|
bnd_theme.sliderTheme.itemColor, bnd_theme.sliderTheme.shadeDown);
|
|
shade_down = bndOffsetColor(
|
|
bnd_theme.sliderTheme.itemColor, bnd_theme.sliderTheme.shadeTop);
|
|
}
|
|
nvgScissor(ctx,x,y,8+(w-8)*bnd_clamp(progress,0,1),h);
|
|
bndInnerBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
nvgResetScissor(ctx);
|
|
|
|
bndOutlineBox(ctx,x,y,w,h,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.sliderTheme.outlineColor));
|
|
bndIconLabelValue(ctx,x,y,w,h,-1,
|
|
bndTextColor(&bnd_theme.sliderTheme, state), BND_CENTER,
|
|
BND_LABEL_FONT_SIZE, label, value);
|
|
}
|
|
|
|
void bndScrollBar(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
float offset, float size) {
|
|
|
|
bndBevelInset(ctx,x,y,w,h,
|
|
BND_SCROLLBAR_RADIUS, BND_SCROLLBAR_RADIUS);
|
|
bndInnerBox(ctx,x,y,w,h,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
bndOffsetColor(
|
|
bnd_theme.scrollBarTheme.innerColor, 3*bnd_theme.scrollBarTheme.shadeDown),
|
|
bndOffsetColor(
|
|
bnd_theme.scrollBarTheme.innerColor, 3*bnd_theme.scrollBarTheme.shadeTop));
|
|
bndOutlineBox(ctx,x,y,w,h,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
bndTransparent(bnd_theme.scrollBarTheme.outlineColor));
|
|
|
|
NVGcolor itemColor = bndOffsetColor(
|
|
bnd_theme.scrollBarTheme.itemColor,
|
|
(state == BND_ACTIVE)?BND_SCROLLBAR_ACTIVE_SHADE:0);
|
|
|
|
bndScrollHandleRect(&x,&y,&w,&h,offset,size);
|
|
|
|
bndInnerBox(ctx,x,y,w,h,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
bndOffsetColor(
|
|
itemColor, 3*bnd_theme.scrollBarTheme.shadeTop),
|
|
bndOffsetColor(
|
|
itemColor, 3*bnd_theme.scrollBarTheme.shadeDown));
|
|
bndOutlineBox(ctx,x,y,w,h,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
BND_SCROLLBAR_RADIUS,BND_SCROLLBAR_RADIUS,
|
|
bndTransparent(bnd_theme.scrollBarTheme.outlineColor));
|
|
}
|
|
|
|
void bndMenuBackground(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int flags) {
|
|
float cr[4];
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndSelectCorners(cr, BND_MENU_RADIUS, flags);
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.menuTheme,
|
|
BND_DEFAULT, 0);
|
|
bndInnerBox(ctx,x,y,w,h+1,cr[0],cr[1],cr[2],cr[3], shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h+1,cr[0],cr[1],cr[2],cr[3],
|
|
bndTransparent(bnd_theme.menuTheme.outlineColor));
|
|
bndDropShadow(ctx,x,y,w,h,BND_MENU_RADIUS,
|
|
BND_SHADOW_FEATHER,BND_SHADOW_ALPHA);
|
|
}
|
|
|
|
void bndTooltipBackground(NVGcontext *ctx, float x, float y, float w, float h) {
|
|
NVGcolor shade_top, shade_down;
|
|
|
|
bndInnerColors(&shade_top, &shade_down, &bnd_theme.tooltipTheme,
|
|
BND_DEFAULT, 0);
|
|
bndInnerBox(ctx,x,y,w,h+1,
|
|
BND_MENU_RADIUS,BND_MENU_RADIUS,BND_MENU_RADIUS,BND_MENU_RADIUS,
|
|
shade_top, shade_down);
|
|
bndOutlineBox(ctx,x,y,w,h+1,
|
|
BND_MENU_RADIUS,BND_MENU_RADIUS,BND_MENU_RADIUS,BND_MENU_RADIUS,
|
|
bndTransparent(bnd_theme.tooltipTheme.outlineColor));
|
|
bndDropShadow(ctx,x,y,w,h,BND_MENU_RADIUS,
|
|
BND_SHADOW_FEATHER,BND_SHADOW_ALPHA);
|
|
}
|
|
|
|
void bndMenuLabel(NVGcontext *ctx,
|
|
float x, float y, float w, float h, int iconid, const char *label) {
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bnd_theme.menuTheme.textColor, BND_LEFT,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
void bndMenuItem(NVGcontext *ctx,
|
|
float x, float y, float w, float h, BNDwidgetState state,
|
|
int iconid, const char *label) {
|
|
if (state != BND_DEFAULT) {
|
|
bndInnerBox(ctx,x,y,w,h,0,0,0,0,
|
|
bndOffsetColor(bnd_theme.menuItemTheme.innerSelectedColor,
|
|
bnd_theme.menuItemTheme.shadeTop),
|
|
bndOffsetColor(bnd_theme.menuItemTheme.innerSelectedColor,
|
|
bnd_theme.menuItemTheme.shadeDown));
|
|
state = BND_ACTIVE;
|
|
}
|
|
bndIconLabelValue(ctx,x,y,w,h,iconid,
|
|
bndTextColor(&bnd_theme.menuItemTheme, state), BND_LEFT,
|
|
BND_LABEL_FONT_SIZE, label, NULL);
|
|
}
|
|
|
|
void bndNodePort(NVGcontext *ctx, float x, float y, BNDwidgetState state,
|
|
NVGcolor color) {
|
|
nvgBeginPath(ctx);
|
|
nvgCircle(ctx, x, y, BND_NODE_PORT_RADIUS);
|
|
nvgStrokeColor(ctx,bnd_theme.nodeTheme.wiresColor);
|
|
nvgStrokeWidth(ctx,1.0f);
|
|
nvgStroke(ctx);
|
|
nvgFillColor(ctx,(state != BND_DEFAULT)?
