$input a_position, a_texcoord0 $output v_position, v_texcoord0 /* * Copyright 2015 Andrew Mac. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" void main() { vec3 vp = mul(u_model[0], vec4(a_position.xyz, 1.0)).xyz; v_position = vp; v_texcoord0 = mul(u_model[0], vec4(a_texcoord0.xy, 1.0, 1.0)).xy; gl_Position = mul(u_viewProj, vec4(vp.xyz, 1.0)); }