$input v_texcoord0, v_color0 /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER2D(s_texColor, 0); void main() { vec4 color = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod); color.xyz = applyExposure(color.xyz); color *= v_color0; gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits); }