|
|
bndOffsetColor(color, BND_HOVER_SHADE):color);
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndColoredNodeWire(NVGcontext *ctx, float x0, float y0, float x1, float y1,
|
|
NVGcolor color0, NVGcolor color1) {
|
|
float length = bnd_fmaxf(fabsf(x1 - x0),fabsf(y1 - y0));
|
|
float delta = length*(float)bnd_theme.nodeTheme.noodleCurving/10.0f;
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x0, y0);
|
|
nvgBezierTo(ctx,
|
|
x0 + delta, y0,
|
|
x1 - delta, y1,
|
|
x1, y1);
|
|
NVGcolor colorw = bnd_theme.nodeTheme.wiresColor;
|
|
colorw.a = (color0.a<color1.a)?color0.a:color1.a;
|
|
nvgStrokeColor(ctx, colorw);
|
|
nvgStrokeWidth(ctx, BND_NODE_WIRE_OUTLINE_WIDTH);
|
|
nvgStroke(ctx);
|
|
nvgStrokePaint(ctx, nvgLinearGradient(ctx,
|
|
x0, y0, x1, y1,
|
|
color0,
|
|
color1));
|
|
nvgStrokeWidth(ctx,BND_NODE_WIRE_WIDTH);
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndNodeWire(NVGcontext *ctx, float x0, float y0, float x1, float y1,
|
|
BNDwidgetState state0, BNDwidgetState state1) {
|
|
bndColoredNodeWire(ctx, x0, y0, x1, y1,
|
|
bndNodeWireColor(&bnd_theme.nodeTheme, state0),
|
|
bndNodeWireColor(&bnd_theme.nodeTheme, state1));
|
|
}
|
|
|
|
void bndNodeBackground(NVGcontext *ctx, float x, float y, float w, float h,
|
|
BNDwidgetState state, int iconid, const char *label, NVGcolor titleColor) {
|
|
bndInnerBox(ctx,x,y,w,BND_NODE_TITLE_HEIGHT+2,
|
|
BND_NODE_RADIUS,BND_NODE_RADIUS,0,0,
|
|
bndTransparent(bndOffsetColor(titleColor, BND_BEVEL_SHADE)),
|
|
bndTransparent(titleColor));
|
|
bndInnerBox(ctx,x,y+float(BND_NODE_TITLE_HEIGHT-1),w,h+2-float(BND_NODE_TITLE_HEIGHT),
|
|
0,0,BND_NODE_RADIUS,BND_NODE_RADIUS,
|
|
bndTransparent(bnd_theme.nodeTheme.nodeBackdropColor),
|
|
bndTransparent(bnd_theme.nodeTheme.nodeBackdropColor));
|
|
bndNodeIconLabel(ctx,
|
|
x+float(BND_NODE_ARROW_AREA_WIDTH),y,
|
|
w-float(BND_NODE_ARROW_AREA_WIDTH)-float(BND_NODE_MARGIN_SIDE),BND_NODE_TITLE_HEIGHT,
|
|
iconid, bnd_theme.regularTheme.textColor,
|
|
bndOffsetColor(titleColor, BND_BEVEL_SHADE),
|
|
BND_LEFT, BND_LABEL_FONT_SIZE, label);
|
|
NVGcolor arrowColor;
|
|
NVGcolor borderColor;
|
|
switch(state) {
|
|
default:
|
|
case BND_DEFAULT: {
|
|
borderColor = nvgRGBf(0,0,0);
|
|
arrowColor = bndOffsetColor(titleColor, -BND_BEVEL_SHADE);
|
|
} break;
|
|
case BND_HOVER: {
|
|
borderColor = bnd_theme.nodeTheme.nodeSelectedColor;
|
|
arrowColor = bnd_theme.nodeTheme.nodeSelectedColor;
|
|
} break;
|
|
case BND_ACTIVE: {
|
|
borderColor = bnd_theme.nodeTheme.activeNodeColor;
|
|
arrowColor = bnd_theme.nodeTheme.nodeSelectedColor;
|
|
} break;
|
|
}
|
|
bndOutlineBox(ctx,x,y,w,h+1,
|
|
BND_NODE_RADIUS,BND_NODE_RADIUS,BND_NODE_RADIUS,BND_NODE_RADIUS,
|
|
bndTransparent(borderColor));
|
