$input v_pos, v_view, v_normal, v_color0 /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform vec4 u_id; void main() { gl_FragColor.xyz = u_id.xyz; // This is dumb, should use u8 texture gl_FragColor.w = 1.0; }