# # Copyright 2011-2020 Branimir Karadzic. All rights reserved. # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause # UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin else ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD)) OS=bsd else OS=linux endif endif else OS=windows help: projgen endif # $(info $(OS)) BX_DIR?=../bx GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja .PHONY: help help: @echo Available targets: @grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}' clean: ## Clean all intermediate files. @echo Cleaning... -@rm -rf .build @mkdir .build projgen: ## Generate project files for all configurations. $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017 $(GENIE) --with-tools --with-combined-examples --vs=winstore100 vs2017 $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=osx xcode9 $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=ios xcode9 $(GENIE) --with-combined-examples --with-shared-lib --gcc=freebsd gmake $(GENIE) --with-combined-examples --gcc=android-arm gmake $(GENIE) --with-combined-examples --gcc=android-arm64 gmake $(GENIE) --with-combined-examples --gcc=android-x86 gmake $(GENIE) --with-examples --gcc=asmjs gmake $(GENIE) --with-combined-examples --gcc=ios-arm gmake $(GENIE) --with-combined-examples --gcc=ios-arm64 gmake $(GENIE) --with-combined-examples --gcc=ios-simulator gmake $(GENIE) --with-combined-examples --gcc=ios-simulator64 gmake $(GENIE) --with-combined-examples --gcc=rpi gmake idl: ## Generate code from IDL. @echo Generating code from IDL. $(GENIE) idl .build/projects/gmake-android-arm: $(GENIE) --gcc=android-arm gmake android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug $(MAKE) -R -C .build/projects/gmake-android-arm config=debug android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release $(MAKE) -R -C .build/projects/gmake-android-arm config=release android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release .build/projects/gmake-android-arm64: $(GENIE) --gcc=android-arm64 gmake android-arm64-debug: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Debug $(MAKE) -R -C .build/projects/gmake-android-arm64 config=debug android-arm64-release: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Release $(MAKE) -R -C .build/projects/gmake-android-arm64 config=release android-arm64: android-arm64-debug android-arm64-release ## Build - Android ARM64 Debug and Release .build/projects/gmake-android-x86: $(GENIE) --gcc=android-x86 gmake android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release $(MAKE) -R -C .build/projects/gmake-android-x86 config=debug android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release $(MAKE) -R -C .build/projects/gmake-android-x86 config=release android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release .build/projects/gmake-asmjs: $(GENIE) --gcc=asmjs gmake asmjs-debug: .build/projects/gmake-asmjs ## Build - Emscripten Debug $(MAKE) -R -C .build/projects/gmake-asmjs config=debug asmjs-release: .build/projects/gmake-asmjs ## Build - Emscripten Release $(MAKE) -R -C .build/projects/gmake-asmjs config=release asmjs: asmjs-debug asmjs-release ## Build - Emscripten Debug and Release .build/projects/gmake-linux: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug $(MAKE) -R -C .build/projects/gmake-linux config=debug64 linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release $(MAKE) -R -C .build/projects/gmake-linux config=release64 linux: linux-debug64 linux-release64 ## Build - Linux x86/x64 Debug and Release .build/projects/gmake-freebsd: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=freebsd gmake freebsd-debug32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug $(MAKE) -R -C .build/projects/gmake-freebsd config=debug32 freebsd-release32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release $(MAKE) -R -C .build/projects/gmake-freebsd config=release32 freebsd-debug64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug $(MAKE) -R -C .build/projects/gmake-freebsd config=debug64 freebsd-release64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release $(MAKE) -R -C .build/projects/gmake-freebsd config=release64 freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 ## Build - FreeBSD x86/x64 Debug and Release .build/projects/gmake-mingw-gcc: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --os=windows --gcc=mingw-gcc gmake mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32 mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32 mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64 mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64 mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release .build/projects/gmake-mingw-clang: $(GENIE) --gcc=mingw-clang gmake mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32 mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32 mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64 mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64 mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release .build/projects/vs2017: $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017 vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug devenv .build/projects/vs2017/bgfx.sln /Build "Debug|Win32" vs2017-release32: .build/projects/vs2017 ## Build - vs2017 x86 Release devenv .build/projects/vs2017/bgfx.sln /Build "Release|Win32" vs2017-debug64: .build/projects/vs2017 ## Build - vs2017 x64 Debug devenv .build/projects/vs2017/bgfx.sln /Build "Debug|x64" vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release devenv .build/projects/vs2017/bgfx.sln /Build "Release|x64" vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release .build/projects/vs2017-winstore100: $(GENIE) --with-combined-examples --vs=winstore100 vs2017 vs2017-winstore100-debug32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Debug devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|Win32" vs2017-winstore100-release32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Release devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|Win32" vs2017-winstore100-debug64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Debug devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|x64" vs2017-winstore100-release64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Release devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|x64" vs2017-winstore100: vs2017-winstore100-debug32 vs2017-winstore100-release32 vs2017-winstore100-debug64 vs2017-winstore100-release64 ## Build - vs2017-winstore100 x86/x64 Debug and Release .build/projects/gmake-osx: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx gmake osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug $(MAKE) -C .build/projects/gmake-osx config=debug64 osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release $(MAKE) -C .build/projects/gmake-osx config=release64 osx: osx-debug64 osx-release64 ## Build - OSX x64 Debug and Release .build/projects/gmake-ios-arm: $(GENIE) --gcc=ios-arm gmake ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug $(MAKE) -R -C .build/projects/gmake-ios-arm config=debug ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release $(MAKE) -R -C .build/projects/gmake-ios-arm config=release ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release .build/projects/gmake-ios-arm64: $(GENIE) --gcc=ios-arm64 gmake ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release .build/projects/gmake-ios-simulator: $(GENIE) --gcc=ios-simulator gmake ios-simulator-debug: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Debug $(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug ios-simulator-release: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Release $(MAKE) -R -C .build/projects/gmake-ios-simulator config=release ios-simulator: ios-simulator-debug ios-simulator-release ## Build - iOS Simulator Debug and Release .build/projects/gmake-ios-simulator64: $(GENIE) --gcc=ios-simulator64 gmake ios-simulator64-debug: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator Debug $(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=debug ios-simulator64-release: .build/projects/gmake-ios-simulator64 ## Build - iOS Simulator Release $(MAKE) -R -C .build/projects/gmake-ios-simulator64 config=release ios-simulator64: ios-simulator64-debug ios-simulator64-release ## Build - iOS Simulator Debug and Release .build/projects/gmake-rpi: $(GENIE) --gcc=rpi gmake rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug $(MAKE) -R -C .build/projects/gmake-rpi config=debug rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release $(MAKE) -R -C .build/projects/gmake-rpi config=release rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release build-darwin: osx build-linux: linux-debug64 linux-release64 build-windows: mingw-gcc build: build-$(OS) rebuild-shaders: $(MAKE) -R -C examples rebuild assets: # Build assets. $(NINJA) -C scripts analyze: cppcheck src/ cppcheck examples/ docs: doxygen scripts/bgfx.doxygen markdown README.md > .build/docs/readme.html ### SILENT ?= @ UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin BUILD_PROJECT_DIR=gmake-osx BUILD_OUTPUT_DIR=osx64_clang BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= else ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD)) OS=bsd BUILD_PROJECT_DIR=gmake-freebsd BUILD_OUTPUT_DIR=freebsd64_gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= else OS=linux BUILD_PROJECT_DIR=gmake-linux BUILD_OUTPUT_DIR=linux64_gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= endif endif else OS=windows BUILD_PROJECT_DIR=gmake-mingw-gcc BUILD_OUTPUT_DIR=win64_mingw-gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE=.exe endif geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE) geometryv: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryv tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryv config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryv$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryv$(EXE) shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE) texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE) texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE) tools: geometryc geometryv shaderc texturec texturev ## Build tools. clean-tools: ## Clean tools projects. -$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR) dist-windows: .build/projects/gmake-mingw-gcc $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryc $(SILENT) cp .build/win64_mingw-gcc/bin/geometrycRelease.exe tools/bin/windows/geometryc.exe $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryv $(SILENT) cp .build/win64_mingw-gcc/bin/geometryvRelease.exe tools/bin/windows/geometryv.exe $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 shaderc $(SILENT) cp .build/win64_mingw-gcc/bin/shadercRelease.exe tools/bin/windows/shaderc.exe $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturec $(SILENT) cp .build/win64_mingw-gcc/bin/texturecRelease.exe tools/bin/windows/texturec.exe $(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturev $(SILENT) cp .build/win64_mingw-gcc/bin/texturevRelease.exe tools/bin/windows/texturev.exe dist-linux: .build/projects/gmake-linux $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryc $(SILENT) cp .build/linux64_gcc/bin/geometrycRelease tools/bin/linux/geometryc $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryv $(SILENT) cp .build/linux64_gcc/bin/geometryvRelease tools/bin/linux/geometryv $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 shaderc $(SILENT) cp .build/linux64_gcc/bin/shadercRelease tools/bin/linux/shaderc $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturec $(SILENT) cp .build/linux64_gcc/bin/texturecRelease tools/bin/linux/texturec $(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturev $(SILENT) cp .build/linux64_gcc/bin/texturevRelease tools/bin/linux/texturev dist-darwin: .build/projects/gmake-osx $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 geometryc $(SILENT) cp .build/osx64_clang/bin/geometrycRelease tools/bin/darwin/geometryc $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 geometryv $(SILENT) cp .build/osx64_clang/bin/geometryvRelease tools/bin/darwin/geometryv $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 shaderc $(SILENT) cp .build/osx64_clang/bin/shadercRelease tools/bin/darwin/shaderc $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturec $(SILENT) cp .build/osx64_clang/bin/texturecRelease tools/bin/darwin/texturec $(SILENT) $(MAKE) -C .build/projects/gmake-osx config=release64 -j 6 texturev $(SILENT) cp .build/osx64_clang/bin/texturevRelease tools/bin/darwin/texturev dist: clean dist-windows dist-linux dist-darwin