|
/*
|
|
bndNodeArrowDown(ctx,
|
|
x + BND_NODE_MARGIN_SIDE, y + BND_NODE_TITLE_HEIGHT-4,
|
|
BND_NODE_ARROW_SIZE, arrowColor);
|
|
*/
|
|
bndDropShadow(ctx,x,y,w,h,BND_NODE_RADIUS,
|
|
BND_SHADOW_FEATHER,BND_SHADOW_ALPHA);
|
|
}
|
|
|
|
void bndSplitterWidgets(NVGcontext *ctx, float x, float y, float w, float h) {
|
|
NVGcolor insetLight = bndTransparent(
|
|
bndOffsetColor(bnd_theme.backgroundColor, BND_SPLITTER_SHADE));
|
|
NVGcolor insetDark = bndTransparent(
|
|
bndOffsetColor(bnd_theme.backgroundColor, -BND_SPLITTER_SHADE));
|
|
NVGcolor inset = bndTransparent(bnd_theme.backgroundColor);
|
|
|
|
float x2 = x+w;
|
|
float y2 = y+h;
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x, y2-13);
|
|
nvgLineTo(ctx, x+13, y2);
|
|
nvgMoveTo(ctx, x, y2-9);
|
|
nvgLineTo(ctx, x+9, y2);
|
|
nvgMoveTo(ctx, x, y2-5);
|
|
nvgLineTo(ctx, x+5, y2);
|
|
|
|
nvgMoveTo(ctx, x2-11, y);
|
|
nvgLineTo(ctx, x2, y+11);
|
|
nvgMoveTo(ctx, x2-7, y);
|
|
nvgLineTo(ctx, x2, y+7);
|
|
nvgMoveTo(ctx, x2-3, y);
|
|
nvgLineTo(ctx, x2, y+3);
|
|
|
|
nvgStrokeColor(ctx, insetDark);
|
|
nvgStroke(ctx);
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x, y2-11);
|
|
nvgLineTo(ctx, x+11, y2);
|
|
nvgMoveTo(ctx, x, y2-7);
|
|
nvgLineTo(ctx, x+7, y2);
|
|
nvgMoveTo(ctx, x, y2-3);
|
|
nvgLineTo(ctx, x+3, y2);
|
|
|
|
nvgMoveTo(ctx, x2-13, y);
|
|
nvgLineTo(ctx, x2, y+13);
|
|
nvgMoveTo(ctx, x2-9, y);
|
|
nvgLineTo(ctx, x2, y+9);
|
|
nvgMoveTo(ctx, x2-5, y);
|
|
nvgLineTo(ctx, x2, y+5);
|
|
|
|
nvgStrokeColor(ctx, insetLight);
|
|
nvgStroke(ctx);
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x, y2-12);
|
|
nvgLineTo(ctx, x+12, y2);
|
|
nvgMoveTo(ctx, x, y2-8);
|
|
nvgLineTo(ctx, x+8, y2);
|
|
nvgMoveTo(ctx, x, y2-4);
|
|
nvgLineTo(ctx, x+4, y2);
|
|
|
|
nvgMoveTo(ctx, x2-12, y);
|
|
nvgLineTo(ctx, x2, y+12);
|
|
nvgMoveTo(ctx, x2-8, y);
|
|
nvgLineTo(ctx, x2, y+8);
|
|
nvgMoveTo(ctx, x2-4, y);
|
|
nvgLineTo(ctx, x2, y+4);
|
|
|
|
nvgStrokeColor(ctx, inset);
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndJoinAreaOverlay(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int vertical, int mirror) {
|
|
|
|
if (vertical) {
|
|
float u = w;
|
|
w = h; h = u;
|
|
}
|
|
|
|
float s = (w<h)?w:h;
|
|
|
|
float x0,y0,x1,y1;
|
|
if (mirror) {
|
|
x0 = w;
|
|
y0 = h;
|
|
x1 = 0;
|
|
y1 = 0;
|
|
s = -s;
|
|
} else {
|
|
x0 = 0;
|
|
y0 = 0;
|
|
x1 = w;
|
|
y1 = h;
|
|
}
|
|
|
|
float yc = (y0+y1)*0.5f;
|
|
float s2 = s/2.0f;
|
|
float s4 = s/4.0f;
|
|
float s8 = s/8.0f;
|
|
float x4 = x0+s4;
|
|
|
|
float points[][2] = {
|
|
{ x0,y0 },
|
|
{ x1,y0 },
|
|
{ x1,y1 },
|
|
{ x0,y1 },
|
|
{ x0,yc+s8 },
|
|
{ x4,yc+s8 },
|
|
{ x4,yc+s4 },
|
|
{ x0+s2,yc },
|
|
{ x4,yc-s4 },
|
|
{ x4,yc-s8 },
|
|
{ x0,yc-s8 }
