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$input v_texcoord0
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/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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SAMPLERCUBE(s_texCube, 0);
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void main()
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{
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gl_FragColor = textureCube(s_texCube, v_texcoord0);
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}
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