$input a_position $output v_pos /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz; gl_Position = mul(u_viewProj, vec4(wpos, 1.0) ); v_pos = gl_Position; vec4 temp = mul(u_view, vec4(wpos, 1.0) ); v_pos.x = temp.z; }