/* * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include #include #include #include #include #include #include "imgui.h" #include "ocornut_imgui.h" #include "../bgfx_utils.h" #ifndef USE_ENTRY # if defined(SCI_NAMESPACE) # define USE_ENTRY 1 # else # define USE_ENTRY 0 # endif // defined(SCI_NAMESPACE) #endif // USE_ENTRY #if USE_ENTRY # include "../entry/entry.h" #endif // USE_ENTRY #if defined(SCI_NAMESPACE) # include "../entry/input.h" # include "scintilla.h" #endif // defined(SCI_NAMESPACE) #include "vs_ocornut_imgui.bin.h" #include "fs_ocornut_imgui.bin.h" #include "roboto_regular.ttf.h" #include "robotomono_regular.ttf.h" #include "icons_kenney.ttf.h" #include "icons_font_awesome.ttf.h" static const bgfx::EmbeddedShader s_embeddedShaders[] = { BGFX_EMBEDDED_SHADER(vs_ocornut_imgui), BGFX_EMBEDDED_SHADER(fs_ocornut_imgui), BGFX_EMBEDDED_SHADER_END() }; struct FontRangeMerge { const void* data; size_t size; ImWchar ranges[3]; }; static FontRangeMerge s_fontRangeMerge[] = { { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } }, { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } }, }; struct OcornutImguiContext { static void* memAlloc(size_t _size); static void memFree(void* _ptr); static void renderDrawLists(ImDrawData* _drawData); void render(ImDrawData* _drawData) { const ImGuiIO& io = ImGui::GetIO(); const float width = io.DisplaySize.x; const float height = io.DisplaySize.y; { float ortho[16]; bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f); bgfx::setViewTransform(m_viewId, NULL, ortho); } // Render command lists for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii) { bgfx::TransientVertexBuffer tvb; bgfx::TransientIndexBuffer tib; const ImDrawList* drawList = _drawData->CmdLists[ii]; uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size(); uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size(); if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) ) { // not enough space in transient buffer just quit drawing the rest... break; } bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl); bgfx::allocTransientIndexBuffer(&tib, numIndices); ImDrawVert* verts = (ImDrawVert*)tvb.data; bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) ); ImDrawIdx* indices = (ImDrawIdx*)tib.data; bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) ); uint32_t offset = 0; for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd) { if (cmd->UserCallback) { cmd->UserCallback(drawList, cmd); } else if (0 != cmd->ElemCount) { uint64_t state = 0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_MSAA ; bgfx::TextureHandle th = m_texture; bgfx::ProgramHandle program = m_program; if (NULL != cmd->TextureId) { union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId }; state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags) ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) : BGFX_STATE_NONE ; th = texture.s.handle; if (0 != texture.s.mip) { extern bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip); program = imguiGetImageProgram(texture.s.mip); } } else { state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA); } const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) ); const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) ); bgfx::setScissor(xx, yy , uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx) , uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy) ); bgfx::setState(state); bgfx::setTexture(0, s_tex, th); bgfx::setVertexBuffer(&tvb, 0, numVertices); bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount); bgfx::submit(cmd->ViewId, program); } offset += cmd->ElemCount; } } } void create(float _fontSize, bx::AllocatorI* _allocator) { m_viewId = 255; m_allocator = _allocator; m_lastScroll = 0; m_last = bx::getHPCounter(); ImGuiIO& io = ImGui::GetIO(); io.RenderDrawListsFn = renderDrawLists; if (NULL != m_allocator) { io.MemAllocFn = memAlloc; io.MemFreeFn = memFree; } io.DisplaySize = ImVec2(1280.0f, 720.0f); io.DeltaTime = 1.0f / 60.0f; io.IniFilename = NULL; setupStyle(true); #if defined(SCI_NAMESPACE) io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab; io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left; io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right; io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up; io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down; io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home; io.KeyMap[ImGuiKey_End] = (int)entry::Key::End; io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete; io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace; io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return; io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc; io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA; io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC; io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV; io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX; io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY; io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ; #endif // defined(SCI_NAMESPACE) bgfx::RendererType::Enum type = bgfx::getRendererType(); m_program = bgfx::createProgram( bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui") , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui") , true ); m_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1); uint8_t* data; int32_t width; int32_t height; { ImFontConfig config; config.FontDataOwnedByAtlas = false; config.MergeMode = false; // config.MergeGlyphCenterV = true; m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config); m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config); config.MergeMode = true; config.DstFont = m_font[ImGui::Font::Regular]; for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii) { const FontRangeMerge& frm = s_fontRangeMerge[ii]; io.Fonts->AddFontFromMemoryTTF( (void*)frm.data , (int)frm.size , _fontSize-3.0f , &config , frm.ranges ); } } io.Fonts->GetTexDataAsRGBA32(&data, &width, &height); m_texture = bgfx::createTexture2D( (uint16_t)width , (uint16_t)height , false , 1 , bgfx::TextureFormat::BGRA8 , 0 , bgfx::copy(data, width*height*4) ); ImGui::InitDockContext(); } void destroy() { ImGui::ShutdownDockContext(); ImGui::Shutdown(); bgfx::destroyUniform(s_tex); bgfx::destroyTexture(m_texture); bgfx::destroyProgram(m_program); m_allocator = NULL; } void setupStyle(bool _dark) { // Doug Binks' darl color scheme // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9 ImGuiStyle& style = ImGui::GetStyle(); style.FrameRounding = 4.0f; // light style from Pacome Danhiez (user itamago) // https://github.com/ocornut/imgui/pull/511#issuecomment-175719267 style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f); style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f); style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f); style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f); style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f); style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); if (_dark) { for (int i = 0; i <= ImGuiCol_COUNT; i++) { ImVec4& col = style.Colors[i]; float H, S, V; ImGui::ColorConvertRGBtoHSV( col.x, col.y, col.z, H, S, V ); if( S < 0.1f ) { V = 1.0f - V; } ImGui::ColorConvertHSVtoRGB( H, S, V, col.x, col.y, col.z ); } } } void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId) { m_viewId = _viewId; ImGuiIO& io = ImGui::GetIO(); if (_inputChar < 0x7f) { io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } io.DisplaySize = ImVec2( (float)_width, (float)_height); const int64_t now = bx::getHPCounter(); const int64_t frameTime = now - m_last; m_last = now; const double freq = double(bx::getHPFrequency() ); io.DeltaTime = float(frameTime/freq); io.MousePos = ImVec2( (float)_mx, (float)_my); io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE); io.MouseWheel = (float)(_scroll - m_lastScroll); m_lastScroll = _scroll; #if defined(SCI_NAMESPACE) uint8_t modifiers = inputGetModifiersState(); io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } #endif // defined(SCI_NAMESPACE) ImGui::NewFrame(); ImGuizmo::BeginFrame(); ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId); } void endFrame() { ImGui::PopStyleVar(1); ImGui::Render(); } bx::AllocatorI* m_allocator; bgfx::VertexDecl m_decl; bgfx::ProgramHandle m_program; bgfx::TextureHandle m_texture; bgfx::UniformHandle s_tex; ImFont* m_font[ImGui::Font::Count]; int64_t m_last; int32_t m_lastScroll; uint8_t m_viewId; }; static OcornutImguiContext s_ctx; void* OcornutImguiContext::memAlloc(size_t _size) { return BX_ALLOC(s_ctx.m_allocator, _size); } void OcornutImguiContext::memFree(void* _ptr) { BX_FREE(s_ctx.m_allocator, _ptr); } void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData) { s_ctx.render(_drawData); } void IMGUI_create(float _fontSize, bx::AllocatorI* _allocator) { s_ctx.create(_fontSize, _allocator); } void IMGUI_destroy() { s_ctx.destroy(); } void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId) { s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId); } void IMGUI_endFrame() { s_ctx.endFrame(); } namespace ImGui { void PushFont(Font::Enum _font) { PushFont(s_ctx.m_font[_font]); } } // namespace ImGui