$input v_texcoord0, v_color0 /* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER2D(s_texColor, 0); void main() { vec4 bgColor = vec4(0.0, 0.0, 0.0, 0.0); vec4 fgColor = vec4(1.0, 1.0, 1.0, 1.0); float sigDist = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod).x; float width = fwidth(sigDist); float edge = 0.5; float opacity = clamp(smoothstep(edge - width, edge + width, sigDist), 0.0, 1.0); gl_FragColor = mix(bgColor, fgColor, opacity); }