/* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "shaderc.h" namespace bgfx { bool compilePSSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { BX_UNUSED(_options, _version, _code, _writer); bx::printf("PSSL compiler is not supported.\n"); return false; } const char* getPsslPreamble() { return ""; } } // namespace bgfx