$input v_materialID /* * Copyright 2018 Kostas Anagnostou. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" uniform vec4 u_color[32]; void main() { vec4 color = u_color[uint(v_materialID)]; if (color.w < 1.0f) { //render dithered alpha if ( (int(gl_FragCoord.x) % 2) == (int(gl_FragCoord.y) % 2) ) { discard; } } gl_FragColor = vec4(color.xyz, 1.0); }