/* * Copyright 2013 Jeremie Roy. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __TEXT_BUFFER_MANAGER_H__ #define __TEXT_BUFFER_MANAGER_H__ #include "font_manager.h" BGFX_HANDLE(TextBufferHandle); /// type of vertex and index buffer to use with a TextBuffer enum BufferType { STATIC, DYNAMIC, TRANSIENT }; /// special style effect (can be combined) enum TextStyleFlags { STYLE_NORMAL = 0, STYLE_OVERLINE = 1, STYLE_UNDERLINE = 1 << 1, STYLE_STRIKE_THROUGH = 1 << 2, STYLE_BACKGROUND = 1 << 3, }; struct TextRectangle { float width, height; }; class TextBuffer; class TextBufferManager { public: TextBufferManager(FontManager* _fontManager); ~TextBufferManager(); TextBufferHandle createTextBuffer(uint32_t _type, BufferType _bufferType); void destroyTextBuffer(TextBufferHandle _handle); void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0); void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL); void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF); void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF); void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF); void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF); void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF); void setPenPosition(TextBufferHandle _handle, float _x, float _y); /// append an ASCII/utf-8 string to the buffer using current pen position and color void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end = NULL); /// append a wide char unicode string to the buffer using current pen position and color void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL); /// append a whole face of the atlas cube, mostly used for debugging and visualizing atlas void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex); /// Clear the text buffer and reset its state (pen/color) void clearTextBuffer(TextBufferHandle _handle); /// Return the rectangular size of the current text buffer (including all its content) TextRectangle getRectangle(TextBufferHandle _handle) const; private: struct BufferCache { uint16_t indexBufferHandle; uint16_t vertexBufferHandle; TextBuffer* textBuffer; BufferType bufferType; uint32_t fontType; }; BufferCache* m_textBuffers; bx::HandleAlloc m_textBufferHandles; FontManager* m_fontManager; bgfx::VertexDecl m_vertexDecl; bgfx::UniformHandle u_texColor; bgfx::UniformHandle u_inverse_gamma; bgfx::ProgramHandle m_basicProgram; bgfx::ProgramHandle m_distanceProgram; bgfx::ProgramHandle m_distanceSubpixelProgram; }; #endif // __TEXT_BUFFER_MANAGER_H__