/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/ /* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0622 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __d3d11_3_h__ #define __d3d11_3_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif /* Forward Declarations */ #ifndef __ID3D11Texture2D1_FWD_DEFINED__ #define __ID3D11Texture2D1_FWD_DEFINED__ typedef interface ID3D11Texture2D1 ID3D11Texture2D1; #endif /* __ID3D11Texture2D1_FWD_DEFINED__ */ #ifndef __ID3D11Texture3D1_FWD_DEFINED__ #define __ID3D11Texture3D1_FWD_DEFINED__ typedef interface ID3D11Texture3D1 ID3D11Texture3D1; #endif /* __ID3D11Texture3D1_FWD_DEFINED__ */ #ifndef __ID3D11RasterizerState2_FWD_DEFINED__ #define __ID3D11RasterizerState2_FWD_DEFINED__ typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2; #endif /* __ID3D11RasterizerState2_FWD_DEFINED__ */ #ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__ #define __ID3D11ShaderResourceView1_FWD_DEFINED__ typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1; #endif /* __ID3D11ShaderResourceView1_FWD_DEFINED__ */ #ifndef __ID3D11RenderTargetView1_FWD_DEFINED__ #define __ID3D11RenderTargetView1_FWD_DEFINED__ typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1; #endif /* __ID3D11RenderTargetView1_FWD_DEFINED__ */ #ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__ #define __ID3D11UnorderedAccessView1_FWD_DEFINED__ typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1; #endif /* __ID3D11UnorderedAccessView1_FWD_DEFINED__ */ #ifndef __ID3D11Query1_FWD_DEFINED__ #define __ID3D11Query1_FWD_DEFINED__ typedef interface ID3D11Query1 ID3D11Query1; #endif /* __ID3D11Query1_FWD_DEFINED__ */ #ifndef __ID3D11DeviceContext3_FWD_DEFINED__ #define __ID3D11DeviceContext3_FWD_DEFINED__ typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3; #endif /* __ID3D11DeviceContext3_FWD_DEFINED__ */ #ifndef __ID3D11Fence_FWD_DEFINED__ #define __ID3D11Fence_FWD_DEFINED__ typedef interface ID3D11Fence ID3D11Fence; #endif /* __ID3D11Fence_FWD_DEFINED__ */ #ifndef __ID3D11DeviceContext4_FWD_DEFINED__ #define __ID3D11DeviceContext4_FWD_DEFINED__ typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4; #endif /* __ID3D11DeviceContext4_FWD_DEFINED__ */ #ifndef __ID3D11Device3_FWD_DEFINED__ #define __ID3D11Device3_FWD_DEFINED__ typedef interface ID3D11Device3 ID3D11Device3; #endif /* __ID3D11Device3_FWD_DEFINED__ */ /* header files for imported files */ #include "oaidl.h" #include "ocidl.h" #include "dxgi1_3.h" #include "d3dcommon.h" #include "d3d11_2.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_d3d11_3_0000_0000 */ /* [local] */ #ifdef __cplusplus } #endif #include "d3d11_2.h" // #ifdef __cplusplus extern "C"{ #endif typedef enum D3D11_CONTEXT_TYPE { D3D11_CONTEXT_TYPE_ALL = 0, D3D11_CONTEXT_TYPE_3D = 1, D3D11_CONTEXT_TYPE_COMPUTE = 2, D3D11_CONTEXT_TYPE_COPY = 3, D3D11_CONTEXT_TYPE_VIDEO = 4 } D3D11_CONTEXT_TYPE; typedef enum D3D11_TEXTURE_LAYOUT { D3D11_TEXTURE_LAYOUT_UNDEFINED = 0, D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2 } D3D11_TEXTURE_LAYOUT; typedef struct D3D11_TEXTURE2D_DESC1 { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; D3D11_TEXTURE_LAYOUT TextureLayout; } D3D11_TEXTURE2D_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_TEXTURE2D_DESC1 : public D3D11_TEXTURE2D_DESC1 { CD3D11_TEXTURE2D_DESC1() {} explicit CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC1& o ) : D3D11_TEXTURE2D_DESC1( o ) {} explicit CD3D11_TEXTURE2D_DESC1( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, UINT sampleQuality = 0, UINT miscFlags = 0, D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) { Width = width; Height = height; MipLevels = mipLevels; ArraySize = arraySize; Format = format; SampleDesc.Count = sampleCount; SampleDesc.Quality = sampleQuality; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; TextureLayout = textureLayout; } explicit CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC &desc, D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) { Width = desc.Width; Height = desc.Height; MipLevels = desc.MipLevels; ArraySize = desc.ArraySize; Format = desc.Format; SampleDesc.Count = desc.SampleDesc.Count; SampleDesc.Quality = desc. SampleDesc.Quality; Usage = desc.Usage; BindFlags = desc.BindFlags; CPUAccessFlags = desc.CPUAccessFlags; MiscFlags = desc.MiscFlags; TextureLayout = textureLayout; } ~CD3D11_TEXTURE2D_DESC1() {} operator const D3D11_TEXTURE2D_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_s_ifspec; #ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__ #define __ID3D11Texture2D1_INTERFACE_DEFINED__ /* interface ID3D11Texture2D1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Texture2D1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("51218251-1E33-4617-9CCB-4D3A4367E7BB") ID3D11Texture2D1 : public ID3D11Texture2D { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_TEXTURE2D_DESC1 *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11Texture2D1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Texture2D1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Texture2D1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Texture2D1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Texture2D1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Texture2D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Texture2D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Texture2D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Texture2D1 * This, /* [annotation] */ _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Texture2D1 * This, /* [annotation] */ _In_ UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Texture2D1 * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Texture2D1 * This, /* [annotation] */ _Out_ D3D11_TEXTURE2D_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11Texture2D1 * This, /* [annotation] */ _Out_ D3D11_TEXTURE2D_DESC1 *pDesc); END_INTERFACE } ID3D11Texture2D1Vtbl; interface ID3D11Texture2D1 { CONST_VTBL struct ID3D11Texture2D1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Texture2D1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Texture2D1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Texture2D1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Texture2D1_GetType(This,pResourceDimension) \ ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) #define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) \ ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) #define ID3D11Texture2D1_GetEvictionPriority(This) \ ( (This)->lpVtbl -> GetEvictionPriority(This) ) #define ID3D11Texture2D1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11Texture2D1_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0001 */ /* [local] */ typedef struct D3D11_TEXTURE3D_DESC1 { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; D3D11_TEXTURE_LAYOUT TextureLayout; } D3D11_TEXTURE3D_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_TEXTURE3D_DESC1 : public D3D11_TEXTURE3D_DESC1 { CD3D11_TEXTURE3D_DESC1() {} explicit CD3D11_TEXTURE3D_DESC1( const D3D11_TEXTURE3D_DESC1& o ) : D3D11_TEXTURE3D_DESC1( o ) {} explicit CD3D11_TEXTURE3D_DESC1( DXGI_FORMAT format, UINT width, UINT height, UINT depth, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0, D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) { Width = width; Height = height; Depth = depth; MipLevels = mipLevels; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; TextureLayout = textureLayout; } explicit CD3D11_TEXTURE3D_DESC1( const D3D11_TEXTURE3D_DESC &desc, D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) { Width = desc.Width; Height = desc.Height; Depth = desc.Depth; MipLevels = desc.MipLevels; Format = desc.Format; Usage = desc.Usage; BindFlags = desc.BindFlags; CPUAccessFlags = desc.CPUAccessFlags; MiscFlags = desc.MiscFlags; TextureLayout = textureLayout; } ~CD3D11_TEXTURE3D_DESC1() {} operator const D3D11_TEXTURE3D_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_s_ifspec; #ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__ #define __ID3D11Texture3D1_INTERFACE_DEFINED__ /* interface ID3D11Texture3D1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Texture3D1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0C711683-2853-4846-9BB0-F3E60639E46A") ID3D11Texture3D1 : public ID3D11Texture3D { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_TEXTURE3D_DESC1 *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11Texture3D1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Texture3D1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Texture3D1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Texture3D1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Texture3D1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Texture3D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Texture3D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Texture3D1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D11Texture3D1 * This, /* [annotation] */ _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D11Texture3D1 * This, /* [annotation] */ _In_ UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D11Texture3D1 * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Texture3D1 * This, /* [annotation] */ _Out_ D3D11_TEXTURE3D_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11Texture3D1 * This, /* [annotation] */ _Out_ D3D11_TEXTURE3D_DESC1 *pDesc); END_INTERFACE } ID3D11Texture3D1Vtbl; interface ID3D11Texture3D1 { CONST_VTBL struct ID3D11Texture3D1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Texture3D1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Texture3D1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Texture3D1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Texture3D1_GetType(This,pResourceDimension) \ ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) #define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) \ ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) #define ID3D11Texture3D1_GetEvictionPriority(This) \ ( (This)->lpVtbl -> GetEvictionPriority(This) ) #define ID3D11Texture3D1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11Texture3D1_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0002 */ /* [local] */ typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE { D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 } D3D11_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D11_RASTERIZER_DESC2 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D11_RASTERIZER_DESC2; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_RASTERIZER_DESC2 : public D3D11_RASTERIZER_DESC2 { CD3D11_RASTERIZER_DESC2() {} explicit CD3D11_RASTERIZER_DESC2( const D3D11_RASTERIZER_DESC2& o ) : D3D11_RASTERIZER_DESC2( o ) {} explicit CD3D11_RASTERIZER_DESC2( CD3D11_DEFAULT ) { FillMode = D3D11_FILL_SOLID; CullMode = D3D11_CULL_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D11_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; ScissorEnable = FALSE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; ForcedSampleCount = 0; ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF; } explicit CD3D11_RASTERIZER_DESC2( D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D11_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster ) { FillMode = fillMode; CullMode = cullMode; FrontCounterClockwise = frontCounterClockwise; DepthBias = depthBias; DepthBiasClamp = depthBiasClamp; SlopeScaledDepthBias = slopeScaledDepthBias; DepthClipEnable = depthClipEnable; ScissorEnable = scissorEnable; MultisampleEnable = multisampleEnable; AntialiasedLineEnable = antialiasedLineEnable; ForcedSampleCount = forcedSampleCount; ConservativeRaster = conservativeRaster; } ~CD3D11_RASTERIZER_DESC2() {} operator const D3D11_RASTERIZER_DESC2&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_s_ifspec; #ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__ #define __ID3D11RasterizerState2_INTERFACE_DEFINED__ /* interface ID3D11RasterizerState2 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11RasterizerState2; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac") ID3D11RasterizerState2 : public ID3D11RasterizerState1 { public: virtual void STDMETHODCALLTYPE GetDesc2( /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC2 *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11RasterizerState2Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11RasterizerState2 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11RasterizerState2 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11RasterizerState2 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11RasterizerState2 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11RasterizerState2 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11RasterizerState2 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11RasterizerState2 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11RasterizerState2 * This, /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11RasterizerState2 * This, /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC1 *pDesc); void ( STDMETHODCALLTYPE *GetDesc2 )( ID3D11RasterizerState2 * This, /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC2 *pDesc); END_INTERFACE } ID3D11RasterizerState2Vtbl; interface ID3D11RasterizerState2 { CONST_VTBL struct ID3D11RasterizerState2Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11RasterizerState2_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11RasterizerState2_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11RasterizerState2_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11RasterizerState2_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11RasterizerState2_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #define ID3D11RasterizerState2_GetDesc2(This,pDesc) \ ( (This)->lpVtbl -> GetDesc2(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0003 */ /* [local] */ typedef struct D3D11_TEX2D_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; } D3D11_TEX2D_SRV1; typedef struct D3D11_TEX2D_ARRAY_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_SRV1; typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV1 Texture2D; D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; } ; } D3D11_SHADER_RESOURCE_VIEW_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_SHADER_RESOURCE_VIEW_DESC1 : public D3D11_SHADER_RESOURCE_VIEW_DESC1 { CD3D11_SHADER_RESOURCE_VIEW_DESC1() {} explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( const D3D11_SHADER_RESOURCE_VIEW_DESC1& o ) : D3D11_SHADER_RESOURCE_VIEW_DESC1( o ) {} explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, // FirstElement for BUFFER UINT mipLevels = -1, // NumElements for BUFFER UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY UINT flags = 0, // BUFFEREX only UINT planeSlice = 0 ) // Texture2D and Texture2DArray only { Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_SRV_DIMENSION_BUFFER: Buffer.FirstElement = mostDetailedMip; Buffer.NumElements = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1D: Texture1D.MostDetailedMip = mostDetailedMip; Texture1D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MostDetailedMip = mostDetailedMip; Texture1DArray.MipLevels = mipLevels; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2D: Texture2D.MostDetailedMip = mostDetailedMip; Texture2D.MipLevels = mipLevels; Texture2D.PlaneSlice = planeSlice; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MostDetailedMip = mostDetailedMip; Texture2DArray.MipLevels = mipLevels; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; case D3D11_SRV_DIMENSION_TEXTURE2DMS: break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURE3D: Texture3D.MostDetailedMip = mostDetailedMip; Texture3D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: TextureCube.MostDetailedMip = mostDetailedMip; TextureCube.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: TextureCubeArray.MostDetailedMip = mostDetailedMip; TextureCubeArray.MipLevels = mipLevels; TextureCubeArray.First2DArrayFace = firstArraySlice; TextureCubeArray.NumCubes = arraySize; break; case D3D11_SRV_DIMENSION_BUFFEREX: BufferEx.FirstElement = mostDetailedMip; BufferEx.NumElements = mipLevels; BufferEx.Flags = flags; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( _In_ ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags = 0 ) { Format = format; ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX; BufferEx.FirstElement = firstElement; BufferEx.NumElements = numElements; BufferEx.Flags = flags; } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( _In_ ID3D11Texture1D* pTex1D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels || (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE1D: Texture1D.MostDetailedMip = mostDetailedMip; Texture1D.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MostDetailedMip = mostDetailedMip; Texture1DArray.MipLevels = mipLevels; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( _In_ ID3D11Texture2D* pTex2D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1, UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D or TEXTURE2DARRAY { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == mipLevels && D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension && D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) || (-1 == arraySize && (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension || D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; if (-1 == arraySize) { arraySize = TexDesc.ArraySize - firstArraySlice; if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6; } } Format = format; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE2D: Texture2D.MostDetailedMip = mostDetailedMip; Texture2D.MipLevels = mipLevels; Texture2D.PlaneSlice = planeSlice; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MostDetailedMip = mostDetailedMip; Texture2DArray.MipLevels = mipLevels; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; case D3D11_SRV_DIMENSION_TEXTURE2DMS: break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: TextureCube.MostDetailedMip = mostDetailedMip; TextureCube.MipLevels = mipLevels; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: TextureCubeArray.MostDetailedMip = mostDetailedMip; TextureCubeArray.MipLevels = mipLevels; TextureCubeArray.First2DArrayFace = firstArraySlice; TextureCubeArray.NumCubes = arraySize; break; default: break; } } explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( _In_ ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mostDetailedMip = 0, UINT mipLevels = -1 ) { ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; } Format = format; Texture3D.MostDetailedMip = mostDetailedMip; Texture3D.MipLevels = mipLevels; } ~CD3D11_SHADER_RESOURCE_VIEW_DESC1() {} operator const D3D11_SHADER_RESOURCE_VIEW_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_s_ifspec; #ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ #define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ /* interface ID3D11ShaderResourceView1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11ShaderResourceView1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802") ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1) = 0; }; #else /* C style interface */ typedef struct ID3D11ShaderResourceView1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ShaderResourceView1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ShaderResourceView1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ShaderResourceView1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _Outptr_ ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11ShaderResourceView1 * This, /* [annotation] */ _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1); END_INTERFACE } ID3D11ShaderResourceView1Vtbl; interface ID3D11ShaderResourceView1 { CONST_VTBL struct ID3D11ShaderResourceView1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11ShaderResourceView1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11ShaderResourceView1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11ShaderResourceView1_GetResource(This,ppResource) \ ( (This)->lpVtbl -> GetResource(This,ppResource) ) #define ID3D11ShaderResourceView1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11ShaderResourceView1_GetDesc1(This,pDesc1) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0004 */ /* [local] */ typedef struct D3D11_TEX2D_RTV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_RTV1; typedef struct D3D11_TEX2D_ARRAY_RTV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_RTV1; typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV1 Texture2D; D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; } ; } D3D11_RENDER_TARGET_VIEW_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_RENDER_TARGET_VIEW_DESC1 : public D3D11_RENDER_TARGET_VIEW_DESC1 { CD3D11_RENDER_TARGET_VIEW_DESC1() {} explicit CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1& o ) : D3D11_RENDER_TARGET_VIEW_DESC1( o ) {} explicit CD3D11_RENDER_TARGET_VIEW_DESC1( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D UINT arraySize = -1, // WSize for TEXTURE3D UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY { Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_RTV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; Texture2D.PlaneSlice = planeSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; case D3D11_RTV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC1( _In_ ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements ) { Format = format; ViewDimension = D3D11_RTV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; } explicit CD3D11_RENDER_TARGET_VIEW_DESC1( _In_ ID3D11Texture1D* pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC1( _In_ ID3D11Texture2D* pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT planeSlice = 0 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_RTV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; Texture2D.PlaneSlice = planeSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_RENDER_TARGET_VIEW_DESC1( _In_ ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_RENDER_TARGET_VIEW_DESC1() {} operator const D3D11_RENDER_TARGET_VIEW_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_s_ifspec; #ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__ #define __ID3D11RenderTargetView1_INTERFACE_DEFINED__ /* interface ID3D11RenderTargetView1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11RenderTargetView1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b") ID3D11RenderTargetView1 : public ID3D11RenderTargetView { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1) = 0; }; #else /* C style interface */ typedef struct ID3D11RenderTargetView1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11RenderTargetView1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11RenderTargetView1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11RenderTargetView1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11RenderTargetView1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11RenderTargetView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11RenderTargetView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11RenderTargetView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11RenderTargetView1 * This, /* [annotation] */ _Outptr_ ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11RenderTargetView1 * This, /* [annotation] */ _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11RenderTargetView1 * This, /* [annotation] */ _Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1); END_INTERFACE } ID3D11RenderTargetView1Vtbl; interface ID3D11RenderTargetView1 { CONST_VTBL struct ID3D11RenderTargetView1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11RenderTargetView1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11RenderTargetView1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11RenderTargetView1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11RenderTargetView1_GetResource(This,ppResource) \ ( (This)->lpVtbl -> GetResource(This,ppResource) ) #define ID3D11RenderTargetView1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11RenderTargetView1_GetDesc1(This,pDesc1) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0005 */ /* [local] */ typedef struct D3D11_TEX2D_UAV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_UAV1; typedef struct D3D11_TEX2D_ARRAY_UAV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_UAV1; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV1 Texture2D; D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; D3D11_TEX3D_UAV Texture3D; } ; } D3D11_UNORDERED_ACCESS_VIEW_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : public D3D11_UNORDERED_ACCESS_VIEW_DESC1 { CD3D11_UNORDERED_ACCESS_VIEW_DESC1() {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1& o ) : D3D11_UNORDERED_ACCESS_VIEW_DESC1( o ) {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D UINT arraySize = -1, // WSize for TEXTURE3D UINT flags = 0, // BUFFER only UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY { Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_UAV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; Buffer.Flags = flags; break; case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; Texture2D.PlaneSlice = planeSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; case D3D11_UAV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( _In_ ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags = 0 ) { Format = format; ViewDimension = D3D11_UAV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; Buffer.Flags = flags; } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( _In_ ID3D11Texture1D* pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( _In_ ID3D11Texture2D* pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT planeSlice = 0 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension)) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; Texture2D.PlaneSlice = planeSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; Texture2DArray.PlaneSlice = planeSlice; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( _In_ ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1() {} operator const D3D11_UNORDERED_ACCESS_VIEW_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_s_ifspec; #ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ #define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ /* interface ID3D11UnorderedAccessView1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11UnorderedAccessView1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403") ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1) = 0; }; #else /* C style interface */ typedef struct ID3D11UnorderedAccessView1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11UnorderedAccessView1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11UnorderedAccessView1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11UnorderedAccessView1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _Outptr_ ID3D11Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11UnorderedAccessView1 * This, /* [annotation] */ _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1); END_INTERFACE } ID3D11UnorderedAccessView1Vtbl; interface ID3D11UnorderedAccessView1 { CONST_VTBL struct ID3D11UnorderedAccessView1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11UnorderedAccessView1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11UnorderedAccessView1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11UnorderedAccessView1_GetResource(This,ppResource) \ ( (This)->lpVtbl -> GetResource(This,ppResource) ) #define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11UnorderedAccessView1_GetDesc1(This,pDesc1) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0006 */ /* [local] */ typedef struct D3D11_QUERY_DESC1 { D3D11_QUERY Query; UINT MiscFlags; D3D11_CONTEXT_TYPE ContextType; } D3D11_QUERY_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_QUERY_DESC1 : public D3D11_QUERY_DESC1 { CD3D11_QUERY_DESC1() {} explicit CD3D11_QUERY_DESC1( const D3D11_QUERY_DESC1& o ) : D3D11_QUERY_DESC1( o ) {} explicit CD3D11_QUERY_DESC1( D3D11_QUERY query, UINT miscFlags = 0, D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL ) { Query = query; MiscFlags = miscFlags; ContextType = contextType; } ~CD3D11_QUERY_DESC1() {} operator const D3D11_QUERY_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_s_ifspec; #ifndef __ID3D11Query1_INTERFACE_DEFINED__ #define __ID3D11Query1_INTERFACE_DEFINED__ /* interface ID3D11Query1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Query1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916") ID3D11Query1 : public ID3D11Query { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_QUERY_DESC1 *pDesc1) = 0; }; #else /* C style interface */ typedef struct ID3D11Query1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Query1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Query1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Query1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Query1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Query1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Query1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Query1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D11Query1 * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11Query1 * This, /* [annotation] */ _Out_ D3D11_QUERY_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11Query1 * This, /* [annotation] */ _Out_ D3D11_QUERY_DESC1 *pDesc1); END_INTERFACE } ID3D11Query1Vtbl; interface ID3D11Query1 { CONST_VTBL struct ID3D11Query1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Query1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Query1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Query1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Query1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Query1_GetDataSize(This) \ ( (This)->lpVtbl -> GetDataSize(This) ) #define ID3D11Query1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11Query1_GetDesc1(This,pDesc1) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Query1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0007 */ /* [local] */ typedef enum D3D11_FENCE_FLAG { D3D11_FENCE_FLAG_NONE = 0x1, D3D11_FENCE_FLAG_SHARED = 0x2, D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4 } D3D11_FENCE_FLAG; DEFINE_ENUM_FLAG_OPERATORS(D3D11_FENCE_FLAG); extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0007_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0007_v0_0_s_ifspec; #ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__ #define __ID3D11DeviceContext3_INTERFACE_DEFINED__ /* interface ID3D11DeviceContext3 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11DeviceContext3; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f") ID3D11DeviceContext3 : public ID3D11DeviceContext2 { public: virtual void STDMETHODCALLTYPE Flush1( D3D11_CONTEXT_TYPE ContextType, /* [annotation] */ _In_opt_ HANDLE hEvent) = 0; virtual void STDMETHODCALLTYPE SetHardwareProtectionState( /* [annotation] */ _In_ BOOL HwProtectionEnable) = 0; virtual void STDMETHODCALLTYPE GetHardwareProtectionState( /* [annotation] */ _Out_ BOOL *pHwProtectionEnable) = 0; }; #else /* C style interface */ typedef struct ID3D11DeviceContext3Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DeviceContext3 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DeviceContext3 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DeviceContext3 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *PSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11PixelShader *pPixelShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *PSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *VSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11VertexShader *pVertexShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DrawIndexed )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT IndexCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation); void ( STDMETHODCALLTYPE *Draw )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT VertexCount, /* [annotation] */ _In_ UINT StartVertexLocation); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource, /* [annotation] */ _In_ D3D11_MAP MapType, /* [annotation] */ _In_ UINT MapFlags, /* [annotation] */ _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); void ( STDMETHODCALLTYPE *Unmap )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource); void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *IASetInputLayout )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11InputLayout *pInputLayout); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pStrides, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11Buffer *pIndexBuffer, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT Offset); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT IndexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT VertexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *GSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11GeometryShader *pShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); void ( STDMETHODCALLTYPE *VSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *Begin )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); void ( STDMETHODCALLTYPE *End )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync, /* [annotation] */ _Out_writes_bytes_opt_( DataSize ) void *pData, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_ UINT GetDataFlags); void ( STDMETHODCALLTYPE *SetPredication )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11Predicate *pPredicate, /* [annotation] */ _In_ BOOL PredicateValue); void ( STDMETHODCALLTYPE *GSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView); void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT NumRTVs, /* [annotation] */ _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_ UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *OMSetBlendState )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11BlendState *pBlendState, /* [annotation] */ _In_opt_ const FLOAT BlendFactor[ 4 ], /* [annotation] */ _In_ UINT SampleMask); void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11DepthStencilState *pDepthStencilState, /* [annotation] */ _In_ UINT StencilRef); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *DrawAuto )( ID3D11DeviceContext3 * This); void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *Dispatch )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ UINT ThreadGroupCountX, /* [annotation] */ _In_ UINT ThreadGroupCountY, /* [annotation] */ _In_ UINT ThreadGroupCountZ); void ( STDMETHODCALLTYPE *DispatchIndirect )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *RSSetState )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11RasterizerState *pRasterizerState); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *CopySubresourceRegion )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource); void ( STDMETHODCALLTYPE *UpdateSubresource )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *CopyStructureCount )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Buffer *pDstBuffer, /* [annotation] */ _In_ UINT DstAlignedByteOffset, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pSrcView); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11RenderTargetView *pRenderTargetView, /* [annotation] */ _In_ const FLOAT ColorRGBA[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const UINT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const FLOAT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_ UINT ClearFlags, /* [annotation] */ _In_ FLOAT Depth, /* [annotation] */ _In_ UINT8 Stencil); void ( STDMETHODCALLTYPE *GenerateMips )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11ShaderResourceView *pShaderResourceView); void ( STDMETHODCALLTYPE *SetResourceMinLOD )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, FLOAT MinLOD); FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_ DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *ExecuteCommandList )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11CommandList *pCommandList, BOOL RestoreContextState); void ( STDMETHODCALLTYPE *HSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11HullShader *pHullShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *HSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *DSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11DomainShader *pDomainShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *CSSetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *CSSetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11ComputeShader *pComputeShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *CSSetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *PSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *VSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *IAGetInputLayout )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pStrides, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, /* [annotation] */ _Out_opt_ DXGI_FORMAT *Format, /* [annotation] */ _Out_opt_ UINT *Offset); void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *GSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( ID3D11DeviceContext3 * This, /* [annotation] */ _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); void ( STDMETHODCALLTYPE *VSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *GetPredication )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, /* [annotation] */ _Out_opt_ BOOL *pPredicateValue); void ( STDMETHODCALLTYPE *GSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *OMGetRenderTargets )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, /* [annotation] */ _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *OMGetBlendState )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, /* [annotation] */ _Out_opt_ FLOAT BlendFactor[ 4 ], /* [annotation] */ _Out_opt_ UINT *pSampleMask); void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, /* [annotation] */ _Out_opt_ UINT *pStencilRef); void ( STDMETHODCALLTYPE *SOGetTargets )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); void ( STDMETHODCALLTYPE *RSGetState )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); void ( STDMETHODCALLTYPE *RSGetViewports )( ID3D11DeviceContext3 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, /* [annotation] */ _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSGetScissorRects )( ID3D11DeviceContext3 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, /* [annotation] */ _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *HSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *HSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *DSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *DSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *CSGetShaderResources )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *CSGetShader )( ID3D11DeviceContext3 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *CSGetSamplers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *ClearState )( ID3D11DeviceContext3 * This); void ( STDMETHODCALLTYPE *Flush )( ID3D11DeviceContext3 * This); D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D11DeviceContext3 * This); UINT ( STDMETHODCALLTYPE *GetContextFlags )( ID3D11DeviceContext3 * This); HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( ID3D11DeviceContext3 * This, BOOL RestoreDeferredContextState, /* [annotation] */ _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *UpdateSubresource1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *DiscardResource )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *DiscardView )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11View *pResourceView); void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *SwapDeviceContextState )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3DDeviceContextState *pState, /* [annotation] */ _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); void ( STDMETHODCALLTYPE *ClearView )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11View *pView, /* [annotation] */ _In_ const FLOAT Color[ 4 ], /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRect, UINT NumRects); void ( STDMETHODCALLTYPE *DiscardView1 )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11View *pResourceView, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects, UINT NumRects); HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pTiledResource, /* [annotation] */ _In_ UINT NumTiledResourceRegions, /* [annotation] */ _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates, /* [annotation] */ _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes, /* [annotation] */ _In_opt_ ID3D11Buffer *pTilePool, /* [annotation] */ _In_ UINT NumRanges, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pRangeFlags, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, /* [annotation] */ _In_ UINT Flags); HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDestTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate, /* [annotation] */ _In_ ID3D11Resource *pSourceTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, /* [annotation] */ _In_ UINT Flags); void ( STDMETHODCALLTYPE *CopyTiles )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, /* [annotation] */ _In_ ID3D11Buffer *pBuffer, /* [annotation] */ _In_ UINT64 BufferStartOffsetInBytes, /* [annotation] */ _In_ UINT Flags); void ( STDMETHODCALLTYPE *UpdateTiles )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Resource *pDestTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, /* [annotation] */ _In_ const void *pSourceTileData, /* [annotation] */ _In_ UINT Flags); HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ ID3D11Buffer *pTilePool, /* [annotation] */ _In_ UINT64 NewSizeInBytes); void ( STDMETHODCALLTYPE *TiledResourceBarrier )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier, /* [annotation] */ _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier); BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )( ID3D11DeviceContext3 * This); void ( STDMETHODCALLTYPE *SetMarkerInt )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ LPCWSTR pLabel, INT Data); void ( STDMETHODCALLTYPE *BeginEventInt )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ LPCWSTR pLabel, INT Data); void ( STDMETHODCALLTYPE *EndEvent )( ID3D11DeviceContext3 * This); void ( STDMETHODCALLTYPE *Flush1 )( ID3D11DeviceContext3 * This, D3D11_CONTEXT_TYPE ContextType, /* [annotation] */ _In_opt_ HANDLE hEvent); void ( STDMETHODCALLTYPE *SetHardwareProtectionState )( ID3D11DeviceContext3 * This, /* [annotation] */ _In_ BOOL HwProtectionEnable); void ( STDMETHODCALLTYPE *GetHardwareProtectionState )( ID3D11DeviceContext3 * This, /* [annotation] */ _Out_ BOOL *pHwProtectionEnable); END_INTERFACE } ID3D11DeviceContext3Vtbl; interface ID3D11DeviceContext3 { CONST_VTBL struct ID3D11DeviceContext3Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11DeviceContext3_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11DeviceContext3_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11DeviceContext3_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) #define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) \ ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) #define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) #define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) \ ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) \ ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) #define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_Begin(This,pAsync) \ ( (This)->lpVtbl -> Begin(This,pAsync) ) #define ID3D11DeviceContext3_End(This,pAsync) \ ( (This)->lpVtbl -> End(This,pAsync) ) #define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) #define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) \ ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) #define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) #define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) #define ID3D11DeviceContext3_DrawAuto(This) \ ( (This)->lpVtbl -> DrawAuto(This) ) #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) \ ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) #define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) #define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) #define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) #define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) \ ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) #define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) \ ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) #define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) \ ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) #define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) \ ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) \ ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) #define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) \ ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) \ ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) #define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) #define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \ ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) #define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) \ ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) #define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) \ ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) #define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) \ ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext3_ClearState(This) \ ( (This)->lpVtbl -> ClearState(This) ) #define ID3D11DeviceContext3_Flush(This) \ ( (This)->lpVtbl -> Flush(This) ) #define ID3D11DeviceContext3_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D11DeviceContext3_GetContextFlags(This) \ ( (This)->lpVtbl -> GetContextFlags(This) ) #define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) #define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) #define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) #define ID3D11DeviceContext3_DiscardResource(This,pResource) \ ( (This)->lpVtbl -> DiscardResource(This,pResource) ) #define ID3D11DeviceContext3_DiscardView(This,pResourceView) \ ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) #define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) \ ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) #define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) \ ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) #define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) \ ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) #define ID3D11DeviceContext3_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \ ( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) ) #define ID3D11DeviceContext3_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \ ( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) ) #define ID3D11DeviceContext3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D11DeviceContext3_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \ ( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) ) #define ID3D11DeviceContext3_ResizeTilePool(This,pTilePool,NewSizeInBytes) \ ( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) ) #define ID3D11DeviceContext3_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \ ( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) ) #define ID3D11DeviceContext3_IsAnnotationEnabled(This) \ ( (This)->lpVtbl -> IsAnnotationEnabled(This) ) #define ID3D11DeviceContext3_SetMarkerInt(This,pLabel,Data) \ ( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) ) #define ID3D11DeviceContext3_BeginEventInt(This,pLabel,Data) \ ( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) ) #define ID3D11DeviceContext3_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D11DeviceContext3_Flush1(This,ContextType,hEvent) \ ( (This)->lpVtbl -> Flush1(This,ContextType,hEvent) ) #define ID3D11DeviceContext3_SetHardwareProtectionState(This,HwProtectionEnable) \ ( (This)->lpVtbl -> SetHardwareProtectionState(This,HwProtectionEnable) ) #define ID3D11DeviceContext3_GetHardwareProtectionState(This,pHwProtectionEnable) \ ( (This)->lpVtbl -> GetHardwareProtectionState(This,pHwProtectionEnable) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */ #ifndef __ID3D11Fence_INTERFACE_DEFINED__ #define __ID3D11Fence_INTERFACE_DEFINED__ /* interface ID3D11Fence */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Fence; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80") ID3D11Fence : public ID3D11DeviceChild { public: virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( /* [annotation] */ _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, /* [annotation] */ _In_ DWORD dwAccess, /* [annotation] */ _In_opt_ LPCWSTR lpName, /* [annotation] */ _Out_ HANDLE *pHandle) = 0; virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( /* [annotation] */ _In_ UINT64 Value, /* [annotation] */ _In_ HANDLE hEvent) = 0; }; #else /* C style interface */ typedef struct ID3D11FenceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Fence * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Fence * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Fence * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11Fence * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Fence * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Fence * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Fence * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D11Fence * This, /* [annotation] */ _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, /* [annotation] */ _In_ DWORD dwAccess, /* [annotation] */ _In_opt_ LPCWSTR lpName, /* [annotation] */ _Out_ HANDLE *pHandle); UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( ID3D11Fence * This); HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( ID3D11Fence * This, /* [annotation] */ _In_ UINT64 Value, /* [annotation] */ _In_ HANDLE hEvent); END_INTERFACE } ID3D11FenceVtbl; interface ID3D11Fence { CONST_VTBL struct ID3D11FenceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Fence_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Fence_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Fence_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Fence_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Fence_CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) ) #define ID3D11Fence_GetCompletedValue(This) \ ( (This)->lpVtbl -> GetCompletedValue(This) ) #define ID3D11Fence_SetEventOnCompletion(This,Value,hEvent) \ ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Fence_INTERFACE_DEFINED__ */ #ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__ #define __ID3D11DeviceContext4_INTERFACE_DEFINED__ /* interface ID3D11DeviceContext4 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11DeviceContext4; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24") ID3D11DeviceContext4 : public ID3D11DeviceContext3 { public: virtual HRESULT STDMETHODCALLTYPE Signal( /* [annotation] */ _In_ ID3D11Fence *pFence, /* [annotation] */ _In_ UINT64 Value) = 0; virtual HRESULT STDMETHODCALLTYPE Wait( /* [annotation] */ _In_ ID3D11Fence *pFence, /* [annotation] */ _In_ UINT64 Value) = 0; }; #else /* C style interface */ typedef struct ID3D11DeviceContext4Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DeviceContext4 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DeviceContext4 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DeviceContext4 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *PSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11PixelShader *pPixelShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *PSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *VSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11VertexShader *pVertexShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DrawIndexed )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT IndexCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation); void ( STDMETHODCALLTYPE *Draw )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT VertexCount, /* [annotation] */ _In_ UINT StartVertexLocation); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource, /* [annotation] */ _In_ D3D11_MAP MapType, /* [annotation] */ _In_ UINT MapFlags, /* [annotation] */ _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); void ( STDMETHODCALLTYPE *Unmap )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource); void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *IASetInputLayout )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11InputLayout *pInputLayout); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pStrides, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11Buffer *pIndexBuffer, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT Offset); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT IndexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT VertexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *GSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11GeometryShader *pShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); void ( STDMETHODCALLTYPE *VSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *Begin )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); void ( STDMETHODCALLTYPE *End )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync, /* [annotation] */ _Out_writes_bytes_opt_( DataSize ) void *pData, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_ UINT GetDataFlags); void ( STDMETHODCALLTYPE *SetPredication )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11Predicate *pPredicate, /* [annotation] */ _In_ BOOL PredicateValue); void ( STDMETHODCALLTYPE *GSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView); void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT NumRTVs, /* [annotation] */ _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_ UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *OMSetBlendState )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11BlendState *pBlendState, /* [annotation] */ _In_opt_ const FLOAT BlendFactor[ 4 ], /* [annotation] */ _In_ UINT SampleMask); void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11DepthStencilState *pDepthStencilState, /* [annotation] */ _In_ UINT StencilRef); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *DrawAuto )( ID3D11DeviceContext4 * This); void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *Dispatch )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ UINT ThreadGroupCountX, /* [annotation] */ _In_ UINT ThreadGroupCountY, /* [annotation] */ _In_ UINT ThreadGroupCountZ); void ( STDMETHODCALLTYPE *DispatchIndirect )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *RSSetState )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11RasterizerState *pRasterizerState); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *CopySubresourceRegion )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource); void ( STDMETHODCALLTYPE *UpdateSubresource )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *CopyStructureCount )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Buffer *pDstBuffer, /* [annotation] */ _In_ UINT DstAlignedByteOffset, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pSrcView); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11RenderTargetView *pRenderTargetView, /* [annotation] */ _In_ const FLOAT ColorRGBA[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const UINT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const FLOAT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_ UINT ClearFlags, /* [annotation] */ _In_ FLOAT Depth, /* [annotation] */ _In_ UINT8 Stencil); void ( STDMETHODCALLTYPE *GenerateMips )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11ShaderResourceView *pShaderResourceView); void ( STDMETHODCALLTYPE *SetResourceMinLOD )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, FLOAT MinLOD); FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_ DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *ExecuteCommandList )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11CommandList *pCommandList, BOOL RestoreContextState); void ( STDMETHODCALLTYPE *HSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11HullShader *pHullShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *HSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *DSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11DomainShader *pDomainShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *CSSetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *CSSetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11ComputeShader *pComputeShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *CSSetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *PSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *VSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *IAGetInputLayout )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pStrides, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, /* [annotation] */ _Out_opt_ DXGI_FORMAT *Format, /* [annotation] */ _Out_opt_ UINT *Offset); void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *GSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( ID3D11DeviceContext4 * This, /* [annotation] */ _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); void ( STDMETHODCALLTYPE *VSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *GetPredication )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, /* [annotation] */ _Out_opt_ BOOL *pPredicateValue); void ( STDMETHODCALLTYPE *GSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *OMGetRenderTargets )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, /* [annotation] */ _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *OMGetBlendState )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, /* [annotation] */ _Out_opt_ FLOAT BlendFactor[ 4 ], /* [annotation] */ _Out_opt_ UINT *pSampleMask); void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, /* [annotation] */ _Out_opt_ UINT *pStencilRef); void ( STDMETHODCALLTYPE *SOGetTargets )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); void ( STDMETHODCALLTYPE *RSGetState )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); void ( STDMETHODCALLTYPE *RSGetViewports )( ID3D11DeviceContext4 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, /* [annotation] */ _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSGetScissorRects )( ID3D11DeviceContext4 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, /* [annotation] */ _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *HSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *HSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *DSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *DSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *CSGetShaderResources )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *CSGetShader )( ID3D11DeviceContext4 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *CSGetSamplers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *ClearState )( ID3D11DeviceContext4 * This); void ( STDMETHODCALLTYPE *Flush )( ID3D11DeviceContext4 * This); D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D11DeviceContext4 * This); UINT ( STDMETHODCALLTYPE *GetContextFlags )( ID3D11DeviceContext4 * This); HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( ID3D11DeviceContext4 * This, BOOL RestoreDeferredContextState, /* [annotation] */ _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *UpdateSubresource1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *DiscardResource )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *DiscardView )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11View *pResourceView); void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *SwapDeviceContextState )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3DDeviceContextState *pState, /* [annotation] */ _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); void ( STDMETHODCALLTYPE *ClearView )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11View *pView, /* [annotation] */ _In_ const FLOAT Color[ 4 ], /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRect, UINT NumRects); void ( STDMETHODCALLTYPE *DiscardView1 )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11View *pResourceView, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects, UINT NumRects); HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pTiledResource, /* [annotation] */ _In_ UINT NumTiledResourceRegions, /* [annotation] */ _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates, /* [annotation] */ _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes, /* [annotation] */ _In_opt_ ID3D11Buffer *pTilePool, /* [annotation] */ _In_ UINT NumRanges, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pRangeFlags, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets, /* [annotation] */ _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, /* [annotation] */ _In_ UINT Flags); HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDestTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate, /* [annotation] */ _In_ ID3D11Resource *pSourceTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, /* [annotation] */ _In_ UINT Flags); void ( STDMETHODCALLTYPE *CopyTiles )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, /* [annotation] */ _In_ ID3D11Buffer *pBuffer, /* [annotation] */ _In_ UINT64 BufferStartOffsetInBytes, /* [annotation] */ _In_ UINT Flags); void ( STDMETHODCALLTYPE *UpdateTiles )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Resource *pDestTiledResource, /* [annotation] */ _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate, /* [annotation] */ _In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, /* [annotation] */ _In_ const void *pSourceTileData, /* [annotation] */ _In_ UINT Flags); HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Buffer *pTilePool, /* [annotation] */ _In_ UINT64 NewSizeInBytes); void ( STDMETHODCALLTYPE *TiledResourceBarrier )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier, /* [annotation] */ _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier); BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )( ID3D11DeviceContext4 * This); void ( STDMETHODCALLTYPE *SetMarkerInt )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ LPCWSTR pLabel, INT Data); void ( STDMETHODCALLTYPE *BeginEventInt )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ LPCWSTR pLabel, INT Data); void ( STDMETHODCALLTYPE *EndEvent )( ID3D11DeviceContext4 * This); void ( STDMETHODCALLTYPE *Flush1 )( ID3D11DeviceContext4 * This, D3D11_CONTEXT_TYPE ContextType, /* [annotation] */ _In_opt_ HANDLE hEvent); void ( STDMETHODCALLTYPE *SetHardwareProtectionState )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ BOOL HwProtectionEnable); void ( STDMETHODCALLTYPE *GetHardwareProtectionState )( ID3D11DeviceContext4 * This, /* [annotation] */ _Out_ BOOL *pHwProtectionEnable); HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Fence *pFence, /* [annotation] */ _In_ UINT64 Value); HRESULT ( STDMETHODCALLTYPE *Wait )( ID3D11DeviceContext4 * This, /* [annotation] */ _In_ ID3D11Fence *pFence, /* [annotation] */ _In_ UINT64 Value); END_INTERFACE } ID3D11DeviceContext4Vtbl; interface ID3D11DeviceContext4 { CONST_VTBL struct ID3D11DeviceContext4Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11DeviceContext4_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11DeviceContext4_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11DeviceContext4_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) #define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) \ ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) #define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) #define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) \ ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) #define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) \ ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) #define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) #define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_Begin(This,pAsync) \ ( (This)->lpVtbl -> Begin(This,pAsync) ) #define ID3D11DeviceContext4_End(This,pAsync) \ ( (This)->lpVtbl -> End(This,pAsync) ) #define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) #define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) \ ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) #define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) #define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) #define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) #define ID3D11DeviceContext4_DrawAuto(This) \ ( (This)->lpVtbl -> DrawAuto(This) ) #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) \ ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) #define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) #define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) #define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) #define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) \ ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) #define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) \ ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) #define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) \ ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) #define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) \ ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) #define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) \ ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) #define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) \ ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) #define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) \ ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) #define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) #define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) #define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) #define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) \ ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) #define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) \ ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) #define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) \ ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) #define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) \ ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) #define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext4_ClearState(This) \ ( (This)->lpVtbl -> ClearState(This) ) #define ID3D11DeviceContext4_Flush(This) \ ( (This)->lpVtbl -> Flush(This) ) #define ID3D11DeviceContext4_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D11DeviceContext4_GetContextFlags(This) \ ( (This)->lpVtbl -> GetContextFlags(This) ) #define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) #define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) #define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) #define ID3D11DeviceContext4_DiscardResource(This,pResource) \ ( (This)->lpVtbl -> DiscardResource(This,pResource) ) #define ID3D11DeviceContext4_DiscardView(This,pResourceView) \ ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) #define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) \ ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) #define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) \ ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) #define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) \ ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) #define ID3D11DeviceContext4_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \ ( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) ) #define ID3D11DeviceContext4_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \ ( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) ) #define ID3D11DeviceContext4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D11DeviceContext4_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \ ( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) ) #define ID3D11DeviceContext4_ResizeTilePool(This,pTilePool,NewSizeInBytes) \ ( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) ) #define ID3D11DeviceContext4_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \ ( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) ) #define ID3D11DeviceContext4_IsAnnotationEnabled(This) \ ( (This)->lpVtbl -> IsAnnotationEnabled(This) ) #define ID3D11DeviceContext4_SetMarkerInt(This,pLabel,Data) \ ( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) ) #define ID3D11DeviceContext4_BeginEventInt(This,pLabel,Data) \ ( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) ) #define ID3D11DeviceContext4_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D11DeviceContext4_Flush1(This,ContextType,hEvent) \ ( (This)->lpVtbl -> Flush1(This,ContextType,hEvent) ) #define ID3D11DeviceContext4_SetHardwareProtectionState(This,HwProtectionEnable) \ ( (This)->lpVtbl -> SetHardwareProtectionState(This,HwProtectionEnable) ) #define ID3D11DeviceContext4_GetHardwareProtectionState(This,pHwProtectionEnable) \ ( (This)->lpVtbl -> GetHardwareProtectionState(This,pHwProtectionEnable) ) #define ID3D11DeviceContext4_Signal(This,pFence,Value) \ ( (This)->lpVtbl -> Signal(This,pFence,Value) ) #define ID3D11DeviceContext4_Wait(This,pFence,Value) \ ( (This)->lpVtbl -> Wait(This,pFence,Value) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */ #ifndef __ID3D11Device3_INTERFACE_DEFINED__ #define __ID3D11Device3_INTERFACE_DEFINED__ /* interface ID3D11Device3 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Device3; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("A05C8C37-D2C6-4732-B3A0-9CE0B0DC9AE6") ID3D11Device3 : public ID3D11Device2 { public: virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1( /* [annotation] */ _In_ const D3D11_TEXTURE2D_DESC1 *pDesc1, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1( /* [annotation] */ _In_ const D3D11_TEXTURE3D_DESC1 *pDesc1, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2( /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1) = 0; virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1( /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1( /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQuery1( /* [annotation] */ _In_ const D3D11_QUERY_DESC1 *pQueryDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11Query1 **ppQuery1) = 0; virtual void STDMETHODCALLTYPE GetImmediateContext3( /* [annotation] */ _Outptr_ ID3D11DeviceContext3 **ppImmediateContext) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3( UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext) = 0; virtual void STDMETHODCALLTYPE WriteToSubresource( /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch) = 0; virtual void STDMETHODCALLTYPE ReadFromSubresource( /* [annotation] */ _Out_ void *pDstData, /* [annotation] */ _In_ UINT DstRowPitch, /* [annotation] */ _In_ UINT DstDepthPitch, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox) = 0; }; #else /* C style interface */ typedef struct ID3D11Device3Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Device3 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Device3 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Device3 * This); HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_BUFFER_DESC *pDesc, /* [annotation] */ _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_TEXTURE1D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_TEXTURE2D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_TEXTURE3D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, /* [annotation] */ _In_reads_opt_(NumStrides) const UINT *pBufferStrides, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, /* [annotation] */ _In_ UINT RasterizedStream, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( ID3D11Device3 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( ID3D11Device3 * This, /* [annotation] */ _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_BLEND_DESC *pBlendStateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); HRESULT ( STDMETHODCALLTYPE *CreateQuery )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_QUERY_DESC *pQueryDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Query **ppQuery); HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_QUERY_DESC *pPredicateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); HRESULT ( STDMETHODCALLTYPE *CreateCounter )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_COUNTER_DESC *pCounterDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Counter **ppCounter); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( ID3D11Device3 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( ID3D11Device3 * This, /* [annotation] */ _In_ HANDLE hResource, /* [annotation] */ _In_ REFIID ReturnedInterface, /* [annotation] */ _COM_Outptr_opt_ void **ppResource); HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( ID3D11Device3 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _Out_ UINT *pFormatSupport); HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( ID3D11Device3 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT SampleCount, /* [annotation] */ _Out_ UINT *pNumQualityLevels); void ( STDMETHODCALLTYPE *CheckCounterInfo )( ID3D11Device3 * This, /* [annotation] */ _Out_ D3D11_COUNTER_INFO *pCounterInfo); HRESULT ( STDMETHODCALLTYPE *CheckCounter )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_COUNTER_DESC *pDesc, /* [annotation] */ _Out_ D3D11_COUNTER_TYPE *pType, /* [annotation] */ _Out_ UINT *pActiveCounters, /* [annotation] */ _Out_writes_opt_(*pNameLength) LPSTR szName, /* [annotation] */ _Inout_opt_ UINT *pNameLength, /* [annotation] */ _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, /* [annotation] */ _Inout_opt_ UINT *pUnitsLength, /* [annotation] */ _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ _Inout_opt_ UINT *pDescriptionLength); HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D11Device3 * This, D3D11_FEATURE Feature, /* [annotation] */ _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Device3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Device3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Device3 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( ID3D11Device3 * This); UINT ( STDMETHODCALLTYPE *GetCreationFlags )( ID3D11Device3 * This); HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D11Device3 * This); void ( STDMETHODCALLTYPE *GetImmediateContext )( ID3D11Device3 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( ID3D11Device3 * This, UINT RaiseFlags); UINT ( STDMETHODCALLTYPE *GetExceptionMode )( ID3D11Device3 * This); void ( STDMETHODCALLTYPE *GetImmediateContext1 )( ID3D11Device3 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext1 **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( ID3D11Device3 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext); HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( ID3D11Device3 * This, UINT Flags, /* [annotation] */ _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, /* [annotation] */ _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, /* [annotation] */ _Out_opt_ ID3DDeviceContextState **ppContextState); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( ID3D11Device3 * This, /* [annotation] */ _In_ HANDLE hResource, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource); HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( ID3D11Device3 * This, /* [annotation] */ _In_ LPCWSTR lpName, /* [annotation] */ _In_ DWORD dwDesiredAccess, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource); void ( STDMETHODCALLTYPE *GetImmediateContext2 )( ID3D11Device3 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext2 **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )( ID3D11Device3 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext); void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pTiledResource, /* [annotation] */ _Out_opt_ UINT *pNumTilesForEntireResource, /* [annotation] */ _Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc, /* [annotation] */ _Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips, /* [annotation] */ _Inout_opt_ UINT *pNumSubresourceTilings, /* [annotation] */ _In_ UINT FirstSubresourceTilingToGet, /* [annotation] */ _Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )( ID3D11Device3 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT SampleCount, /* [annotation] */ _In_ UINT Flags, /* [annotation] */ _Out_ UINT *pNumQualityLevels); HRESULT ( STDMETHODCALLTYPE *CreateTexture2D1 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_TEXTURE2D_DESC1 *pDesc1, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D); HRESULT ( STDMETHODCALLTYPE *CreateTexture3D1 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_TEXTURE3D_DESC1 *pDesc1, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState2 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1); HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView1 )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1); HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView1 )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1); HRESULT ( STDMETHODCALLTYPE *CreateQuery1 )( ID3D11Device3 * This, /* [annotation] */ _In_ const D3D11_QUERY_DESC1 *pQueryDesc1, /* [annotation] */ _COM_Outptr_opt_ ID3D11Query1 **ppQuery1); void ( STDMETHODCALLTYPE *GetImmediateContext3 )( ID3D11Device3 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext3 **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext3 )( ID3D11Device3 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext); void ( STDMETHODCALLTYPE *WriteToSubresource )( ID3D11Device3 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *ReadFromSubresource )( ID3D11Device3 * This, /* [annotation] */ _Out_ void *pDstData, /* [annotation] */ _In_ UINT DstRowPitch, /* [annotation] */ _In_ UINT DstDepthPitch, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox); END_INTERFACE } ID3D11Device3Vtbl; interface ID3D11Device3 { CONST_VTBL struct ID3D11Device3Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Device3_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Device3_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Device3_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) #define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) #define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) #define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) #define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) #define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) #define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) #define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) #define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) #define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) #define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) #define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) #define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) #define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) #define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) #define ID3D11Device3_CreateClassLinkage(This,ppLinkage) \ ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) #define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) #define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) #define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) \ ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) #define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) \ ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) #define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) \ ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) #define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) #define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) \ ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) #define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) #define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) \ ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) #define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) #define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Device3_GetFeatureLevel(This) \ ( (This)->lpVtbl -> GetFeatureLevel(This) ) #define ID3D11Device3_GetCreationFlags(This) \ ( (This)->lpVtbl -> GetCreationFlags(This) ) #define ID3D11Device3_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) #define ID3D11Device3_SetExceptionMode(This,RaiseFlags) \ ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) #define ID3D11Device3_GetExceptionMode(This) \ ( (This)->lpVtbl -> GetExceptionMode(This) ) #define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) #define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) #define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) #define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \ ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) #define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) #define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) #define ID3D11Device3_GetImmediateContext2(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) ) #define ID3D11Device3_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #define ID3D11Device3_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \ ( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) ) #define ID3D11Device3_CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) \ ( (This)->lpVtbl -> CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) ) #define ID3D11Device3_CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) \ ( (This)->lpVtbl -> CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) ) #define ID3D11Device3_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ ( (This)->lpVtbl -> CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) ) #define ID3D11Device3_CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) \ ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) ) #define ID3D11Device3_CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) \ ( (This)->lpVtbl -> CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) ) #define ID3D11Device3_CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) \ ( (This)->lpVtbl -> CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) ) #define ID3D11Device3_CreateQuery1(This,pQueryDesc1,ppQuery1) \ ( (This)->lpVtbl -> CreateQuery1(This,pQueryDesc1,ppQuery1) ) #define ID3D11Device3_GetImmediateContext3(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext3(This,ppImmediateContext) ) #define ID3D11Device3_CreateDeferredContext3(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext3(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device3_WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D11Device3_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Device3_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_3_0000_0011 */ /* [local] */ DEFINE_GUID(IID_ID3D11Texture2D1,0x51218251,0x1E33,0x4617,0x9C,0xCB,0x4D,0x3A,0x43,0x67,0xE7,0xBB); DEFINE_GUID(IID_ID3D11Texture3D1,0x0C711683,0x2853,0x4846,0x9B,0xB0,0xF3,0xE6,0x06,0x39,0xE4,0x6A); DEFINE_GUID(IID_ID3D11RasterizerState2,0x6fbd02fb,0x209f,0x46c4,0xb0,0x59,0x2e,0xd1,0x55,0x86,0xa6,0xac); DEFINE_GUID(IID_ID3D11ShaderResourceView1,0x91308b87,0x9040,0x411d,0x8c,0x67,0xc3,0x92,0x53,0xce,0x38,0x02); DEFINE_GUID(IID_ID3D11RenderTargetView1,0xffbe2e23,0xf011,0x418a,0xac,0x56,0x5c,0xee,0xd7,0xc5,0xb9,0x4b); DEFINE_GUID(IID_ID3D11UnorderedAccessView1,0x7b3b6153,0xa886,0x4544,0xab,0x37,0x65,0x37,0xc8,0x50,0x04,0x03); DEFINE_GUID(IID_ID3D11Query1,0x631b4766,0x36dc,0x461d,0x8d,0xb6,0xc4,0x7e,0x13,0xe6,0x09,0x16); DEFINE_GUID(IID_ID3D11DeviceContext3,0xb4e3c01d,0xe79e,0x4637,0x91,0xb2,0x51,0x0e,0x9f,0x4c,0x9b,0x8f); DEFINE_GUID(IID_ID3D11Fence,0xaffde9d1,0x1df7,0x4bb7,0x8a,0x34,0x0f,0x46,0x25,0x1d,0xab,0x80); DEFINE_GUID(IID_ID3D11DeviceContext4,0x917600da,0xf58c,0x4c33,0x98,0xd8,0x3e,0x15,0xb3,0x90,0xfa,0x24); DEFINE_GUID(IID_ID3D11Device3,0xA05C8C37,0xD2C6,0x4732,0xB3,0xA0,0x9C,0xE0,0xB0,0xDC,0x9A,0xE6); extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0011_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0011_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif