/* * Copyright 2011-2020 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ /* * * AUTO GENERATED FROM IDL! DO NOT EDIT! (source : temp.bgfx.idl.inl) * * More info about IDL: * https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api * */ #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \ BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) ) BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT); BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT); BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT); BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT); BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT); BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT); BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT); BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT); BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT); BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT); BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT); #undef BGFX_C99_ENUM_CHECK #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \ BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) ) BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexLayout, bgfx_vertex_layout_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t); BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t); #undef BGFX_C99_STRUCT_SIZE_CHECK BGFX_C_API void bgfx_attachment_init(bgfx_attachment_t* _this, bgfx_texture_handle_t _handle, bgfx_access_t _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve) { bgfx::Attachment* This = (bgfx::Attachment*)_this; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; This->init(handle.cpp, (bgfx::Access::Enum)_access, _layer, _mip, _resolve); } BGFX_C_API bgfx_vertex_layout_t* bgfx_vertex_layout_begin(bgfx_vertex_layout_t* _this, bgfx_renderer_type_t _rendererType) { bgfx::VertexLayout* This = (bgfx::VertexLayout*)_this; return (bgfx_vertex_layout_t*)&This->begin((bgfx::RendererType::Enum)_rendererType); } BGFX_C_API bgfx_vertex_layout_t* bgfx_vertex_layout_add(bgfx_vertex_layout_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt) { bgfx::VertexLayout* This = (bgfx::VertexLayout*)_this; return (bgfx_vertex_layout_t*)&This->add((bgfx::Attrib::Enum)_attrib, _num, (bgfx::AttribType::Enum)_type, _normalized, _asInt); } BGFX_C_API void bgfx_vertex_layout_decode(const bgfx_vertex_layout_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt) { const bgfx::VertexLayout* This = (const bgfx::VertexLayout*)_this; bgfx::AttribType::Enum type; This->decode((bgfx::Attrib::Enum)_attrib, *_num, type, *_normalized, *_asInt); *_type = (bgfx_attrib_type_t)type; } BGFX_C_API bool bgfx_vertex_layout_has(const bgfx_vertex_layout_t* _this, bgfx_attrib_t _attrib) { const bgfx::VertexLayout* This = (const bgfx::VertexLayout*)_this; return This->has((bgfx::Attrib::Enum)_attrib); } BGFX_C_API bgfx_vertex_layout_t* bgfx_vertex_layout_skip(bgfx_vertex_layout_t* _this, uint8_t _num) { bgfx::VertexLayout* This = (bgfx::VertexLayout*)_this; return (bgfx_vertex_layout_t*)&This->skip(_num); } BGFX_C_API void bgfx_vertex_layout_end(bgfx_vertex_layout_t* _this) { bgfx::VertexLayout* This = (bgfx::VertexLayout*)_this; This->end(); } BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_layout_t * _layout, void* _data, uint32_t _index) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; bgfx::vertexPack(_input, _inputNormalized, (bgfx::Attrib::Enum)_attr, layout, _data, _index); } BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_layout_t * _layout, const void* _data, uint32_t _index) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; bgfx::vertexUnpack(_output, (bgfx::Attrib::Enum)_attr, layout, _data, _index); } BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_layout_t * _dstLayout, void* _dstData, const bgfx_vertex_layout_t * _srcLayout, const void* _srcData, uint32_t _num) { const bgfx::VertexLayout & dstLayout = *(const bgfx::VertexLayout *)_dstLayout; const bgfx::VertexLayout & srcLayout = *(const bgfx::VertexLayout *)_srcLayout; bgfx::vertexConvert(dstLayout, _dstData, srcLayout, _srcData, _num); } BGFX_C_API uint32_t bgfx_weld_vertices(void* _output, const bgfx_vertex_layout_t * _layout, const void* _data, uint32_t _num, bool _index32, float _epsilon) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; return bgfx::weldVertices(_output, layout, _data, _num, _index32, _epsilon); } BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32) { return bgfx::topologyConvert((bgfx::TopologyConvert::Enum)_conversion, _dst, _dstSize, _indices, _numIndices, _index32); } BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32) { bgfx::topologySortTriList((bgfx::TopologySort::Enum)_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32); } BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum) { return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum); } BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type) { return bgfx::getRendererName((bgfx::RendererType::Enum)_type); } /* BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init) */ /* BGFX_C_API bool bgfx_init(const bgfx_init_t * _init) */ BGFX_C_API void bgfx_shutdown(void) { bgfx::shutdown(); } BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format) { bgfx::reset(_width, _height, _flags, (bgfx::TextureFormat::Enum)_format); } BGFX_C_API uint32_t bgfx_frame(bool _capture) { return