/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef IMAGE_H_HEADER_GUARD #define IMAGE_H_HEADER_GUARD namespace bgfx { /// struct ImageContainer { bx::AllocatorI* m_allocator; void* m_data; TextureFormat::Enum m_format; uint32_t m_size; uint32_t m_offset; uint32_t m_width; uint32_t m_height; uint32_t m_depth; uint16_t m_numLayers; uint8_t m_numMips; bool m_hasAlpha; bool m_cubeMap; bool m_ktx; bool m_ktxLE; bool m_srgb; }; /// ImageContainer* imageParse( bx::AllocatorI* _allocator , const void* _data , uint32_t _size , TextureFormat::Enum _dstFormat = TextureFormat::Count ); /// ImageContainer* imageAlloc( bx::AllocatorI* _allocator , TextureFormat::Enum _format , uint16_t _width , uint16_t _height , uint16_t _depth , uint16_t _numLayers , bool _cubeMap , bool _hasMips , const void* _data = NULL ); /// void imageFree(ImageContainer* _imageContainer); /// Converts format to string. const char* getName(TextureFormat::Enum _format); } // namespace bgfx #endif // IMAGE_H_HEADER_GUARD