bgfx/examples/15-shadowmaps-simple/fs_sms_shadow_pd.sc

19 lines
479 B
Scala

$input v_position
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
uniform vec4 u_depthScaleOffset; // for GL, map depth values into [0, 1] range
#define u_depthScale u_depthScaleOffset.x
#define u_depthOffset u_depthScaleOffset.y
void main()
{
float depth = v_position.z/v_position.w * u_depthScale + u_depthOffset;
gl_FragColor = packFloatToRgba(depth);
}