bgfx::frame(_capture); } BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void) { return (bgfx_renderer_type_t)bgfx::getRendererType(); } BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void) { return (const bgfx_caps_t*)bgfx::getCaps(); } BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void) { return (const bgfx_stats_t*)bgfx::getStats(); } BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size) { return (const bgfx_memory_t*)bgfx::alloc(_size); } BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size) { return (const bgfx_memory_t*)bgfx::copy(_data, _size); } BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size) { return (const bgfx_memory_t*)bgfx::makeRef(_data, _size); } BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData) { return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, (bgfx::ReleaseFn)_releaseFn, _userData); } BGFX_C_API void bgfx_set_debug(uint32_t _debug) { bgfx::setDebug(_debug); } BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small) { bgfx::dbgTextClear(_attr, _small); } BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ... ) { va_list argList; va_start(argList, _format); bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList); va_end(argList); } BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) { bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList); } BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch) { bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch); } BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createIndexBuffer((const bgfx::Memory*)_mem, _flags); return handle_ret.c; } BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; bgfx::setName(handle.cpp, _name, _len); } BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_vertex_layout_handle_t bgfx_create_vertex_layout(const bgfx_vertex_layout_t * _layout) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createVertexLayout(layout); return handle_ret.c; } BGFX_C_API void bgfx_destroy_vertex_layout(bgfx_vertex_layout_handle_t _layoutHandle) { union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; bgfx::destroy(layoutHandle.cpp); } BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_layout_t * _layout, uint16_t _flags) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createVertexBuffer((const bgfx::Memory*)_mem, layout, _flags); return handle_ret.c; } BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; bgfx::setName(handle.cpp, _name, _len); } BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createDynamicIndexBuffer(_num, _flags); return handle_ret.c; } BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createDynamicIndexBuffer((const bgfx::Memory*)_mem, _flags); return handle_ret.c; } BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem); } BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_layout_t* _layout, uint16_t _flags) { const bgfx::VertexLayout& layout = *(const bgfx::VertexLayout*)_layout; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createDynamicVertexBuffer(_num, layout, _flags); return handle_ret.c; } BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_layout_t* _layout, uint16_t _flags) { const bgfx::VertexLayout& layout = *(const bgfx::VertexLayout*)_layout; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createDynamicVertexBuffer((const bgfx::Memory*)_mem, layout, _flags); return handle_ret.c; } BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem); } BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num) { return bgfx::getAvailTransientIndexBuffer(_num); } BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_layout_t * _layout) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; return bgfx::getAvailTransientVertexBuffer(_num, layout); } BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride) { return bgfx::getAvailInstanceDataBuffer(_num, _stride); } BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num) { bgfx::allocTransientIndexBuffer((bgfx::TransientIndexBuffer*)_tib, _num); } BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_layout_t * _layout) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; bgfx::allocTransientVertexBuffer((bgfx::TransientVertexBuffer*)_tvb, _num, layout); } BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_layout_t * _layout, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices) { const bgfx::VertexLayout & layout = *(const bgfx::VertexLayout *)_layout; return bgfx::allocTransientBuffers((bgfx::TransientVertexBuffer*)_tvb, layout, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices); } BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride) { bgfx::allocInstanceDataBuffer((bgfx::InstanceDataBuffer*)_idb, _num, _stride); } BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num) { union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createIndirectBuffer(_num); return handle_ret.c; } BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle) { union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createShader((const bgfx::Memory*)_mem); return handle_ret.c; } BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle }; return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max); } BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle }; bgfx::setName(handle.cpp, _name, _len); } BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh }; union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh }; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders); return handle_ret.c; } BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders) { union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh }; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createProgram(csh.cpp, _destroyShaders); return handle_ret.c; } BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags) { return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags); } BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format) { bgfx::TextureInfo & info = *(bgfx::TextureInfo *)_info; bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format); } BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createTexture((const bgfx::Memory*)_mem, _flags, _skip, (bgfx::TextureInfo*)_info); return handle_ret.c; } BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem); return handle_ret.c; } BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createTexture2D((bgfx::BackbufferRatio::Enum)_ratio, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags); return handle_ret.c; } BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem); return handle_ret.c; } BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem); return handle_ret.c; } BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch); } BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem); } BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch); } BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; return bgfx::readTexture(handle.cpp, _data, _mip); } BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::setName(handle.cpp, _name, _len); } BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; return bgfx::getDirectAccessPtr(handle.cpp); } BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createFrameBuffer(_width, _height, (bgfx::TextureFormat::Enum)_format, _textureFlags); return handle_ret.c; } BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createFrameBuffer((bgfx::BackbufferRatio::Enum)_ratio, (bgfx::TextureFormat::Enum)_format, _textureFlags); return handle_ret.c; } BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTexture) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTexture); return handle_ret.c; } BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTexture) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTexture); return handle_ret.c; } BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, (bgfx::TextureFormat::Enum)_format, (bgfx::TextureFormat::Enum)_depthFormat); return handle_ret.c; } BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; bgfx::setName(handle.cpp, _name, _len); } BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret; handle_ret.cpp = bgfx::getTexture(handle.cpp, _attachment); return handle_ret.c; } BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num) { union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createUniform(_name, (bgfx::UniformType::Enum)_type, _num); return handle_ret.c; } BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info) { union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle }; bgfx::UniformInfo & info = *(bgfx::UniformInfo *)_info; bgfx::getUniformInfo(handle.cpp, info); } BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle) { union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void) { union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle_ret; handle_ret.cpp = bgfx::createOcclusionQuery(); return handle_ret.c; } BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result) { union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle }; return (bgfx_occlusion_query_result_t)bgfx::getResult(handle.cpp, _result); } BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle) { union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle }; bgfx::destroy(handle.cpp); } BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4]) { bgfx::setPaletteColor(_index, _rgba); } BGFX_C_API void bgfx_set_palette_color_rgba8(uint8_t _index, uint32_t _rgba) { bgfx::setPaletteColor(_index, _rgba); } BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name) { bgfx::setViewName((bgfx::ViewId)_id, _name); } BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, _width, _height); } BGFX_C_API void bgfx_set_view_rect_ratio(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio) { bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, (bgfx::BackbufferRatio::Enum)_ratio); } BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { bgfx::setViewScissor((bgfx::ViewId)_id, _x, _y, _width, _height); } BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) { bgfx::setViewClear((bgfx::ViewId)_id, _flags, _rgba, _depth, _stencil); } BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7) { bgfx::setViewClear((bgfx::ViewId)_id, _flags, _depth, _stencil, _c0, _c1, _c2, _c3, _c4, _c5, _c6, _c7); } BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode) { bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode); } BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; bgfx::setViewFrameBuffer((bgfx::ViewId)_id, handle.cpp); } BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj) { bgfx::setViewTransform((bgfx::ViewId)_id, _view, _proj); } BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order) { bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order); } BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id) { bgfx::resetView((bgfx::ViewId)_id); } BGFX_C_API