/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef DEBUGDRAW_H_HEADER_GUARD #define DEBUGDRAW_H_HEADER_GUARD #include #include "../bounds.h" struct Axis { enum Enum { X, Y, Z, Count }; }; struct SpriteHandle { uint16_t idx; }; inline bool isValid(SpriteHandle _handle) { return _handle.idx != UINT16_MAX; } /// void ddInit(bool _depthTestLess = true, bx::AllocatorI* _allocator = NULL); /// void ddShutdown(); /// SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data); /// void ddDestroy(SpriteHandle _handle); /// void ddBegin(uint8_t _viewId); /// void ddEnd(); /// void ddPush(); /// void ddPop(); /// void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise); /// void ddSetColor(uint32_t _abgr); /// void ddSetLod(uint8_t _lod); /// void ddSetWireframe(bool _wireframe); /// void ddSetStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f); /// void ddSetSpin(float _spin); /// void ddSetTransform(const void* _mtx); /// void ddSetTranslate(float _x, float _y, float _z); /// void ddMoveTo(float _x, float _y, float _z = 0.0f); /// void ddMoveTo(const void* _pos); /// void ddLineTo(float _x, float _y, float _z = 0.0f); /// void ddLineTo(const void* _pos); /// void ddClose(); /// void ddDraw(const Aabb& _aabb); /// void ddDraw(const Cylinder& _cylinder); /// void ddDraw(const Capsule& _capsule); /// void ddDraw(const Disk& _disk); /// void ddDraw(const Obb& _obb); /// void ddDraw(const Sphere& _sphere); /// void ddDraw(const Cone& _cone); /// void ddDrawFrustum(const void* _viewProj); /// void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees); /// void ddDrawCircle(const void* _normal, const void* _center, float _radius, float _weight = 0.0f); /// void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f); /// void ddDrawQuad(const float* _normal, const float* _center, float _size); /// void ddDrawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size); /// void ddDrawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size); /// void ddDrawCone(const void* _from, const void* _to, float _radius); /// void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule = false); /// void ddDrawCapsule(const void* _from, const void* _to, float _radius); /// void ddDrawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f); /// void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size = 20, float _step = 1.0f); /// void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size = 20, float _step = 1.0f); /// void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count); #endif // DEBUGDRAW_H_HEADER_GUARD