|
|
};
|
|
|
|
nvgBeginPath(ctx);
|
|
int count = sizeof(points) / (sizeof(float)*2);
|
|
nvgMoveTo(ctx,x+points[0][vertical&1],y+points[0][(vertical&1)^1]);
|
|
for (int i = 1; i < count; ++i) {
|
|
nvgLineTo(ctx,x+points[i][vertical&1],y+points[i][(vertical&1)^1]);
|
|
}
|
|
|
|
nvgFillColor(ctx, nvgRGBAf(0,0,0,0.3));
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
float bndLabelWidth(NVGcontext *ctx, int iconid, const char *label) {
|
|
int w = BND_PAD_LEFT + BND_PAD_RIGHT;
|
|
if (iconid >= 0) {
|
|
w += BND_ICON_SHEET_RES;
|
|
}
|
|
if (label && (bnd_font >= 0)) {
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, BND_LABEL_FONT_SIZE);
|
|
w += nvgTextBounds(ctx, 1, 1, label, NULL, NULL);
|
|
}
|
|
return w;
|
|
}
|
|
|
|
float bndLabelHeight(NVGcontext *ctx, int iconid, const char *label, float width) {
|
|
int h = BND_WIDGET_HEIGHT;
|
|
width -= BND_TEXT_RADIUS*2;
|
|
if (iconid >= 0) {
|
|
width -= BND_ICON_SHEET_RES;
|
|
}
|
|
if (label && (bnd_font >= 0)) {
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, BND_LABEL_FONT_SIZE);
|
|
float bounds[4];
|
|
nvgTextBoxBounds(ctx, 1, 1, width, label, NULL, bounds);
|
|
int bh = int(bounds[3] - bounds[1]) + BND_TEXT_PAD_DOWN;
|
|
if (bh > h)
|
|
h = bh;
|
|
}
|
|
return h;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void bndRoundedBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3) {
|
|
float d;
|
|
|
|
w = bnd_fmaxf(0, w);
|
|
h = bnd_fmaxf(0, h);
|
|
d = bnd_fminf(w, h);
|
|
|
|
nvgMoveTo(ctx, x,y+h*0.5f);
|
|
nvgArcTo(ctx, x,y, x+w,y, bnd_fminf(cr0, d/2));
|
|
nvgArcTo(ctx, x+w,y, x+w,y+h, bnd_fminf(cr1, d/2));
|
|
nvgArcTo(ctx, x+w,y+h, x,y+h, bnd_fminf(cr2, d/2));
|
|
nvgArcTo(ctx, x,y+h, x,y, bnd_fminf(cr3, d/2));
|
|
nvgClosePath(ctx);
|
|
}
|
|
|
|
NVGcolor bndTransparent(NVGcolor color) {
|
|
color.a *= BND_TRANSPARENT_ALPHA;
|
|
return color;
|
|
}
|
|
|
|
NVGcolor bndOffsetColor(NVGcolor color, int delta) {
|
|
float offset = (float)delta / 255.0f;
|
|
return delta?(
|
|
nvgRGBAf(
|
|
bnd_clamp(color.r+offset,0,1),
|
|
bnd_clamp(color.g+offset,0,1),
|
|
bnd_clamp(color.b+offset,0,1),
|
|
color.a)
|
|
):color;
|
|
}
|
|
|
|
void bndBevel(NVGcontext *ctx, float x, float y, float w, float h) {
|
|
nvgStrokeWidth(ctx, 1);
|
|
|
|
x += 0.5f;
|
|
y += 0.5f;
|
|
w -= 1;
|
|
h -= 1;
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x, y+h);
|
|
nvgLineTo(ctx, x+w, y+h);
|
|
nvgLineTo(ctx, x+w, y);
|
|
nvgStrokeColor(ctx, bndTransparent(
|
|
bndOffsetColor(bnd_theme.backgroundColor, -BND_BEVEL_SHADE)));
|
|
nvgStroke(ctx);
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x, y+h);
|
|
nvgLineTo(ctx, x, y);
|
|
nvgLineTo(ctx, x+w, y);
|
|
nvgStrokeColor(ctx, bndTransparent(
|
|
