/* * Copyright 2011-2023 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" namespace { struct PosNormalTangentTexcoordVertex { float m_x; float m_y; float m_z; uint32_t m_normal; uint32_t m_tangent; int16_t m_u; int16_t m_v; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) .end(); } static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosNormalTangentTexcoordVertex::ms_layout; static PosNormalTangentTexcoordVertex s_cubeVertices[24] = { {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 }, { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 }, {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff }, { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff }, {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 }, { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 }, {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff }, { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff }, {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 }, { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 }, {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff }, { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff }, {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 }, { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 }, {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff }, { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff }, { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 }, { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 }, { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff }, { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff }, {-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 }, {-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 }, {-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff }, {-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff }, }; static const uint16_t s_cubeIndices[36] = { 0, 2, 1, 1, 2, 3, 4, 5, 6, 5, 7, 6, 8, 10, 9, 9, 10, 11, 12, 13, 14, 13, 15, 14, 16, 18, 17, 17, 18, 19, 20, 21, 22, 21, 23, 22, }; class ExampleBump : public entry::AppI { public: ExampleBump(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); init.platformData.ndt = entry::getNativeDisplayHandle(); init.platformData.type = entry::getNativeWindowHandleType(); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Get renderer capabilities info. const bgfx::Caps* caps = bgfx::getCaps(); m_instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING); // Create vertex stream declaration. PosNormalTangentTexcoordVertex::init(); calcTangents(s_cubeVertices , BX_COUNTOF(s_cubeVertices) , PosNormalTangentTexcoordVertex::ms_layout , s_cubeIndices , BX_COUNTOF(s_cubeIndices) ); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosNormalTangentTexcoordVertex::ms_layout ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create texture sampler uniforms. s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler); s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Sampler); m_numLights = 4; u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, m_numLights); u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, m_numLights); // Create program from shaders. m_program = loadProgram(m_instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump"); // Load diffuse texture. m_textureColor = loadTexture("textures/fieldstone-rgba.dds"); // Load normal texture. m_textureNormal = loadTexture("textures/fieldstone-n.dds"); m_timeOffset = bx::getHPCounter(); imguiCreate(); } virtual int shutdown() override { imguiDestroy(); // Cleanup. bgfx::destroy(m_ibh); bgfx::destroy(m_vbh); bgfx::destroy(m_program); bgfx::destroy(m_textureColor); bgfx::destroy(m_textureNormal); bgfx::destroy(s_texColor); bgfx::destroy(s_texNormal); bgfx::destroy(u_lightPosRadius); bgfx::destroy(u_lightRgbInnerR); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); imguiEndFrame(); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() )); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -7.0f }; // Set view and projection matrix for view 0. { float view[16]; bx::mtxLookAt(view, eye, at); float proj[16]; bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); } float lightPosRadius[4][4]; for (uint32_t ii = 0; ii < m_numLights; ++ii) { lightPosRadius[ii][0] = bx::sin( (time*(0.1f + ii*0.17f) + ii*bx::kPiHalf*1.37f ) )*3.0f; lightPosRadius[ii][1] = bx::cos( (time*(0.2f + ii*0.29f) + ii*bx::kPiHalf*1.49f ) )*3.0f; lightPosRadius[ii][2] = -2.5f; lightPosRadius[ii][3] = 3.0f; } bgfx::setUniform(u_lightPosRadius, lightPosRadius, m_numLights); float lightRgbInnerR[4][4] = { { 1.0f, 0.7f, 0.2f, 0.8f }, { 0.7f, 0.2f, 1.0f, 0.8f }, { 0.2f, 1.0f, 0.7f, 0.8f }, { 1.0f, 0.4f, 0.2f, 0.8f }, }; bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights); const uint16_t instanceStride = 64; const uint16_t numInstances = 3; if (m_instancingSupported) { // Write instance data for 3x3 cubes. for (uint32_t yy = 0; yy < 3; ++yy) { if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) ) { bgfx::InstanceDataBuffer idb; bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride); uint8_t* data = idb.data; for (uint32_t xx = 0; xx < 3; ++xx) { float* mtx = (float*)data; bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f); mtx[12] = -3.0f + float(xx)*3.0f; mtx[13] = -3.0f + float(yy)*3.0f; mtx[14] = 0.0f; data += instanceStride; } // Set instance data buffer. bgfx::setInstanceDataBuffer(&idb, 0, numInstances); // Set vertex and index buffer. bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); // Bind textures. bgfx::setTexture(0, s_texColor, m_textureColor); bgfx::setTexture(1, s_texNormal, m_textureNormal); // Set render states. bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_MSAA ); // Submit primitive for rendering to view 0. bgfx::submit(0, m_program); } } } else { for (uint32_t yy = 0; yy < 3; ++yy) { for (uint32_t xx = 0; xx < 3; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f); mtx[12] = -3.0f + float(xx)*3.0f; mtx[13] = -3.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set transform for draw call. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); // Bind textures. bgfx::setTexture(0, s_texColor, m_textureColor); bgfx::setTexture(1, s_texNormal, m_textureNormal); // Set render states. bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_MSAA ); // Submit primitive for rendering to view 0. bgfx::submit(0, m_program); } } } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::UniformHandle s_texColor; bgfx::UniformHandle s_texNormal; bgfx::UniformHandle u_lightPosRadius; bgfx::UniformHandle u_lightRgbInnerR; bgfx::ProgramHandle m_program; bgfx::TextureHandle m_textureColor; bgfx::TextureHandle m_textureNormal; uint16_t m_numLights; bool m_instancingSupported; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; int64_t m_timeOffset; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleBump , "06-bump" , "Loading textures." , "https://bkaradzic.github.io/bgfx/examples.html#bump" );