$input v_world, v_color0 /* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) ); vec3 lightDir = vec3(0.0, 0.0, 1.0); float ndotl = max(dot(normal, lightDir), 0.0); float spec = pow(ndotl, 30.0); gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) ); }