$input v_texcoord0 /* * Copyright 2021 elven cache. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" #include "parameters.sh" #define USE_PACKED_COLOR_AND_BLUR 1 #include "bokeh_dof.sh" SAMPLER2D(s_color, 0); void main() { vec2 texCoord = v_texcoord0.xy; vec4 outColor = DepthOfField(s_color, s_color, texCoord, u_focusPoint, u_focusScale); // this pass isn't writing final output, leave in linear space for combining with scene color gl_FragColor = outColor; }