$input v_normal, v_color0 /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { vec3 lightDir = vec3(0.0, 0.0, -1.0); float ndotl = dot(normalize(v_normal), lightDir); float spec = pow(ndotl, 30.0); gl_FragColor = vec4(pow(pow(v_color0.xyz, vec3_splat(2.2) ) * ndotl + spec, vec3_splat(1.0/2.2) ), 1.0); }