$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4 /* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER2D(s_texColor, 0); void main() { gl_FragColor = blur9(s_texColor, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4); }