#include #include #include #include "../common/entry.h" #include "../common/dbg.h" #include "../common/math.h" #include "../common/processevents.h" #include "../common/font/font_manager.h" #include "../common/font/text_buffer_manager.h" #include #include static const char* s_shaderPath = NULL; int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = 0; bgfx::init(); bgfx::reset(width, height); // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); // Setup root path for binary shaders. Shader binaries are different // for each renderer. switch (bgfx::getRendererType() ) { default: case bgfx::RendererType::Direct3D9: s_shaderPath = "shaders/dx9/"; break; case bgfx::RendererType::Direct3D11: s_shaderPath = "shaders/dx11/"; break; case bgfx::RendererType::OpenGL: s_shaderPath = "shaders/glsl/"; break; case bgfx::RendererType::OpenGLES2: case bgfx::RendererType::OpenGLES3: s_shaderPath = "shaders/gles/"; break; } //init the text rendering system FontManager* fontManager = new FontManager(512); TextBufferManager* textBufferManager = new TextBufferManager(fontManager); textBufferManager->init(s_shaderPath); //load some truetype files TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/times.ttf"); TrueTypeHandle consola_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/consola.ttf"); //create some usable font with of a specific size FontHandle times_24 = fontManager->createFontByPixelSize(times_tt, 0, 24); //preload glyphs and blit them to atlas fontManager->preloadGlyph(times_24, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n"); //You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph fontManager->unloadTrueType(times_tt); //this font doesn't have any preloaded glyph's but the truetype file is loaded //so glyph will be generated as needed FontHandle consola_16 = fontManager->createFontByPixelSize(consola_tt, 0, 16); //create a static text buffer compatible with alpha font //a static text buffer content cannot be modified after its first submit. TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC); //the pen position represent the top left of the box of the first line of text textBufferManager->setPenPosition(staticText, 20.0f, 100.0f); //add some text to the buffer textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //the position of the pen is adjusted when there is an endline //setup style colors textBufferManager->setBackgroundColor(staticText, 0x551111FF); textBufferManager->setUnderlineColor(staticText, 0xFF2222FF); textBufferManager->setOverlineColor(staticText, 0x2222FFFF); textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF); //text + bkg textBufferManager->setStyle(staticText, STYLE_BACKGROUND); textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //text + strike-through textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH); textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //text + overline textBufferManager->setStyle(staticText, STYLE_OVERLINE); textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //text + underline textBufferManager->setStyle(staticText, STYLE_UNDERLINE); textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //text + bkg + strike-through textBufferManager->setStyle(staticText, STYLE_BACKGROUND|STYLE_STRIKE_THROUGH); textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n"); //create a transient buffer for realtime data TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT); uint32_t w = 0,h = 0; while (!processEvents(width, height, debug, reset) ) { if(w!=width|| h!=height) { w=width; h= height; printf("ri: %d,%d\n",width,height); } // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; // Use debug font to print information about this example. //bgfx::dbgTextClear(); //bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font"); //bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text."); //bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); //Use transient text to display debug information //Code below is similar to commented code above wchar_t fpsText[64]; swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs); textBufferManager->clearTextBuffer(transientText); textBufferManager->setPenPosition(transientText, 20.0, 4.0f); textBufferManager->appendText(transientText, consola_16, L"bgfx/examples/10-font\n"); textBufferManager->appendText(transientText, consola_16, L"Description: Use the font system to display text and styled text.\n"); textBufferManager->appendText(transientText, consola_16, fpsText); float at[3] = { 0, 0, 0.0f }; float eye[3] = {0, 0, -1.0f }; float view[16]; float proj[16]; mtxLookAt(view, eye, at); //setup a top-left ortho matrix for screen space drawing float centering = 0.5f; mtxOrtho(proj, centering, width+centering,height+centering, centering,-1.0f, 1.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); //submit the debug text textBufferManager->submitTextBuffer(transientText, 0); //submit the static text textBufferManager->submitTextBuffer(staticText, 0); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); //just to prevent my CG Fan to howl Sleep(2); } fontManager->unloadTrueType(consola_tt); fontManager->destroyFont(consola_16); fontManager->destroyFont(times_24); textBufferManager->destroyTextBuffer(staticText); textBufferManager->destroyTextBuffer(transientText); delete textBufferManager; delete fontManager; // Shutdown bgfx. bgfx::shutdown(); return 0; }