$input v_texcoord0 /* * Copyright 2021 elven cache. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" #include "parameters.sh" SAMPLER2D(s_color, 0); void main() { vec2 texCoord = v_texcoord0; vec4 linearColor = texture2D(s_color, texCoord); // this pass is writing directly out to backbuffer, convert from linear to gamma vec4 color = vec4(toGamma(linearColor.xyz), linearColor.w); gl_FragColor = color; }