$input v_color0, v_texcoord0 /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include SAMPLER2D(s_texColor, 0); void main() { vec4 rgba = texture2D(s_texColor, v_texcoord0.xy).xxxx; rgba.xyz = rgba.xyz * v_color0.xyz * rgba.w * v_color0.w; rgba.w = rgba.w * v_color0.w * (1.0f - v_texcoord0.z); gl_FragColor = rgba; }