/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.h" #include "bgfx_utils.h" #include #include #include "imgui/imgui.h" void cmdCreateWindow(const void* _userData); void cmdDestroyWindow(const void* _userData); namespace { #define MAX_WINDOWS 8 struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; class ExampleWindows : public entry::AppI { public: ExampleWindows(const char* _name, const char* _description) : entry::AppI(_name, _description) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_TEXT; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); const bgfx::Caps* caps = bgfx::getCaps(); bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN); if (swapChainSupported) { m_bindings = (InputBinding*)BX_ALLOC(entry::getAllocator(), sizeof(InputBinding)*3); m_bindings[0].set(entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, this); m_bindings[1].set(entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, this); m_bindings[2].end(); inputAddBindings("22-windows", m_bindings); } else { m_bindings = NULL; } // Enable m_debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_decl ); // Create static index buffer. m_ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. m_program = loadProgram("vs_cubes", "fs_cubes"); m_timeOffset = bx::getHPCounter(); bx::memSet(m_fbh, 0xff, sizeof(m_fbh) ); imguiCreate(); } virtual int shutdown() override { imguiDestroy(); for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii) { if (bgfx::isValid(m_fbh[ii]) ) { bgfx::destroy(m_fbh[ii]); } } BX_FREE(entry::getAllocator(), m_bindings); // Cleanup. bgfx::destroy(m_ibh); bgfx::destroy(m_vbh); bgfx::destroy(m_program); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processWindowEvents(m_state, m_debug, m_reset) ) { entry::MouseState mouseState = m_state.m_mouse; imguiBeginFrame(mouseState.m_mx , mouseState.m_my , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); imguiEndFrame(); if (isValid(m_state.m_handle) ) { if (0 == m_state.m_handle.idx) { m_width = m_state.m_width; m_height = m_state.m_height; } else { uint8_t viewId = (uint8_t)m_state.m_handle.idx; entry::WindowState& win = m_windows[viewId]; if (win.m_nwh != m_state.m_nwh || (win.m_width != m_state.m_width || win.m_height != m_state.m_height) ) { // When window changes size or native window handle changed // frame buffer must be recreated. if (bgfx::isValid(m_fbh[viewId]) ) { bgfx::destroy(m_fbh[viewId]); m_fbh[viewId].idx = bgfx::kInvalidHandle; } win.m_nwh = m_state.m_nwh; win.m_width = m_state.m_width; win.m_height = m_state.m_height; if (NULL != win.m_nwh) { m_fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, uint16_t(win.m_width), uint16_t(win.m_height) ); } else { win.m_handle.idx = UINT16_MAX; } } } } const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f }; float view[16]; bx::mtxLookAt(view, eye, at); float proj[16]; bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); // Set view and projection matrix for view 0. for (uint8_t ii = 1; ii < MAX_WINDOWS; ++ii) { bgfx::setViewTransform(ii, view, proj); bgfx::setViewFrameBuffer(ii, m_fbh[ii]); if (!bgfx::isValid(m_fbh[ii]) ) { // Set view to default viewport. bgfx::setViewRect(ii, 0, 0, uint16_t(m_width), uint16_t(m_height) ); bgfx::setViewClear(ii, BGFX_CLEAR_NONE); } else { bgfx::setViewRect(ii, 0, 0, uint16_t(m_windows[ii].m_width), uint16_t(m_windows[ii].m_height) ); bgfx::setViewClear(ii , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); } } int64_t now = bx::getHPCounter(); float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) ); if (NULL != m_bindings) { bgfx::dbgTextPrintf(0, 1, 0x2f, "Press 'c' to create or 'd' to destroy window."); } else { bool blink = uint32_t(time*3.0f)&1; bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) ); } uint32_t count = 0; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); // Set render states. bgfx::setState(BGFX_STATE_DEFAULT); // Submit primitive for rendering. bgfx::submit(count%MAX_WINDOWS, m_program); ++count; } } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } void createWindow() { entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480); if (entry::isValid(handle) ) { char str[256]; bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx); entry::setWindowTitle(handle, str); m_windows[handle.idx].m_handle = handle; } } void destroyWindow() { for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii) { if (bgfx::isValid(m_fbh[ii]) ) { bgfx::destroy(m_fbh[ii]); m_fbh[ii].idx = bgfx::kInvalidHandle; // Flush destruction of swap chain before destroying window! bgfx::frame(); bgfx::frame(); } if (entry::isValid(m_windows[ii].m_handle) ) { entry::destroyWindow(m_windows[ii].m_handle); m_windows[ii].m_handle.idx = UINT16_MAX; return; } } } entry::WindowState m_state; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::ProgramHandle m_program; entry::WindowState m_windows[MAX_WINDOWS]; bgfx::FrameBufferHandle m_fbh[MAX_WINDOWS]; InputBinding* m_bindings; int64_t m_timeOffset; }; } // namespace ENTRY_IMPLEMENT_MAIN(ExampleWindows, "22-windows", "Rendering into multiple windows."); void cmdCreateWindow(const void* _userData) { ( (ExampleWindows*)_userData)->createWindow(); } void cmdDestroyWindow(const void* _userData) { ( (ExampleWindows*)_userData)->destroyWindow(); }