$input v_position /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { float depth = v_position.z/v_position.w * 0.5 + 0.5; float depthSq = depth*depth; gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq)); }