// https://github.com/ocornut/imgui/issues/76 // Taken from: https://github.com/wasikuss/imgui/commit/a50515ace6d9a62ebcd69817f1da927d31c39bb1 namespace ImGui { extern float RoundScalarWithFormatFloat(const char* format, ImGuiDataType data_type, float v); extern float SliderCalcRatioFromValueFloat(ImGuiDataType data_type, float v, float v_min, float v_max, float power, float linear_zero_pos); // ~80% common code with ImGui::SliderBehavior bool RangeSliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v1, float* v2, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); const ImGuiStyle& style = g.Style; // Draw frame RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; const float grab_padding = 2.0f; const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); float grab_sz; if (decimal_precision > 0) grab_sz = ImMin(style.GrabMinSize, slider_sz); else grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit const float slider_usable_sz = slider_sz - grab_sz; const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f; const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f; // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f float linear_zero_pos = 0.0f; // 0.0->1.0f if (v_min * v_max < 0.0f) { // Different sign const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power); const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power); linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0); } else { // Same sign linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; } // Process clicking on the slider bool value_changed = false; if (g.ActiveId == id) { if (g.IO.MouseDown[0]) { const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; if (!is_horizontal) clicked_t = 1.0f - clicked_t; float new_value; if (is_non_linear) { // Account for logarithmic scale on both sides of the zero if (clicked_t < linear_zero_pos) { // Negative: rescale to the negative range before powering float a = 1.0f - (clicked_t / linear_zero_pos); a = powf(a, power); new_value = ImLerp(ImMin(v_max,0.0f), v_min, a); } else { // Positive: rescale to the positive range before powering float a; if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f) a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos); else a = clicked_t; a = powf(a, power); new_value = ImLerp(ImMax(v_min,0.0f), v_max, a); } } else { // Linear slider new_value = ImLerp(v_min, v_max, clicked_t); } char fmt[64]; snprintf(fmt, 64, "%%.%df", decimal_precision); // Round past decimal precision new_value = RoundScalarWithFormatFloat(fmt, ImGuiDataType_Float, new_value); if (*v1 != new_value || *v2 != new_value) { if (fabsf(*v1 - new_value) < fabsf(*v2 - new_value)) { *v1 = new_value; } else { *v2 = new_value; } value_changed = true; } } else { ClearActiveID(); } } // Calculate slider grab positioning float grab_t = SliderCalcRatioFromValueFloat(ImGuiDataType_Float, *v1, v_min, v_max, power, linear_zero_pos); // Draw if (!is_horizontal) grab_t = 1.0f - grab_t; float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); ImRect grab_bb1; if (is_horizontal) grab_bb1 = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding)); else grab_bb1 = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f)); window->DrawList->AddRectFilled(grab_bb1.Min, grab_bb1.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); // Calculate slider grab positioning grab_t = SliderCalcRatioFromValueFloat(ImGuiDataType_Float, *v2, v_min, v_max, power, linear_zero_pos); // Draw if (!is_horizontal) grab_t = 1.0f - grab_t; grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); ImRect grab_bb2; if (is_horizontal) grab_bb2 = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding)); else grab_bb2 = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f)); window->DrawList->AddRectFilled(grab_bb2.Min, grab_bb2.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); ImRect connector(grab_bb1.Min, grab_bb2.Max); connector.Min.x += grab_sz; connector.Min.y += grab_sz*0.3f; connector.Max.x -= grab_sz; connector.Max.y -= grab_sz*0.3f; window->DrawList->AddRectFilled(connector.Min, connector.Max, GetColorU32(ImGuiCol_SliderGrab), style.GrabRounding); return value_changed; } // ~95% common code with ImGui::SliderFloat bool RangeSliderFloat(const char* label, float* v1, float* v2, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); // NB- we don't call ItemSize() yet because we may turn into a text edit box below if (!ItemAdd(total_bb, id)) { ItemSize(total_bb, style.FramePadding.y); return false; } const bool hovered = ItemHoverable(frame_bb, id); if (hovered) SetHoveredID(id); if (!display_format) display_format = "(%.3f, %.3f)"; int decimal_precision = ImParseFormatPrecision(display_format, 3); // Tabbing or CTRL-clicking on Slider turns it into an input box bool start_text_input = false; const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id); if (tab_focus_requested || (hovered && g.IO.MouseClicked[0])) { SetActiveID(id, window); FocusWindow(window); if (tab_focus_requested || g.IO.KeyCtrl) { start_text_input = true; g.ScalarAsInputTextId = 0; } } if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id)) { char fmt[64]; snprintf(fmt, 64, "%%.%df", decimal_precision); return InputScalarAsWidgetReplacement(frame_bb, id, label, ImGuiDataType_Float, v1, fmt); } ItemSize(total_bb, style.FramePadding.y); // Actual slider behavior + render grab const bool value_changed = RangeSliderBehavior(frame_bb, id, v1, v2, v_min, v_max, power, decimal_precision, 0); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v1, *v2); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); return value_changed; } } // namespace ImGui