/* * Copyright 2014 Stanlo Slasinski. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_compute.sh" IMAGE2D_ARRAY_WR(s_texColor, rgba8, 0); uniform vec4 u_time; NUM_THREADS(16, 16, 1) void main() { vec3 colors[] = { vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 0.0), vec3(1.0, 0.0, 1.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 1.0, 1.0), vec3(0.0, 0.0, 1.0), }; for (int face = 0; face < 6; face++) { vec3 color = colors[face]*0.75 + sin(u_time.x*4.0)*0.25; ivec3 dest = ivec3(gl_GlobalInvocationID.xy, face); imageStore(s_texColor, dest, vec4(color,1) ); } }