[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library ============================================================================ [![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx) [![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx) [![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html) [![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx) [What is it?](https://bkaradzic.github.io/bgfx/overview.html) ------------------------------------------------------------- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. Supported rendering backends: * Direct3D 9 * Direct3D 11 * Direct3D 12 * Metal * OpenGL 2.1 * OpenGL 3.1+ * OpenGL ES 2 * OpenGL ES 3.1 * Vulkan * WebGL 1.0 * WebGL 2.0 Supported platforms: * Android (14+, ARM, x86, MIPS) * asm.js/Emscripten (1.25.0) * FreeBSD * iOS (iPhone, iPad, AppleTV) * Linux * MIPS Creator CI20 * OSX (10.12+) * RaspberryPi * Windows (XP, Vista, 7, 8, 10) * UWP (Universal Windows, Xbox One) Supported compilers: * Clang 3.3 and above * GCC 5 and above * VS2017 and above Languages: * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html) * [C# language API bindings #1](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs) * [C#/VB/F# language API bindings #2](https://github.com/MikePopoloski/SharpBgfx) * [D language API bindings](https://github.com/GoaLitiuM/bindbc-bgfx) * [Go language API bindings](https://github.com/james4k/go-bgfx) * [Haskell language API bindings](https://github.com/haskell-game/bgfx) * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3) * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx) * [Nim language API bindings](https://github.com/Halsys/nim-bgfx) * [Python language API bindings #1](https://github.com/fbertola/bgfx-python#-----bgfx-python--) * [Python language API bindings #2](https://github.com/jnadro/pybgfx#pybgfx) * [Rust language API bindings](https://github.com/rhoot/bgfx-rs) * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX) * [Pascal language API bindings](https://github.com/Akira13641/PasBGFX) [Building](https://bkaradzic.github.io/bgfx/build.html) ---------------------------------------------------- - AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx - TravisCI https://travis-ci.org/bkaradzic/bgfx [Getting involved](https://bkaradzic.github.io/bgfx/overview.html#getting-involved) ----------------------------------------------------------------------------------- [Examples](https://bkaradzic.github.io/bgfx/examples.html) ---------------------------------------------------------- [API Reference](https://bkaradzic.github.io/bgfx/bgfx.html) ----------------------------------------------------------- [Tools](https://bkaradzic.github.io/bgfx/tools.html) ---------------------------------------------------- Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&f=live) ------------------------------------------------------------------------------------- ## Airmech http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games. ![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg) ## cmftStudio https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool. ![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg) ## Crown https://github.com/dbartolini/crown Crown is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind. ![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png) ## Offroad Legends 2 http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio focusing on racing games. ![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg) ## Torque6 https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th derivative of the original Torque Engine. Torque 6 Material Editor ## Kepler Orbits https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html) ## CETech https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and toolbox inspired by Bitsquid/Stingray engine. ![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png) ## ioquake3 https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in C++ and using bgfx to support multiple rendering APIs. ![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067) ## DLS http://makingartstudios.itch.io/dls - DLS the digital logic simulator game. DLS - Creating a 4-bit Register http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox ![dls-sandbox-screenshot](https://pbs.twimg.com/media/DBaFwOKWAAEq0mp.jpg:large) ## MAME https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator [Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/) ![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png) ## Blackshift https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack. Blackshift Trailer, May 2016 ## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt, ACM SIGGRAPH 2016 Real-Time Polygonal-Light Shading with Linearly Transformed Cosines ## Dead Venture http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N Gun game where you help a handful of survivals reach the safe haven: a military base on a far island. Dead Venture - Gameplay Teaser (iOS / Android) ## REGoth https://github.com/degenerated1123/REGoth - Open source reimplementation of the zEngine, used by the game "Gothic" and "Gothic II". Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html REGoth Engine ## Ethereal Engine https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and WYSIWYG Editor ![EtherealEngine screenshot](https://user-images.githubusercontent.com/1499411/29488403-ff3c3df6-8512-11e7-869f-32a783530cc3.png) ## Go Rally http://gorallygame.com/ - Go Rally is top-down rally game with a career mode, multiplayer time challenges, and a track creator. Go Rally ## vg-renderer https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI) ![vg-renderer](https://raw.githubusercontent.com/jdryg/vg-renderer/master/img/vgrenderer_tiger.png) ## Zombie Safari http://www.dogbytegames.com/zombie_safari.html - Do what you please in this Open-World Offroad Driving game: explore massive landscapes, complete challenges, smash zombies, find secret locations, unlock and upgrade cars and weapons, it's up to you! Zombie Safari - Official Gameplay Trailer (Android) ## Smith and Winston http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features a massively destructable voxel world, rapid twin stick combat, physics puzzles and Metroid style discovery. Smith and Winston: Gameplay Video ## Football Manager 2018 http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football management simulation video game developed by Sports Interactive and published by Sega. Match Engine | Football Manager 2018 ## WonderWorlds http://wonderworlds.me/ - WonderWorlds is a place to play thousands of user-created levels and stories, make your own using the extensive in-game tools and share them with whomever you want. WonderWorlds ## two-io / mud https://hugoam.github.io/two-io/ - an all-purpose c++ app prototyping library, focused towards live graphical apps and games. ![mud](https://raw.githubusercontent.com/hugoam/mud-io/master/media/14_live_gfx.png) ## Talking Tom Pool https://outfit7.com/apps/talking-tom-pool/ - "Sling and match” puzzle game for mobile devices. Talking Tom Pool ## GPlayEngine https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is C++ cross-platform game engine for creating 2D/3D games based on the GamePlay 3D engine v3.0. ![](https://camo.githubusercontent.com/d89a364fb306f208ca14a58267c8303f60f0f0cf/68747470733a2f2f692e696d6775722e636f6d2f306569395932382e706e67) ## Off The Road http://www.dogbytegames.com/off_the_road.html - Sandbox off-road driving simulator. Off The Road ## Coal Burnout https://beardsvibe.com/ - Multiplayer PVP rhythm game. ![coal-burnout](https://beardsvibe.com/scr/0l.png) ## My Talking Tom 2 https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices. My Talking Tom 2 ## NeoAxis Engine https://www.neoaxis.com/ - Versatile 3D project development environment. ![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg) ## xatlas https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library ![xatlas](https://user-images.githubusercontent.com/3744372/43034066-53a62dee-8d18-11e8-9767-0b38ed3fa2d3.png) ## Heroes of Hammerwatch https://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ Heroes of Hammerwatch is a rogue-lite action-adventure game set in the same universe as Hammerwatch. Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot, as you battle your way through procedurally generated levels to reach the top of the Forsaken Spire. Heroes of Hammerwatch ## Babylon Native Build cross-platform native applications with the power of the Babylon.js JavaScript framework. [Babylon Native](https://github.com/BabylonJS/BabylonNative#babylon-native) ## Nira Instantly load and view assets on any device. All you need is a web browser. [Nira](https://nira.app/) [SIGGRAPH 2019: Project Nira: Instant Interactive Real-Time Access to Multi-Gigabyte Sized 3D Assets on Any Device](https://s2019.siggraph.org/presentation/?sess=sess104&id=real_130#038;id=real_130) Heroes of Hammerwatch ## openblack An open source reimplementation of the game Black & White (2001). [OpenBlack](https://github.com/openblack/openblack#openblack) ![openblack](https://user-images.githubusercontent.com/1388267/67631321-93c85380-f88c-11e9-9103-804807844af2.png) ## Cluster Implementation of Clustered Shading and Physically Based Rendering with the bgfx rendering library. [Cluster](https://github.com/pezcode/Cluster#cluster) ![cluster](https://raw.githubusercontent.com/pezcode/Cluster/master/images/sponza.jpg) [License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html) ----------------------------------------------------------------------- Copyright 2010-2020 Branimir Karadzic Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.