$input v_texcoord0 /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER3D(s_texColor, 0); uniform vec4 u_time; void main() { vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5); gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x); }