bgfx_encoder_t* bgfx_encoder_begin(bool _forThread) { return (bgfx_encoder_t*)bgfx::begin(_forThread); } BGFX_C_API void bgfx_encoder_end(bgfx_encoder_t* _encoder) { bgfx::end((bgfx::Encoder*)_encoder); } BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_t* _this, const char* _marker) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setMarker(_marker); } BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setState(_state, _rgba); } BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle }; This->setCondition(handle.cpp, _visible); } BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setStencil(_fstencil, _bstencil); } BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { bgfx::Encoder* This = (bgfx::Encoder*)_this; return This->setScissor(_x, _y, _width, _height); } BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_t* _this, uint16_t _cache) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setScissor(_cache); } BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_t* _this, const void* _mtx, uint16_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; return This->setTransform(_mtx, _num); } BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setTransform(_cache, _num); } BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_t* _this, bgfx_transform_t* _transform, uint16_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; return This->allocTransform((bgfx::Transform*)_transform, _num); } BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle }; This->setUniform(handle.cpp, _value, _num); } BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices); } BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices); } BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setIndexBuffer((const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices); } BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices); } BGFX_C_API void bgfx_encoder_set_vertex_buffer_with_layout(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices); } BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer_with_layout(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices); } BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer_with_layout(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; This->setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_t* _this, uint32_t _numVertices) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setVertexCount(_numVertices); } BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setInstanceDataBuffer((const bgfx::InstanceDataBuffer*)_idb, _start, _num); } BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; This->setInstanceDataBuffer(handle.cpp, _startVertex, _num); } BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; This->setInstanceDataBuffer(handle.cpp, _startVertex, _num); } BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->setInstanceCount(_numInstances); } BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; This->setTexture(_stage, sampler.cpp, handle.cpp, _flags); } BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_t* _this, bgfx_view_id_t _id) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->touch((bgfx::ViewId)_id); } BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; This->submit((bgfx::ViewId)_id, program.cpp, _depth, _flags); } BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery }; This->submit((bgfx::ViewId)_id, program.cpp, occlusionQuery.cpp, _depth, _flags); } BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; This->submit((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _depth, _flags); } BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle }; This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; This->setImage(_stage, handle.cpp, _mip, (bgfx::Access::Enum)_access, (bgfx::TextureFormat::Enum)_format); } BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; This->dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ, _flags); } BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; This->dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _flags); } BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint8_t _flags) { bgfx::Encoder* This = (bgfx::Encoder*)_this; This->discard(_flags); } BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth) { bgfx::Encoder* This = (bgfx::Encoder*)_this; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src }; This->blit((bgfx::ViewId)_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth); } BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath) { union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; bgfx::requestScreenShot(handle.cpp, _filePath); } BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs) { return (bgfx_render_frame_t)bgfx::renderFrame(_msecs); } BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t * _data) { const bgfx::PlatformData & data = *(const bgfx::PlatformData *)_data; bgfx::setPlatformData(data); } BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data(void) { return (const bgfx_internal_data_t*)bgfx::getInternalData(); } BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; return bgfx::overrideInternal(handle.cpp, _ptr); } BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint64_t _flags) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, (bgfx::TextureFormat::Enum)_format, _flags); } BGFX_C_API void bgfx_set_marker(const