$input a_position, a_normal $output v_world, v_color0 /* * Copyright 2011-2020 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz; v_color0 = vec4(a_normal, 1.0); }