/* * Copyright 2011-2024 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" namespace { struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosColorVertex::ms_layout; static PosColorVertex s_cubeVertices[] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeTriList[] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; static const uint16_t s_cubeTriStrip[] = { 0, 1, 2, 3, 7, 1, 5, 0, 4, 2, 6, 7, 4, 5, }; static const uint16_t s_cubeLineList[] = { 0, 1, 0, 2, 0, 4, 1, 3, 1, 5, 2, 3, 2, 6, 3, 7, 4, 5, 4, 6, 5, 7, 6, 7, }; static const uint16_t s_cubeLineStrip[] = { 0, 2, 3, 1, 5, 7, 6, 4, 0, 2, 6, 4, 5, 7, 3, 1, 0, }; static const uint16_t s_cubePoints[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; static const char* s_ptNames[] { "Triangle List", "Triangle Strip", "Lines", "Line Strip", "Points", }; static const uint64_t s_ptState[] { UINT64_C(0), BGFX_STATE_PT_TRISTRIP, BGFX_STATE_PT_LINES, BGFX_STATE_PT_LINESTRIP, BGFX_STATE_PT_POINTS, }; BX_STATIC_ASSERT(BX_COUNTOF(s_ptState) == BX_COUNTOF(s_ptNames) ); class ExampleCubes : public entry::AppI { public: ExampleCubes(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) , m_pt(0) , m_r(true) , m_g(true) , m_b(true) , m_a(true) { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); init.platformData.ndt = entry::getNativeDisplayHandle(); init.platformData.type = entry::getNativeWindowHandleType(); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); // Enable debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_layout ); // Create static index buffer for triangle list rendering. m_ibh[0] = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) ) ); // Create static index buffer for triangle strip rendering. m_ibh[1] = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) ) ); // Create static index buffer for line list rendering. m_ibh[2] = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeLineList, sizeof(s_cubeLineList) ) ); // Create static index buffer for line strip rendering. m_ibh[3] = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeLineStrip, sizeof(s_cubeLineStrip) ) ); // Create static index buffer for point list rendering. m_ibh[4] = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubePoints, sizeof(s_cubePoints) ) ); // Create program from shaders. m_program = loadProgram("vs_cubes", "fs_cubes"); m_timeOffset = bx::getHPCounter(); imguiCreate(); } virtual int shutdown() override { imguiDestroy(); // Cleanup. for (uint32_t ii = 0; ii < BX_COUNTOF(m_ibh); ++ii) { bgfx::destroy(m_ibh[ii]); } bgfx::destroy(m_vbh); bgfx::destroy(m_program); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) { imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); ImGui::SetNextWindowPos( ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f) , ImGuiCond_FirstUseEver ); ImGui::SetNextWindowSize( ImVec2(m_width / 5.0f, m_height / 3.5f) , ImGuiCond_FirstUseEver ); ImGui::Begin("Settings" , NULL , 0 ); ImGui::Checkbox("Write R", &m_r); ImGui::Checkbox("Write G", &m_g); ImGui::Checkbox("Write B", &m_b); ImGui::Checkbox("Write A", &m_a); ImGui::Text("Primitive topology:"); ImGui::Combo("##topology", (int*)&m_pt, s_ptNames, BX_COUNTOF(s_ptNames) ); ImGui::End(); imguiEndFrame(); float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) ); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f }; // Set view and projection matrix for view 0. { float view[16]; bx::mtxLookAt(view, eye, at); float proj[16]; bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) ); } // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); bgfx::IndexBufferHandle ibh = m_ibh[m_pt]; uint64_t state = 0 | (m_r ? BGFX_STATE_WRITE_R : 0) | (m_g ? BGFX_STATE_WRITE_G : 0) | (m_b ? BGFX_STATE_WRITE_B : 0) | (m_a ? BGFX_STATE_WRITE_A : 0) | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CW | BGFX_STATE_MSAA | s_ptState[m_pt] ; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(ibh); // Set render states. bgfx::setState(state); // Submit primitive for rendering to view 0. bgfx::submit(0, m_program); } } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } entry::MouseState m_mouseState; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh[BX_COUNTOF(s_ptState)]; bgfx::ProgramHandle m_program; int64_t m_timeOffset; int32_t m_pt; bool m_r; bool m_g; bool m_b; bool m_a; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleCubes , "01-cubes" , "Rendering simple static mesh." , "https://bkaradzic.github.io/bgfx/examples.html#cubes" );