/* * Copyright 2018 Attila Kocsis. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_compute.sh" #include "uniforms.sh" UIMAGE2D_WR(s_loadCounterOutputUAV, r32ui, 0); NUM_THREADS(1, 1, 1) void main() { imageStore(s_loadCounterOutputUAV, ivec2(0, 0), uvec4(0,0,0,0)); }