bndOffsetColor(bnd_theme.backgroundColor, BND_BEVEL_SHADE)));
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndBevelInset(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr2, float cr3) {
|
|
float d;
|
|
|
|
y -= 0.5f;
|
|
d = bnd_fminf(w, h);
|
|
cr2 = bnd_fminf(cr2, d/2);
|
|
cr3 = bnd_fminf(cr3, d/2);
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx, x+w,y+h-cr2);
|
|
nvgArcTo(ctx, x+w,y+h, x,y+h, cr2);
|
|
nvgArcTo(ctx, x,y+h, x,y, cr3);
|
|
|
|
NVGcolor bevelColor = bndOffsetColor(bnd_theme.backgroundColor,
|
|
BND_INSET_BEVEL_SHADE);
|
|
|
|
nvgStrokeWidth(ctx, 1);
|
|
nvgStrokePaint(ctx,
|
|
nvgLinearGradient(ctx,
|
|
x,y+h-bnd_fmaxf(cr2,cr3)-1,
|
|
x,y+h-1,
|
|
nvgRGBAf(bevelColor.r, bevelColor.g, bevelColor.b, 0),
|
|
bevelColor));
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndBackground(NVGcontext *ctx, float x, float y, float w, float h) {
|
|
nvgBeginPath(ctx);
|
|
nvgRect(ctx, x, y, w, h);
|
|
nvgFillColor(ctx, bnd_theme.backgroundColor);
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndIcon(NVGcontext *ctx, float x, float y, int iconid) {
|
|
int ix, iy, u, v;
|
|
if (bnd_icon_image < 0) return; // no icons loaded
|
|
|
|
ix = iconid & 0xff;
|
|
iy = (iconid>>8) & 0xff;
|
|
u = BND_ICON_SHEET_OFFSET_X + ix*BND_ICON_SHEET_GRID;
|
|
v = BND_ICON_SHEET_OFFSET_Y + iy*BND_ICON_SHEET_GRID;
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgRect(ctx,x,y,BND_ICON_SHEET_RES,BND_ICON_SHEET_RES);
|
|
nvgFillPaint(ctx,
|
|
nvgImagePattern(ctx,x-u,y-v,
|
|
BND_ICON_SHEET_WIDTH,
|
|
BND_ICON_SHEET_HEIGHT,
|
|
0,bnd_icon_image,1));
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndDropShadow(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float r, float feather, float alpha) {
|
|
|
|
nvgBeginPath(ctx);
|
|
y += feather;
|
|
h -= feather;
|
|
|
|
nvgMoveTo(ctx, x-feather, y-feather);
|
|
nvgLineTo(ctx, x, y-feather);
|
|
nvgLineTo(ctx, x, y+h-feather);
|
|
nvgArcTo(ctx, x,y+h,x+r,y+h,r);
|
|
nvgArcTo(ctx, x+w,y+h,x+w,y+h-r,r);
|
|
nvgLineTo(ctx, x+w, y-feather);
|
|
nvgLineTo(ctx, x+w+feather, y-feather);
|
|
nvgLineTo(ctx, x+w+feather, y+h+feather);
|
|
nvgLineTo(ctx, x-feather, y+h+feather);
|
|
nvgClosePath(ctx);
|
|
|
|
nvgFillPaint(ctx, nvgBoxGradient(ctx,
|
|
x - feather*0.5f,y - feather*0.5f,
|
|
w + feather,h+feather,
|
|
r+feather*0.5f,
|
|
feather,
|
|
nvgRGBAf(0,0,0,alpha*alpha),
|
|
nvgRGBAf(0,0,0,0)));
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndInnerBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3,
|
|
NVGcolor shade_top, NVGcolor shade_down) {
|
|
nvgBeginPath(ctx);
|
|
bndRoundedBox(ctx,x+1,y+1,w-2,h-3,bnd_fmaxf(0,cr0-1),
|
|
bnd_fmaxf(0,cr1-1),bnd_fmaxf(0,cr2-1),bnd_fmaxf(0,cr3-1));
|
|
nvgFillPaint(ctx,((h-2)>w)?
|
|
nvgLinearGradient(ctx,x,y,x+w,y,shade_top,shade_down):
|
|
nvgLinearGradient(ctx,x,y,x,y+h,shade_top,shade_down));
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndOutlineBox(NVGcontext *ctx, float x, float y, float w, float h,
|
|
float cr0, float cr1, float cr2, float cr3, NVGcolor color) {
|
|
nvgBeginPath(ctx);
|
|
bndRoundedBox(ctx,x+0.5f,y+0.5f,w-1,h-2,cr0,cr1,cr2,cr3);
|
|
nvgStrokeColor(ctx,color);
|
|
nvgStrokeWidth(ctx,1);
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndSelectCorners(float *radiuses, float r, int flags) {
|
|
radiuses[0] = (flags & BND_CORNER_TOP_LEFT)?0:r;
|
|
radiuses[1] = (flags & BND_CORNER_TOP_RIGHT)?0:r;
|
|
radiuses[2] = (flags & BND_CORNER_DOWN_RIGHT)?0:r;
|
|
radiuses[3] = (flags & BND_CORNER_DOWN_LEFT)?0:r;
|
|
}
|
|
|
|
void bndInnerColors(
|
|
NVGcolor *shade_top, NVGcolor *shade_down,
|
|
const BNDwidgetTheme *theme, BNDwidgetState state, int flipActive) {
|
|
|
|
switch(state) {
|
|
default:
|
|
case BND_DEFAULT: {
|
|
*shade_top = bndOffsetColor(theme->innerColor, theme->shadeTop);
|
|
*shade_down = bndOffsetColor(theme->innerColor, theme->shadeDown);
|
|
} break;
|
|
case BND_HOVER: {
|
|
NVGcolor color = bndOffsetColor(theme->innerColor, BND_HOVER_SHADE);
|
|
*shade_top = bndOffsetColor(color, theme->shadeTop);
|
|
*shade_down = bndOffsetColor(color, theme->shadeDown);
|
|
} break;
|
|
case BND_ACTIVE: {
|
|
*shade_top = bndOffsetColor(theme->innerSelectedColor,
|
|
flipActive?theme->shadeDown:theme->shadeTop);
|
|
*shade_down = bndOffsetColor(theme->innerSelectedColor,
|
|
flipActive?theme->shadeTop:theme->shadeDown);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
NVGcolor bndTextColor(const BNDwidgetTheme *theme, BNDwidgetState state) {
|
|
return (state == BND_ACTIVE)?theme->textSelectedColor:theme->textColor;
|
|
}
|
|
|
|
void bndIconLabelValue(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, int align, float fontsize, const char *label,
|
|
const char *value) {
|
|
float pleft = BND_PAD_LEFT;
|
|
if (label) {
|
|
if (iconid >= 0) {
|
|
bndIcon(ctx,x+4,y+2,iconid);
|
|
pleft += BND_ICON_SHEET_RES;
|
|
}
|
|
|
|
if (bnd_font < 0) return;
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, fontsize);
|
|
nvgBeginPath(ctx);
|
|
nvgFillColor(ctx, color);
|
|
if (value) {
|
|
float label_width = nvgTextBounds(ctx, 1, 1, label, NULL, NULL);
|
|
float sep_width = nvgTextBounds(ctx, 1, 1,
|
|
BND_LABEL_SEPARATOR, NULL, NULL);
|
|
|
|
nvgTextAlign(ctx, NVG_ALIGN_LEFT|NVG_ALIGN_BASELINE);
|
|
x += pleft;
|
|
if (align == BND_CENTER) {
|
|
float width = label_width + sep_width
|
|
+ nvgTextBounds(ctx, 1, 1, value, NULL, NULL);
|
|
x += ((w-BND_PAD_RIGHT-pleft)-width)*0.5f;
|
|
}
|
|
y += BND_WIDGET_HEIGHT-BND_TEXT_PAD_DOWN;
|
|
nvgText(ctx, x, y, label, NULL);
|
|
x += label_width;
|
|
nvgText(ctx, x, y, BND_LABEL_SEPARATOR, NULL);
|
|
x += sep_width;
|
|
nvgText(ctx, x, y, value, NULL);
|
|
} else {
|
|
nvgTextAlign(ctx,
|
|
(align==BND_LEFT)?(NVG_ALIGN_LEFT|NVG_ALIGN_BASELINE):
|
|
(NVG_ALIGN_CENTER|NVG_ALIGN_BASELINE));
|
|
nvgTextBox(ctx,x+pleft,y+float(BND_WIDGET_HEIGHT)-BND_TEXT_PAD_DOWN,
|
|
w-BND_PAD_RIGHT-pleft,label, NULL);
|
|
}
|
|
} else if (iconid >= 0) {
|
|
bndIcon(ctx,x+2,y+2,iconid);
|
|
}
|
|
}
|
|
|
|
void bndNodeIconLabel(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, NVGcolor shadowColor,
