$input v_texcoord0, v_color0 /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include SAMPLER2D(s_texColor, 0); uniform vec4 u_params; #define u_textureLod u_params.x void main() { vec4 color = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod); gl_FragColor = color * v_color0; }