/* * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include #include #include #include #include #include #include "imgui.h" #include "../bgfx_utils.h" //#define USE_ENTRY 1 #ifndef USE_ENTRY # if defined(SCI_NAMESPACE) # define USE_ENTRY 1 # else # define USE_ENTRY 0 # endif // defined(SCI_NAMESPACE) #endif // USE_ENTRY #if USE_ENTRY # include "../entry/entry.h" # include "../entry/input.h" #endif // USE_ENTRY #if defined(SCI_NAMESPACE) # include "scintilla.h" #endif // defined(SCI_NAMESPACE) #include "vs_ocornut_imgui.bin.h" #include "fs_ocornut_imgui.bin.h" #include "vs_imgui_image.bin.h" #include "fs_imgui_image.bin.h" #include "roboto_regular.ttf.h" #include "robotomono_regular.ttf.h" #include "icons_kenney.ttf.h" #include "icons_font_awesome.ttf.h" static const bgfx::EmbeddedShader s_embeddedShaders[] = { BGFX_EMBEDDED_SHADER(vs_ocornut_imgui), BGFX_EMBEDDED_SHADER(fs_ocornut_imgui), BGFX_EMBEDDED_SHADER(vs_imgui_image), BGFX_EMBEDDED_SHADER(fs_imgui_image), BGFX_EMBEDDED_SHADER_END() }; struct FontRangeMerge { const void* data; size_t size; ImWchar ranges[3]; }; static FontRangeMerge s_fontRangeMerge[] = { { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } }, { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } }, }; static void* memAlloc(size_t _size, void* _userData); static void memFree(void* _ptr, void* _userData); struct OcornutImguiContext { static void renderDrawLists(ImDrawData* _drawData); void render(ImDrawData* _drawData) { const ImGuiIO& io = ImGui::GetIO(); const float width = io.DisplaySize.x; const float height = io.DisplaySize.y; bgfx::setViewName(m_viewId, "ImGui"); bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential); const bgfx::HMD* hmd = bgfx::getHMD(); const bgfx::Caps* caps = bgfx::getCaps(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { float proj[16]; bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); static float time = 0.0f; time += 0.05f; const float dist = 10.0f; const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]); const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]); float ortho[2][16]; const float viewOffset = width/4.0f; const float viewWidth = width/2.0f; bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset0, caps->homogeneousDepth); bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset1, caps->homogeneousDepth); bgfx::setViewTransform(m_viewId, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]); bgfx::setViewRect(m_viewId, 0, 0, hmd->width, hmd->height); } else { float ortho[16]; bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth); bgfx::setViewTransform(m_viewId, NULL, ortho); bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) ); } // Render command lists for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii) { bgfx::TransientVertexBuffer tvb; bgfx::TransientIndexBuffer tib; const ImDrawList* drawList = _drawData->CmdLists[ii]; uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size(); uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size(); if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) ) { // not enough space in transient buffer just quit drawing the rest... break; } bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl); bgfx::allocTransientIndexBuffer(&tib, numIndices); ImDrawVert* verts = (ImDrawVert*)tvb.data; bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) ); ImDrawIdx* indices = (ImDrawIdx*)tib.data; bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) ); uint32_t offset = 0; for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd) { if (cmd->UserCallback) { cmd->UserCallback(drawList, cmd); } else if (0 != cmd->ElemCount) { uint64_t state = 0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_MSAA ; bgfx::TextureHandle th = m_texture; bgfx::ProgramHandle program = m_program; if (NULL != cmd->TextureId) { union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId }; state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags) ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) : BGFX_STATE_NONE ; th = texture.s.handle; if (0 != texture.s.mip) { const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f }; bgfx::setUniform(u_imageLodEnabled, lodEnabled); program = m_imageProgram; } } else { state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA); } const uint16_t xx = uint16_t(bx::max(cmd->ClipRect.x, 0.0f) ); const uint16_t yy = uint16_t(bx::max(cmd->ClipRect.y, 0.0f) ); bgfx::setScissor(xx, yy , uint16_t(bx::min(cmd->ClipRect.z, 65535.0f)-xx) , uint16_t(bx::min(cmd->ClipRect.w, 65535.0f)-yy) ); bgfx::setState(state); bgfx::setTexture(0, s_tex, th); bgfx::setVertexBuffer(0, &tvb, 0, numVertices); bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount); bgfx::submit(cmd->ViewId, program); } offset += cmd->ElemCount; } } } void create(float _fontSize, bx::AllocatorI* _allocator) { m_allocator = _allocator; if (NULL == _allocator) { static bx::DefaultAllocator allocator; m_allocator = &allocator; } m_viewId = 255; m_lastScroll = 0; m_last = bx::getHPCounter(); ImGui::SetAllocatorFunctions(memAlloc, memFree, NULL); m_imgui = ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.RenderDrawListsFn = renderDrawLists; io.DisplaySize = ImVec2(1280.0f, 720.0f); io.DeltaTime = 1.0f / 60.0f; io.IniFilename = NULL; setupStyle(true); #if USE_ENTRY io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab; io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left; io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right; io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up; io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down; io.KeyMap[ImGuiKey_PageUp] = (int)entry::Key::PageUp; io.KeyMap[ImGuiKey_PageDown] = (int)entry::Key::PageDown; io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home; io.KeyMap[ImGuiKey_End] = (int)entry::Key::End; io.KeyMap[ImGuiKey_Insert] = (int)entry::Key::Insert; io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete; io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace; io.KeyMap[ImGuiKey_Space] = (int)entry::Key::Space; io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return; io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc; io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA; io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC; io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV; io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX; io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY; io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ; io.NavFlags |= ImGuiNavFlags_EnableKeyboard; io.NavInputs[ImGuiNavInput_Activate] = (int)entry::Key::GamepadA; io.NavInputs[ImGuiNavInput_Cancel] = (int)entry::Key::GamepadB; // io.NavInputs[ImGuiNavInput_Input] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_Menu] = (int)entry::Key::; io.NavInputs[ImGuiNavInput_DpadLeft] = (int)entry::Key::GamepadLeft; io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight; io.NavInputs[ImGuiNavInput_DpadUp] = (int)entry::Key::GamepadUp; io.NavInputs[ImGuiNavInput_DpadDown] = (int)entry::Key::GamepadDown; // io.NavInputs[ImGuiNavInput_LStickLeft] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_LStickRight] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_LStickUp] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_LStickDown] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_FocusPrev] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_FocusNext] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_TweakSlow] = (int)entry::Key::; // io.NavInputs[ImGuiNavInput_TweakFast] = (int)entry::Key::; #endif // USE_ENTRY bgfx::RendererType::Enum type = bgfx::getRendererType(); m_program = bgfx::createProgram( bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui") , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui") , true ); u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4); m_imageProgram = bgfx::createProgram( bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image") , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image") , true ); m_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1); uint8_t* data; int32_t width; int32_t height; { ImFontConfig config; config.FontDataOwnedByAtlas = false; config.MergeMode = false; // config.MergeGlyphCenterV = true; const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic(); m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges); m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges); config.MergeMode = true; config.DstFont = m_font[ImGui::Font::Regular]; for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii) { const FontRangeMerge& frm = s_fontRangeMerge[ii]; io.Fonts->AddFontFromMemoryTTF( (void*)frm.data , (int)frm.size , _fontSize-3.0f , &config , frm.ranges ); } } io.Fonts->GetTexDataAsRGBA32(&data, &width, &height); m_texture = bgfx::createTexture2D( (uint16_t)width , (uint16_t)height , false , 1 , bgfx::TextureFormat::BGRA8 , 0 , bgfx::copy(data, width*height*4) ); ImGui::InitDockContext(); } void destroy() { ImGui::ShutdownDockContext(); ImGui::DestroyContext(m_imgui); bgfx::destroy(s_tex); bgfx::destroy(m_texture); bgfx::destroy(u_imageLodEnabled); bgfx::destroy(m_imageProgram); bgfx::destroy(m_program); m_allocator = NULL; } void setupStyle(bool _dark) { // Doug Binks' darl color scheme // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9 ImGuiStyle& style = ImGui::GetStyle(); if (_dark) { ImGui::StyleColorsDark(&style); } else { ImGui::StyleColorsLight(&style); } style.FrameRounding = 4.0f; style.WindowBorderSize = 0.0f; } void beginFrame( int32_t _mx , int32_t _my , uint8_t _button , int32_t _scroll , int _width , int _height , char _inputChar , bgfx::ViewId _viewId ) { m_viewId = _viewId; ImGuiIO& io = ImGui::GetIO(); if (_inputChar < 0x7f) { io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } io.DisplaySize = ImVec2( (float)_width, (float)_height); const int64_t now = bx::getHPCounter(); const int64_t frameTime = now - m_last; m_last = now; const double freq = double(bx::getHPFrequency() ); io.DeltaTime = float(frameTime/freq); io.MousePos = ImVec2( (float)_mx, (float)_my); io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE); io.MouseWheel = (float)(_scroll - m_lastScroll); m_lastScroll = _scroll; #if USE_ENTRY uint8_t modifiers = inputGetModifiersState(); io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } #endif // USE_ENTRY ImGui::NewFrame(); ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId); ImGuizmo::BeginFrame(); } void endFrame() { ImGui::PopStyleVar(1); ImGui::Render(); } ImGuiContext* m_imgui; bx::AllocatorI* m_allocator; bgfx::VertexDecl m_decl; bgfx::ProgramHandle m_program; bgfx::ProgramHandle m_imageProgram; bgfx::TextureHandle m_texture; bgfx::UniformHandle s_tex; bgfx::UniformHandle u_imageLodEnabled; ImFont* m_font[ImGui::Font::Count]; int64_t m_last; int32_t m_lastScroll; bgfx::ViewId m_viewId; }; static OcornutImguiContext s_ctx; static void* memAlloc(size_t _size, void* _userData) { BX_UNUSED(_userData); return BX_ALLOC(s_ctx.m_allocator, _size); } static void memFree(void* _ptr, void* _userData) { BX_UNUSED(_userData); BX_FREE(s_ctx.m_allocator, _ptr); } void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData) { s_ctx.render(_drawData); } void imguiCreate(float _fontSize, bx::AllocatorI* _allocator) { s_ctx.create(_fontSize, _allocator); } void imguiDestroy() { s_ctx.destroy(); } void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, bgfx::ViewId _viewId) { s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId); } void imguiEndFrame() { s_ctx.endFrame(); } namespace ImGui { void PushFont(Font::Enum _font) { PushFont(s_ctx.m_font[_font]); } } // namespace ImGui BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas") //BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-but-set-variable"); // warning: variable ‘L1’ set but not used BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type #define STBTT_malloc(_size, _userData) memAlloc(_size, _userData) #define STBTT_free(_ptr, _userData) memFree(_ptr, _userData) #define STB_RECT_PACK_IMPLEMENTATION #include #define STB_TRUETYPE_IMPLEMENTATION #include BX_PRAGMA_DIAGNOSTIC_POP();