|
|
int align, float fontsize, const char *label) {
|
|
if (label && (bnd_font >= 0)) {
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, fontsize);
|
|
nvgBeginPath(ctx);
|
|
nvgTextAlign(ctx, NVG_ALIGN_LEFT|NVG_ALIGN_BASELINE);
|
|
nvgFillColor(ctx, shadowColor);
|
|
nvgFontBlur(ctx, BND_NODE_TITLE_FEATHER);
|
|
nvgTextBox(ctx,x+1,y+h+3-BND_TEXT_PAD_DOWN,
|
|
w,label, NULL);
|
|
nvgFillColor(ctx, color);
|
|
nvgFontBlur(ctx, 0);
|
|
nvgTextBox(ctx,x,y+h+2-BND_TEXT_PAD_DOWN,
|
|
w,label, NULL);
|
|
}
|
|
if (iconid >= 0) {
|
|
bndIcon(ctx,x+w-BND_ICON_SHEET_RES,y+3,iconid);
|
|
}
|
|
}
|
|
|
|
int bndIconLabelTextPosition(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, float fontsize, const char *label, int px, int py) {
|
|
float bounds[4];
|
|
float pleft = BND_TEXT_RADIUS;
|
|
if (!label) return -1;
|
|
if (iconid >= 0)
|
|
pleft += BND_ICON_SHEET_RES;
|
|
|
|
if (bnd_font < 0) return -1;
|
|
|
|
x += pleft;
|
|
y += BND_WIDGET_HEIGHT - BND_TEXT_PAD_DOWN;
|
|
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, fontsize);
|
|
nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
|
|
|
|
w -= BND_TEXT_RADIUS + pleft;
|
|
|
|
float asc, desc, lh;
|
|
static NVGtextRow rows[BND_MAX_ROWS];
|
|
int nrows = nvgTextBreakLines(
|
|
ctx, label, NULL, w, rows, BND_MAX_ROWS);
|
|
if (nrows == 0) return 0;
|
|
nvgTextBoxBounds(ctx, x, y, w, label, NULL, bounds);
|
|
nvgTextMetrics(ctx, &asc, &desc, &lh);
|
|
|
|
// calculate vertical position
|
|
int row = bnd_clamp((int)((float)(py - bounds[1]) / lh), 0, nrows - 1);
|
|
// search horizontal position
|
|
static NVGglyphPosition glyphs[BND_MAX_GLYPHS];
|
|
int nglyphs = nvgTextGlyphPositions(
|
|
ctx, x, y, rows[row].start, rows[row].end + 1, glyphs, BND_MAX_GLYPHS);
|
|
int col, p = 0;
|
|
for (col = 0; col < nglyphs && glyphs[col].x < px; ++col)
|
|
p = (int)(glyphs[col].str - label);
|
|
// see if we should move one character further
|
|
if (col > 0 && col < nglyphs && glyphs[col].x - px < px - glyphs[col - 1].x)
|
|
p = (int)(glyphs[col].str - label);
|
|
return p;
|
|
}
|
|
|
|
static void bndCaretPosition(NVGcontext *ctx, float x, float y,
|
|
float desc, float lineHeight, const char *caret, NVGtextRow *rows,int nrows,
|
|
int *cr, float *cx, float *cy) {
|
|
static NVGglyphPosition glyphs[BND_MAX_GLYPHS];
|
|
int r,nglyphs;
|
|
for (r=0; r < nrows && rows[r].end < caret; ++r);
|
|
*cr = r;
|
|
*cx = x;
|
|
*cy = y-lineHeight-desc + r*lineHeight;
|
|
if (nrows == 0) return;
|
|
*cx = rows[r].minx;
|
|
nglyphs = nvgTextGlyphPositions(
|
|
ctx, x, y, rows[r].start, rows[r].end+1, glyphs, BND_MAX_GLYPHS);
|
|
for (int i=0; i < nglyphs; ++i) {
|
|
*cx=glyphs[i].x;
|
|
if (glyphs[i].str == caret) break;
|
|
}
|
|
}
|
|
|
|
void bndIconLabelCaret(NVGcontext *ctx, float x, float y, float w, float h,
|
|
int iconid, NVGcolor color, float fontsize, const char *label,
|
|
NVGcolor caretcolor, int cbegin, int cend) {
|
|
float pleft = BND_TEXT_RADIUS;
|
|
if (!label) return;
|
|
if (iconid >= 0) {
|
|
bndIcon(ctx,x+4,y+2,iconid);
|
|
pleft += BND_ICON_SHEET_RES;
|
|
}
|
|
|
|
if (bnd_font < 0) return;
|
|
|
|
x+=pleft;
|
|
y+=BND_WIDGET_HEIGHT-BND_TEXT_PAD_DOWN;
|
|
|
|
nvgFontFaceId(ctx, bnd_font);
|
|
nvgFontSize(ctx, fontsize);
|
|
