/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_shader.sh" uniform vec4 bgfx_clear_color[8]; void main() { gl_FragData[0] = bgfx_clear_color[0]; gl_FragData[1] = bgfx_clear_color[1]; gl_FragData[2] = bgfx_clear_color[2]; gl_FragData[3] = bgfx_clear_color[3]; gl_FragData[4] = bgfx_clear_color[4]; gl_FragData[5] = bgfx_clear_color[5]; gl_FragData[6] = bgfx_clear_color[6]; }