char* _marker) { bgfx::setMarker(_marker); } BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba) { bgfx::setState(_state, _rgba); } BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible) { union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle }; bgfx::setCondition(handle.cpp, _visible); } BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil) { bgfx::setStencil(_fstencil, _bstencil); } BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { return bgfx::setScissor(_x, _y, _width, _height); } BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache) { bgfx::setScissor(_cache); } BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num) { return bgfx::setTransform(_mtx, _num); } BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num) { bgfx::setTransform(_cache, _num); } BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num) { return bgfx::allocTransform((bgfx::Transform*)_transform, _num); } BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num) { union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle }; bgfx::setUniform(handle.cpp, _value, _num); } BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices); } BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices); } BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices) { bgfx::setIndexBuffer((const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices); } BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices); } BGFX_C_API void bgfx_set_vertex_buffer_with_layout(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices); } BGFX_C_API void bgfx_set_dynamic_vertex_buffer_with_layout(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices) { bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices); } BGFX_C_API void bgfx_set_transient_vertex_buffer_with_layout(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle) { union { bgfx_vertex_layout_handle_t c; bgfx::VertexLayoutHandle cpp; } layoutHandle = { _layoutHandle }; bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices, layoutHandle.cpp); } BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices) { bgfx::setVertexCount(_numVertices); } BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num) { bgfx::setInstanceDataBuffer((const bgfx::InstanceDataBuffer*)_idb, _start, _num); } BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num); } BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num); } BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances) { bgfx::setInstanceCount(_numInstances); } BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags) { union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags); } BGFX_C_API void bgfx_touch(bgfx_view_id_t _id) { bgfx::touch((bgfx::ViewId)_id); } BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, uint8_t _flags) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; bgfx::submit((bgfx::ViewId)_id, program.cpp, _depth, _flags); } BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, uint8_t _flags) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery }; bgfx::submit((bgfx::ViewId)_id, program.cpp, occlusionQuery.cpp, _depth, _flags); } BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; bgfx::submit((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _depth, _flags); } BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access) { union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle }; bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access) { union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle }; bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access) { union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle }; bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access) { union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle }; bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access) { union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle }; bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access); } BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; bgfx::setImage(_stage, handle.cpp, _mip, (bgfx::Access::Enum)_access, (bgfx::TextureFormat::Enum)_format); } BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; bgfx::dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ, _flags); } BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags) { union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program }; union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle }; bgfx::dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _flags); } BGFX_C_API void bgfx_discard(uint8_t _flags) { bgfx::discard(_flags); } BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth) { union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src }; bgfx::blit((bgfx::ViewId)_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth); } /* user define functions */ BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init) { BX_PLACEMENT_NEW(_init, bgfx::Init); } BGFX_C_API bool bgfx_init(const bgfx_init_t * _init) { bgfx_init_t init =*_init; if (init.callback != NULL) { static bgfx::CallbackC99 s_callback; s_callback.m_interface = init.callback; init.callback = reinterpret_cast(&s_callback); } if (init.allocator != NULL) { static bgfx::AllocatorC99 s_allocator; s_allocator.m_interface = init.allocator; init.allocator = reinterpret_cast(&s_allocator); } union { const bgfx_init_t* c; const bgfx::Init* cpp; } in; in.c = &init; return