// // Copyright (C) 2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of Google, Inc., nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "hlslAttributes.h" #include #include namespace glslang { // Map the given string to an attribute enum from TAttributeType, // or EatNone if invalid. TAttributeType TAttributeMap::attributeFromName(const TString& name) { // These are case insensitive. TString lowername(name); std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower); if (lowername == "allow_uav_condition") return EatAllow_uav_condition; else if (lowername == "branch") return EatBranch; else if (lowername == "call") return EatCall; else if (lowername == "domain") return EatDomain; else if (lowername == "earlydepthstencil") return EatEarlyDepthStencil; else if (lowername == "fastopt") return EatFastOpt; else if (lowername == "flatten") return EatFlatten; else if (lowername == "forcecase") return EatForceCase; else if (lowername == "instance") return EatInstance; else if (lowername == "maxtessfactor") return EatMaxTessFactor; else if (lowername == "maxvertexcount") return EatMaxVertexCount; else if (lowername == "numthreads") return EatNumThreads; else if (lowername == "outputcontrolpoints") return EatOutputControlPoints; else if (lowername == "outputtopology") return EatOutputTopology; else if (lowername == "partitioning") return EatPartitioning; else if (lowername == "patchconstantfunc") return EatPatchConstantFunc; else if (lowername == "unroll") return EatUnroll; else return EatNone; } // Look up entry, inserting if it's not there, and if name is a valid attribute name // as known by attributeFromName. TAttributeType TAttributeMap::setAttribute(const TString* name, TIntermAggregate* value) { if (name == nullptr) return EatNone; const TAttributeType attr = attributeFromName(*name); if (attr != EatNone) attributes[attr] = value; return attr; } // Look up entry (const version), and return aggregate node. This cannot change the map. const TIntermAggregate* TAttributeMap::operator[](TAttributeType attr) const { const auto entry = attributes.find(attr); return (entry == attributes.end()) ? nullptr : entry->second; } } // end namespace glslang