$input v_texcoord0, v_color0 /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include SAMPLER2D(s_texColor, 0); void main() { gl_FragColor = texture2D(s_texColor, v_texcoord0) * v_color0; }