/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "common.h" #include "bgfx_utils.h" #include #include #include #include "camera.h" #include class DebugDrawApp : public entry::AppI { void init(int _argc, char** _argv) BX_OVERRIDE { Args args(_argc, _argv); m_width = 1280; m_height = 720; m_debug = BGFX_DEBUG_TEXT; m_reset = BGFX_RESET_VSYNC | BGFX_RESET_MSAA_X16; bgfx::init(args.m_type, args.m_pciId); bgfx::reset(m_width, m_height, m_reset); // Enable m_debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); m_timeOffset = bx::getHPCounter(); cameraCreate(); const float initialPos[3] = { 0.0f, 2.0f, -12.0f }; cameraSetPosition(initialPos); cameraSetVerticalAngle(0.0f); ddInit(); } virtual int shutdown() BX_OVERRIDE { ddShutdown(); cameraDestroy(); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() BX_OVERRIDE { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { int64_t now = bx::getHPCounter() - m_timeOffset; static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; const float deltaTime = float(frameTime/freq); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/29-debugdraw"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Debug draw."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); // Update camera. cameraUpdate(deltaTime, m_mouseState); float view[16]; cameraGetViewMtx(view); float proj[16]; // Set view and projection matrix for view 0. const bgfx::HMD* hmd = bgfx::getHMD(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { float eye[3]; cameraGetPosition(eye); bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye); bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection); bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height); } else { bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, m_width, m_height); } float zero[3] = {}; float mvp[16]; float eye[] = { 5.0f, 10.0f, 5.0f }; bx::mtxLookAt(view, eye, zero); bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f); bx::mtxMul(mvp, view, proj); ddBegin(0); ddDrawAxis(0.0f, 0.0f, 0.0f); ddPush(); ddSetColor(0xff00ff00); Aabb aabb = { { 5.0f, 1.0f, 1.0f }, { 10.0f, 5.0f, 5.0f }, }; ddDraw(aabb); ddPop(); float time = float(now/freq); Obb obb; bx::mtxRotateX(obb.m_mtx, time); ddSetWireframe(true); ddDraw(obb); ddSetColor(0xffffffff); bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, 0.0f, time, 0.0f, 3.0f, 0.0f, 0.0f); ddSetWireframe(false); ddDraw(obb); ddSetTranslate(0.0f, -2.0f, 0.0f); ddDrawGrid(Axis::Y, zero, 20, 1.0f); ddSetTransform(NULL); ddDrawFrustum(mvp); ddPush(); Sphere sphere = { { 0.0f, 5.0f, 0.0f }, 1.0f }; ddSetColor(0xfff0c0ff); ddSetWireframe(true); ddSetLod(3); ddDraw(sphere); ddSetWireframe(false); ddSetColor(0xc0ffc0ff); sphere.m_center[0] = -2.0f; ddSetLod(2); ddDraw(sphere); ddSetColor(0xa0f0ffff); sphere.m_center[0] = -4.0f; ddSetLod(1); ddDraw(sphere); ddSetColor(0xffc0ff00); sphere.m_center[0] = -6.0f; ddSetLod(0); ddDraw(sphere); ddPop(); ddSetColor(0xffffffff); ddPush(); { float normal[3] = { 0.0f, 0.0f, 1.0f }; float center[3] = { -8.0f, 0.0f, 0.0f }; ddPush(); ddSetStipple(true, 1.0f, time*0.1f); ddSetColor(0xff0000ff); ddDrawCircle(normal, center, 1.0f, 0.5f + bx::fsin(time*10.0f) ); ddPop(); ddSetSpin(time); ddDrawQuad(normal, center, 2.0f); } ddPop(); ddPush(); ddSetStipple(true, 1.0f, -time*0.1f); ddDrawCircle(Axis::Z, -8.0f, 0.0f, 0.0f, 1.25f, 2.0f); ddPop(); ddPush(); ddSetLod(UINT8_MAX); ddPush(); ddSetSpin(time*0.3f); { float from[3] = { -11.0f, 4.0f, 0.0f }; float to[3] = { -13.0f, 6.0f, 1.0f }; ddDrawCone(from, to, 1.0f ); } { float from[3] = { -9.0f, 2.0f, -1.0f }; float to[3] = { -11.0f, 4.0f, 0.0f }; ddDrawCylinder(from, to, 0.5f ); } ddPop(); { float from[3] = { 0.0f, 7.0f, 0.0f }; float to[3] = { -6.0f, 7.0f, 0.0f }; ddDrawCylinder(from, to, 0.5f, true); } ddPop(); ddPush(); float mtx[16]; bx::mtxSRT(mtx , 1.0f, 1.0f, 1.0f , 0.0f, time, time*0.53f , -10.0f, 1.0f, 10.0f ); Cylinder cylinder = { { -10.0f, 1.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, 1.0f }; float up[3] = { 0.0f, 4.0f, 0.0f }; bx::vec3MulMtx(cylinder.m_end, up, mtx); ddDraw(cylinder); toAabb(aabb, cylinder); ddSetColor(0xff0000ff); ddDraw(aabb); ddPop(); ddDrawOrb(-11.0f, 0.0f, 0.0f, 1.0f); ddEnd(); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; int64_t m_timeOffset; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; }; ENTRY_IMPLEMENT_MAIN(DebugDrawApp);