bgfx::init(*in.cpp); } /**/ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version) { if (_version == BGFX_API_VERSION) { static bgfx_interface_vtbl_t s_bgfx_interface = { bgfx_attachment_init, bgfx_vertex_layout_begin, bgfx_vertex_layout_add, bgfx_vertex_layout_decode, bgfx_vertex_layout_has, bgfx_vertex_layout_skip, bgfx_vertex_layout_end, bgfx_vertex_pack, bgfx_vertex_unpack, bgfx_vertex_convert, bgfx_weld_vertices, bgfx_topology_convert, bgfx_topology_sort_tri_list, bgfx_get_supported_renderers, bgfx_get_renderer_name, bgfx_init_ctor, bgfx_init, bgfx_shutdown, bgfx_reset, bgfx_frame, bgfx_get_renderer_type, bgfx_get_caps, bgfx_get_stats, bgfx_alloc, bgfx_copy, bgfx_make_ref, bgfx_make_ref_release, bgfx_set_debug, bgfx_dbg_text_clear, bgfx_dbg_text_printf, bgfx_dbg_text_vprintf, bgfx_dbg_text_image, bgfx_create_index_buffer, bgfx_set_index_buffer_name, bgfx_destroy_index_buffer, bgfx_create_vertex_layout, bgfx_destroy_vertex_layout, bgfx_create_vertex_buffer, bgfx_set_vertex_buffer_name, bgfx_destroy_vertex_buffer, bgfx_create_dynamic_index_buffer, bgfx_create_dynamic_index_buffer_mem, bgfx_update_dynamic_index_buffer, bgfx_destroy_dynamic_index_buffer, bgfx_create_dynamic_vertex_buffer, bgfx_create_dynamic_vertex_buffer_mem, bgfx_update_dynamic_vertex_buffer, bgfx_destroy_dynamic_vertex_buffer, bgfx_get_avail_transient_index_buffer, bgfx_get_avail_transient_vertex_buffer, bgfx_get_avail_instance_data_buffer, bgfx_alloc_transient_index_buffer, bgfx_alloc_transient_vertex_buffer, bgfx_alloc_transient_buffers, bgfx_alloc_instance_data_buffer, bgfx_create_indirect_buffer, bgfx_destroy_indirect_buffer, bgfx_create_shader, bgfx_get_shader_uniforms, bgfx_set_shader_name, bgfx_destroy_shader, bgfx_create_program, bgfx_create_compute_program, bgfx_destroy_program, bgfx_is_texture_valid, bgfx_calc_texture_size, bgfx_create_texture, bgfx_create_texture_2d, bgfx_create_texture_2d_scaled, bgfx_create_texture_3d, bgfx_create_texture_cube, bgfx_update_texture_2d, bgfx_update_texture_3d, bgfx_update_texture_cube, bgfx_read_texture, bgfx_set_texture_name, bgfx_get_direct_access_ptr, bgfx_destroy_texture, bgfx_create_frame_buffer, bgfx_create_frame_buffer_scaled, bgfx_create_frame_buffer_from_handles, bgfx_create_frame_buffer_from_attachment, bgfx_create_frame_buffer_from_nwh, bgfx_set_frame_buffer_name, bgfx_get_texture, bgfx_destroy_frame_buffer, bgfx_create_uniform, bgfx_get_uniform_info, bgfx_destroy_uniform, bgfx_create_occlusion_query, bgfx_get_result, bgfx_destroy_occlusion_query, bgfx_set_palette_color, bgfx_set_palette_color_rgba8, bgfx_set_view_name, bgfx_set_view_rect, bgfx_set_view_rect_ratio, bgfx_set_view_scissor, bgfx_set_view_clear, bgfx_set_view_clear_mrt, bgfx_set_view_mode, bgfx_set_view_frame_buffer, bgfx_set_view_transform, bgfx_set_view_order, bgfx_reset_view, bgfx_encoder_begin, bgfx_encoder_end, bgfx_encoder_set_marker, bgfx_encoder_set_state, bgfx_encoder_set_condition, bgfx_encoder_set_stencil, bgfx_encoder_set_scissor, bgfx_encoder_set_scissor_cached, bgfx_encoder_set_transform, bgfx_encoder_set_transform_cached, bgfx_encoder_alloc_transform, bgfx_encoder_set_uniform, bgfx_encoder_set_index_buffer, bgfx_encoder_set_dynamic_index_buffer, bgfx_encoder_set_transient_index_buffer, bgfx_encoder_set_vertex_buffer, bgfx_encoder_set_vertex_buffer_with_layout, bgfx_encoder_set_dynamic_vertex_buffer, bgfx_encoder_set_dynamic_vertex_buffer_with_layout, bgfx_encoder_set_transient_vertex_buffer, bgfx_encoder_set_transient_vertex_buffer_with_layout, bgfx_encoder_set_vertex_count, bgfx_encoder_set_instance_data_buffer, bgfx_encoder_set_instance_data_from_vertex_buffer, bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer, bgfx_encoder_set_instance_count, bgfx_encoder_set_texture, bgfx_encoder_touch, bgfx_encoder_submit, bgfx_encoder_submit_occlusion_query, bgfx_encoder_submit_indirect, bgfx_encoder_set_compute_index_buffer, bgfx_encoder_set_compute_vertex_buffer, bgfx_encoder_set_compute_dynamic_index_buffer, bgfx_encoder_set_compute_dynamic_vertex_buffer, bgfx_encoder_set_compute_indirect_buffer, bgfx_encoder_set_image, bgfx_encoder_dispatch, bgfx_encoder_dispatch_indirect, bgfx_encoder_discard, bgfx_encoder_blit, bgfx_request_screen_shot, bgfx_render_frame, bgfx_set_platform_data, bgfx_get_internal_data, bgfx_override_internal_texture_ptr, bgfx_override_internal_texture, bgfx_set_marker, bgfx_set_state, bgfx_set_condition, bgfx_set_stencil, bgfx_set_scissor, bgfx_set_scissor_cached, bgfx_set_transform, bgfx_set_transform_cached, bgfx_alloc_transform, bgfx_set_uniform, bgfx_set_index_buffer, bgfx_set_dynamic_index_buffer, bgfx_set_transient_index_buffer, bgfx_set_vertex_buffer, bgfx_set_vertex_buffer_with_layout, bgfx_set_dynamic_vertex_buffer, bgfx_set_dynamic_vertex_buffer_with_layout, bgfx_set_transient_vertex_buffer, bgfx_set_transient_vertex_buffer_with_layout, bgfx_set_vertex_count, bgfx_set_instance_data_buffer, bgfx_set_instance_data_from_vertex_buffer, bgfx_set_instance_data_from_dynamic_vertex_buffer, bgfx_set_instance_count, bgfx_set_texture, bgfx_touch, bgfx_submit, bgfx_submit_occlusion_query, bgfx_submit_indirect, bgfx_set_compute_index_buffer, bgfx_set_compute_vertex_buffer, bgfx_set_compute_dynamic_index_buffer, bgfx_set_compute_dynamic_vertex_buffer, bgfx_set_compute_indirect_buffer, bgfx_set_image, bgfx_dispatch, bgfx_dispatch_indirect, bgfx_discard, bgfx_blit }; return &s_bgfx_interface; } return NULL; }