$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4 /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER2D(s_shadowMap0, 4); void main() { gl_FragColor = blur9VSM(s_shadowMap0 , v_texcoord0 , v_texcoord1 , v_texcoord2 , v_texcoord3 , v_texcoord4 ); }