nvgTextAlign(ctx, NVG_ALIGN_LEFT|NVG_ALIGN_BASELINE);
|
|
|
|
w -= BND_TEXT_RADIUS+pleft;
|
|
|
|
if (cend >= cbegin) {
|
|
int c0r,c1r;
|
|
float c0x,c0y,c1x,c1y;
|
|
float desc,lh;
|
|
static NVGtextRow rows[BND_MAX_ROWS];
|
|
int nrows = nvgTextBreakLines(
|
|
ctx, label, label+cend+1, w, rows, BND_MAX_ROWS);
|
|
nvgTextMetrics(ctx, NULL, &desc, &lh);
|
|
|
|
bndCaretPosition(ctx, x, y, desc, lh, label+cbegin,
|
|
rows, nrows, &c0r, &c0x, &c0y);
|
|
bndCaretPosition(ctx, x, y, desc, lh, label+cend,
|
|
rows, nrows, &c1r, &c1x, &c1y);
|
|
|
|
nvgBeginPath(ctx);
|
|
if (cbegin == cend) {
|
|
nvgFillColor(ctx, nvgRGBf(0.337,0.502,0.761));
|
|
nvgRect(ctx, c0x-1, c0y, 2, lh+1);
|
|
} else {
|
|
nvgFillColor(ctx, caretcolor);
|
|
if (c0r == c1r) {
|
|
nvgRect(ctx, c0x-1, c0y, c1x-c0x+1, lh+1);
|
|
} else {
|
|
int blk=c1r-c0r-1;
|
|
nvgRect(ctx, c0x-1, c0y, x+w-c0x+1, lh+1);
|
|
nvgRect(ctx, x, c1y, c1x-x+1, lh+1);
|
|
|
|
if (blk)
|
|
nvgRect(ctx, x, c0y+lh, w, blk*lh+1);
|
|
}
|
|
}
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
nvgBeginPath(ctx);
|
|
nvgFillColor(ctx, color);
|
|
nvgTextBox(ctx,x,y,w,label, NULL);
|
|
}
|
|
|
|
void bndCheck(NVGcontext *ctx, float ox, float oy, NVGcolor color) {
|
|
nvgBeginPath(ctx);
|
|
nvgStrokeWidth(ctx,2);
|
|
nvgStrokeColor(ctx,color);
|
|
nvgLineCap(ctx,NVG_BUTT);
|
|
nvgLineJoin(ctx,NVG_MITER);
|
|
nvgMoveTo(ctx,ox+4,oy+5);
|
|
nvgLineTo(ctx,ox+7,oy+8);
|
|
nvgLineTo(ctx,ox+14,oy+1);
|
|
nvgStroke(ctx);
|
|
}
|
|
|
|
void bndArrow(NVGcontext *ctx, float x, float y, float s, NVGcolor color) {
|
|
nvgBeginPath(ctx);
|
|
nvgMoveTo(ctx,x,y);
|
|
nvgLineTo(ctx,x-s,y+s);
|
|
nvgLineTo(ctx,x-s,y-s);
|
|
nvgClosePath(ctx);
|
|
nvgFillColor(ctx,color);
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndUpDownArrow(NVGcontext *ctx, float x, float y, float s, NVGcolor color) {
|
|
float w;
|
|
|
|
nvgBeginPath(ctx);
|
|
w = 1.1f*s;
|
|
nvgMoveTo(ctx,x,y-1);
|
|
nvgLineTo(ctx,x+0.5*w,y-s-1);
|
|
nvgLineTo(ctx,x+w,y-1);
|
|
nvgClosePath(ctx);
|
|
nvgMoveTo(ctx,x,y+1);
|
|
nvgLineTo(ctx,x+0.5*w,y+s+1);
|
|
nvgLineTo(ctx,x+w,y+1);
|
|
nvgClosePath(ctx);
|
|
nvgFillColor(ctx,color);
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndNodeArrowDown(NVGcontext *ctx, float x, float y, float s, NVGcolor color) {
|
|
float w;
|
|
nvgBeginPath(ctx);
|
|
w = 1.0f*s;
|
|
nvgMoveTo(ctx,x,y);
|
|
nvgLineTo(ctx,x+0.5*w,y-s);
|
|
nvgLineTo(ctx,x-0.5*w,y-s);
|
|
nvgClosePath(ctx);
|
|
nvgFillColor(ctx,color);
|
|
nvgFill(ctx);
|
|
}
|
|
|
|
void bndScrollHandleRect(float *x, float *y, float *w, float *h,
|
|
float offset, float size) {
|
|
size = bnd_clamp(size,0,1);
|
|
offset = bnd_clamp(offset,0,1);
|
|
if ((*h) > (*w)) {
|
|
float hs = bnd_fmaxf(size*(*h), (*w)+1);
|
|
*y = (*y) + ((*h)-hs)*offset;
|
|
*h = hs;
|
|
} else {
|
|
float ws = bnd_fmaxf(size*(*w), (*h)-1);
|
|
*x = (*x) + ((*w)-ws)*offset;
|
|
*w = ws;
|
|
}
|
|
}
|
|
|
|
NVGcolor bndNodeWireColor(const BNDnodeTheme *theme, BNDwidgetState state) {
|
|
switch(state) {
|
|
default:
|
|
case BND_DEFAULT: return nvgRGBf(0.5f,0.5f,0.5f);
|
|
case BND_HOVER: return theme->wireSelectColor;
|
|
case BND_ACTIVE: return theme->activeNodeColor;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef BND_INLINE
|
|
#undef BND_INLINE
|
|
#endif
|
|
|
|
#endif // BLENDISH_IMPLEMENTATION
|